/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE1600_H #define NEVERHOOD_MODULE1600_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" #include "neverhood/module3000.h" namespace Neverhood { // Module1600 class Module1600 : public Module { public: Module1600(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1600(); protected: int _sceneNum; void createScene(int sceneNum, int which); void updateScene(); }; class AsCommonCar : public AnimatedSprite { public: AsCommonCar(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y); ~AsCommonCar(); void setPathPoints(NPointArray *pathPoints); protected: Scene *_parentScene; NPointArray *_pathPoints; int _newMoveDirection; int _currMoveDirection; int _exitDirection; int _currPointIndex; bool _hasAgainDestPoint; NPoint _againDestPoint; bool _hasAgainDestPointIndex; int _againDestPointIndex; bool _inMainArea; bool _isBraking; bool _isBusy; bool _isIdle; bool _isMoving; bool _rectFlag; int _idleCounter; int _idleCounterMax; int _steps; int _stepError; int _lastDistance; int _yMoveTotalSteps; int _ySteps; int _newDeltaXType; int _soundCounter; int _turnMoveStatus; int16 _destX, _destY; NPoint pathPoint(uint index) { return (*_pathPoints)[index]; } void update(); void upIdle(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmLeaveCar(int messageNum, const MessageParam ¶m, Entity *sender); void stCarAtHome(); void updateTurnMovement(); void updateMovement(); void stEnterCar(); void stLeaveCar(); void stLeanForwardIdle(); void evIdleDone(); void stIdleBlink(); void stHandleRect(); void evHandleRectDone(); void stUpdateMoveDirection(); void stTurnCar(); void moveToNextPoint(); void stBrakeMoveToNextPoint(); void stTurnCarMoveToNextPoint(); void moveToPrevPoint(); void stBrakeMoveToPrevPoint(); void stTurnCarMoveToPrevPoint(); void evTurnCarDone(); void suMoveToNextPoint(); void suMoveToPrevPoint(); void updateSound(); }; class AsCommonIdleCarLower : public AnimatedSprite { public: AsCommonIdleCarLower(NeverhoodEngine *vm, int16 x, int16 y); }; class AsCommonIdleCarFull : public AnimatedSprite { public: AsCommonIdleCarFull(NeverhoodEngine *vm, int16 x, int16 y); }; class AsCommonCarConnector : public AnimatedSprite { public: AsCommonCarConnector(NeverhoodEngine *vm, AsCommonCar *asCar); protected: AsCommonCar *_asCar; void update(); }; class Scene1608 : public Scene { public: Scene1608(NeverhoodEngine *vm, Module *parentModule, int which); ~Scene1608(); protected: AsCommonCar *_asCar; Sprite *_asKey; Sprite *_asIdleCarLower; Sprite *_asIdleCarFull; Sprite *_sprite1; Sprite *_sprite2; Sprite *_sprite3; Sprite *_asTape; Klayman *_kmScene1608; NRect _clipRect1; NRect _clipRect2; NRect _clipRect3; int _carStatus; bool _carClipFlag; bool _klaymanInCar; int _countdown1; NPointArray *_roomPathPoints; void upLowerFloor(); void upUpperFloor(); void upCarAtHome(); void upGettingOutOfCar(); void upRidingCar(); uint32 hmLowerFloor(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmUpperFloor(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmRidingCar(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmCarAtHome(int messageNum, const MessageParam ¶m, Entity *sender); void updateKlaymanCliprect(); }; class Scene1609 : public Scene { public: Scene1609(NeverhoodEngine *vm, Module *parentModule); protected: Sprite *_ssButton; AsScene3011Symbol *_asSymbols[12]; int _currentSymbolIndex; int _noisySymbolIndex; int _symbolPosition; int _countdown1; bool _changeCurrentSymbol; bool _isSolved; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); bool testVars(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE1600_H */