/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE1400_H #define NEVERHOOD_MODULE1400_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" #include "neverhood/module1200.h" namespace Neverhood { class Module1400 : public Module { public: Module1400(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1400(); protected: void createScene(int sceneNum, int which); void updateScene(); }; // Scene1401 class Class525 : public AnimatedSprite { public: Class525(NeverhoodEngine *vm); virtual ~Class525(); protected: int _countdown1; int _countdown2; SoundResource _soundResource1; SoundResource _soundResource2; void update4662A0(); void update466300(); uint32 handleMessage466320(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage4663C0(int messageNum, const MessageParam ¶m, Entity *sender); void sub466420(); void sub466460(); void sub4664B0(); }; class Class526 : public AnimatedSprite { public: Class526(NeverhoodEngine *vm, Sprite *class525); protected: Sprite *_class525; SoundResource _soundResource; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void spriteUpdate466720(); void sub466770(); }; class Class527 : public AnimatedSprite { public: Class527(NeverhoodEngine *vm, Sprite *class526); protected: Sprite *_class526; SoundResource _soundResource; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void spriteUpdate466920(); void sub466970(); }; class Class528 : public AnimatedSprite { public: Class528(NeverhoodEngine *vm, Sprite *klayman, bool flag); protected: Sprite *_klayman; SoundResource _soundResource; int _countdown; bool _flag; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void sub466BF0(); void sub466C50(); void sub466CB0(); }; struct Class489Item { NPoint point; int8 varIndex1; int8 varIndex2; int8 index1; int8 flag2; int8 flag4; int8 flag; }; class Class489 : public AnimatedSprite { public: Class489(NeverhoodEngine *vm, Scene *parentScene, Sprite *klayman, Sprite *class525); virtual ~Class489(); protected: Scene *_parentScene; Sprite *_klayman; Sprite *_class525; const Class489Item *_class489Item; SoundResource _soundResource1; SoundResource _soundResource2; SoundResource _soundResource3; int16 _remX; bool _flag; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage4348E0(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage434B20(int messageNum, const MessageParam ¶m, Entity *sender); void spriteUpdate434B60(); void sub434C80(); void sub434D80(); void sub434DD0(); void sub434DF0(); void sub434E60(); void sub434E90(); void sub434EC0(); void sub434F40(); void sub434F80(); void sub434FF0(); void sub435040(); }; class Scene1401 : public Scene { public: Scene1401(NeverhoodEngine *vm, Module *parentModule, int which); protected: bool _flag; Sprite *_class427; Class489 *_class489; Sprite *_class525; Sprite *_class526; Sprite *_class527; Sprite *_class528; Sprite *_sprite1; Sprite *_sprite2; Sprite *_sprite3; Sprite *_ssButton; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; // Scene1402 class Class454 : public StaticSprite { public: Class454(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority); }; class Class482 : public AnimatedSprite { public: Class482(NeverhoodEngine *vm, Scene *parentScene, int which); protected: Scene *_parentScene; SoundResource _soundResource1; SoundResource _soundResource2; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void sub428500(); void sub428530(); void sub428560(); }; class Scene1402 : public Scene { public: Scene1402(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_class454_1; Sprite *_class454_2; Sprite *_class454_3; Sprite *_class482; Class489 *_class489; bool _flag; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void sub428220(); void sub428230(); }; // Scene1407 class AsScene1407Mouse : public AnimatedSprite { public: AsScene1407Mouse(NeverhoodEngine *vm, Scene *parentScene); protected: Scene *_parentScene; int16 _walkDestX; int16 _currSectionIndex; int16 _nextHoleIndex; int _countdown; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void suWalkTo(); void upGoThroughHole(); void stIdleLookAtGoodHole(); void stWalkToDest(); void stWalkToHole(); void stGoThroughHole(); void stArriveAtHole(); }; class Scene1407 : public Scene { public: Scene1407(NeverhoodEngine *vm, Module *parentModule, int which); protected: SoundResource _soundResource; Sprite *_asMouse; Sprite *_ssResetButton; int _puzzleSolvedCountdown; int _resetButtonCountdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; // Scene1403 class Scene1403 : public Scene { public: Scene1403(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_class401_1; Sprite *_class401_2; Sprite *_class401_3; AsScene1201Tape *_asTape1; AsScene1201Tape *_asTape2; Class489 *_class489; bool _flag; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; // Scene1404 class Scene1404 : public Scene { public: Scene1404(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene1404(); protected: Sprite *_sprite1; Sprite *_asTape; Class489 *_class489; Sprite *_class545; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; // Scene1405 class Scene1405; class AsScene1405Tile : public AnimatedSprite { public: AsScene1405Tile(NeverhoodEngine *vm, Scene1405 *parentScene, uint32 index); void show(); void hide(); protected: Scene1405 *_parentScene; SoundResource _soundResource; bool _flag; uint32 _index; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1405 : public Scene { public: Scene1405(NeverhoodEngine *vm, Module *parentModule, int which); int getCountdown() const { return _countdown; } protected: SoundResource _soundResource; bool _selectFirstTile; int _firstTileIndex; int _secondTileIndex; int _tilesLeft; int _countdown; AsScene1405Tile *_tiles[48]; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE1400_H */