/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE1600_H #define NEVERHOOD_MODULE1600_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" #include "neverhood/module3000.h" namespace Neverhood { // Module1600 class Module1600 : public Module { public: Module1600(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1600(); protected: void createScene(int sceneNum, int which); void updateScene(); }; class Class521 : public AnimatedSprite { public: Class521(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y); ~Class521(); void setPathPoints(NPointArray *pathPoints); protected: Scene *_parentScene; NPointArray *_pathPoints; NRectArray *_rectList; int _newMoveDirection; int _currMoveDirection; int _exitDirection; int _currPointIndex; NPoint _againDestPt; int _againDestPtFlag; int _steps; int _stepError; int _idleCounter; int _idleCounterMax; int _lastDistance; int _field100; int _againDestPointFlag; int _flag10E; int _moreY; int _flag10F; int _flag113; int _flag114; int _flag11A; int _newDeltaXType; int _field11E; int _againDestPointIndex; int _value112; int _anotherY; int16 _someX, _someY; NPoint pathPoint(uint index) { return (*_pathPoints)[index]; } void update(); void update45C790(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage45CC30(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage45CCA0(int messageNum, const MessageParam ¶m, Entity *sender); void sub45CD00(); void sub45CDC0(); void sub45CE10(); void sub45CF80(); void sub45CFB0(); void sub45CFE0(); void sub45D040(); void sub45D050(); void sub45D0A0(); void sub45D0E0(); void sub45D100(); void sub45D180(); void moveToNextPoint(); void sub45D350(); void sub45D390(); void moveToPrevPoint(); void sub45D580(); void sub45D5D0(); void sub45D620(); void suMoveToNextPoint(); void suMoveToPrevPoint(); void sub45E0A0(); }; class Class546 : public AnimatedSprite { public: Class546(NeverhoodEngine *vm, Scene *parentScene); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void sub44D710(); void sub44D760(); void sub44D790(); void sub44D7F0(); }; class Class547 : public AnimatedSprite { public: Class547(NeverhoodEngine *vm, int16 x, int16 y); }; class Class548 : public AnimatedSprite { public: Class548(NeverhoodEngine *vm, int16 x, int16 y); }; class Class518 : public AnimatedSprite { public: Class518(NeverhoodEngine *vm, Class521 *class521); protected: Class521 *_class521; void update(); }; class Scene1608 : public Scene { public: Scene1608(NeverhoodEngine *vm, Module *parentModule, int which); ~Scene1608(); protected: Class521 *_class521; Sprite *_class545; Sprite *_class546; Sprite *_class547; Sprite *_class548; Sprite *_sprite1; Sprite *_sprite2; Sprite *_sprite3; Sprite *_asTape; Klayman *_klayman2; NRect _rect1; NRect _rect2; NRect _rect3; int _flag1; bool _flag2; bool _flag3; bool _flag4; int _countdown1; NPointArray *_roomPathPoints; void update44CE90(); void update44CED0(); void update44CFE0(); void update44D0C0(); void update44D1E0(); uint32 handleMessage44D2A0(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage44D3C0(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage44D470(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage44D510(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1609 : public Scene { public: Scene1609(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_ssButton; AsScene3011Symbol *_asSymbols[12]; int _index1; int _index2; int _index3; int _countdown1; bool _flag5; bool _flag6; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); bool testVars(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE1600_H */