/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/module1700.h" namespace Neverhood { Module1700::Module1700(NeverhoodEngine *vm, Module *parentModule, int which) : Module(vm, parentModule), _soundResource(vm) { // TODO Music18hList_add(0x04212331); // TODO Sound1ChList_addSoundResources(0x04212331, dword_4AE930, true); // TODO Sound1ChList_setSoundValuesMulti(dword_4AE930, 1, 50, 600, 5, 150); // TODO Sound1ChList_sub_407C70(0x04212331, 0x41861371, 0x43A2507F, 0); if (which < 0) { createScene(_vm->gameState().sceneNum, -1); } else if (which == 0) { createScene(0, -1); } else if (which == 1) { createScene(4, 1); } else { createScene(4, 3); } } Module1700::~Module1700() { // TODO Sound1ChList_sub_407A50(0x04212331); } void Module1700::createScene(int sceneNum, int which) { debug("Module1700::createScene(%d, %d)", sceneNum, which); _vm->gameState().sceneNum = sceneNum; switch (_vm->gameState().sceneNum) { case 0: // TODO Sound1ChList_setSoundValuesMulti(dword_4AE930, 0, 0, 0, 0, 0); createSmackerScene(0x3028A005, true, true, false); break; case 1: createNavigationScene(0x004AE8B8, which); break; case 2: createNavigationScene(0x004AE8E8, which); break; case 3: // TODO Sound1ChList_setSoundValuesMulti(dword_4AE930, 0, 0, 0, 0, 0); createSmackerScene(0x01190041, true, true, false); break; case 4: // TODO Sound1ChList_setSoundValuesMulti(dword_4AE930, 0, 0, 0, 0, 0); // TODO Music18hList_play(0x31114225, 0, 2, 1); _childObject = new Scene1705(_vm, this, which); break; } SetUpdateHandler(&Module1700::updateScene); _childObject->handleUpdate(); } void Module1700::updateScene() { if (!updateChild()) { switch (_vm->gameState().sceneNum) { case 0: // TODO Sound1ChList_setSoundValuesMulti(dword_4AE930, 1, 0, 0, 0); createScene(1, 0); break; case 1: if (_moduleResult == 0) { createScene(2, 0); } else if (_moduleResult == 1) { createScene(1, 1); } break; case 2: if (_moduleResult == 0) { createScene(3, -1); } else if (_moduleResult == 1) { createScene(1, 1); } else if (_moduleResult == 2) { if (!_soundResource.isPlaying()) { // TODO _soundResource.setVolume(60); _soundResource.play(0x58B45E58); } createScene(2, 2); } break; case 3: createScene(4, 0); break; case 4: leaveModule(1); break; } } } // Scene1705 static const uint32 kScene1705FileHashes[] = { 0x910EA801, 0x920EA801, 0x940EA801, 0x980EA801, 0x800EA801, 0xB00EA801, 0xD00EA801, 0x100EA801, 0x900EA800, 0xD10EA801, 0x110EA801, 0x910EA800 }; Class602::Class602(NeverhoodEngine *vm, uint32 fileHash, int index) : StaticSprite(vm, fileHash, 100) { _x = _spriteResource.getPosition().x + index * 30; _y = _spriteResource.getPosition().y + 160; StaticSprite::update(); } Class606::Class606(NeverhoodEngine *vm, Scene *parentScene, int index, int surfacePriority, int16 x, int16 y, uint32 fileHash) : StaticSprite(vm, fileHash, surfacePriority, x - 24, y - 4), _parentScene(parentScene), _index(index) { if (!getSubVar(0x02038314, _index) && !getSubVar(0x02720344, _index)) { SetMessageHandler(&Class606::handleMessage); } else { setVisible(false); SetMessageHandler(NULL); } _deltaRect = _drawRect; _deltaRect.x -= 4; _deltaRect.y -= 8; _deltaRect.width += 8; _deltaRect.height += 16; Sprite::processDelta(); } uint32 Class606::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1011: sendMessage(_parentScene, 0x4826, 0); messageResult = 1; break; case 0x4806: setSubVar(0x02038314, _index, 1); setVisible(false); SetMessageHandler(NULL); break; } return messageResult; } Scene1705::Scene1705(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule, true), _paletteArea(1) { Sprite *tempSprite; setGlobalVar(0xE7498218, 1); // TODO _vm->initVarsScene1705(); SetMessageHandler(&Scene1705::handleMessage); SetUpdateHandler(&Scene1705::update); setHitRects(0x004B69D8); _surfaceFlag = true; setBackground(0x03118226); setPalette(0x03118226); _palette->addBasePalette(0x91D3A391, 0, 64, 0); _palette->copyBasePalette(0, 256, 0); addEntity(_palette); insertMouse433(0x18222039); insertSprite(kScene1705FileHashes[getSubVar(0x0A4C0A9A, 0)], 0); insertSprite(kScene1705FileHashes[getSubVar(0x0A4C0A9A, 1)], 1); insertSprite(kScene1705FileHashes[getSubVar(0x0A4C0A9A, 2)], 2); _sprite = insertStaticSprite(0x31313A22, 1100); _class606 = insertSprite(this, 15, 1100, 238, 439, 0x02363852); _vm->_collisionMan->addSprite(_class606); which = 4; if (which < 0) { insertKlayman(231, 434); setMessageList(0x004B69E8); sendMessage(this, 0x2000, 0); _klayman->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480); } else if (which == 1) { insertKlayman(431, 434); sendMessage(_klayman, 0x2000, 1); setMessageList(0x004B6A08, false); sendMessage(this, 0x2000, 1); _klayman->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480); } else if (which == 2) { insertKlayman(431, 434); sendMessage(_klayman, 0x2000, 1); setMessageList(0x004B6AA0, false); sendMessage(this, 0x2000, 1); _klayman->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480); } else if (which == 3) { insertKlayman(431, 434); sendMessage(_klayman, 0x2000, 1); setMessageList(0x004B6A18, false); sendMessage(this, 0x2000, 1); _klayman->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480); } else { insertKlayman(231, 74); sendMessage(_klayman, 0x2000, 0); setMessageList(0x004B69F0); sendMessage(this, 0x2000, 0); tempSprite = insertStaticSprite(0x30303822, 1100); _klayman->setClipRect(0, tempSprite->getDrawRect().y, _sprite->getDrawRect().x2(), 480); } } void Scene1705::update() { Scene::update(); if (_klayman->getX() < 224 && _paletteArea != 0) { _palette->addBasePalette(0xF2210C15, 0, 64, 0); _palette->startFadeToPalette(12); _paletteArea = 0; } else if (_klayman->getX() >= 224 && _paletteArea == 0) { _palette->addBasePalette(0x91D3A391, 0, 64, 0); _palette->startFadeToPalette(12); _paletteArea = 1; } } uint32 Scene1705::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x2000: if (param.asInteger()) { setRectList(0x004B6B40); _klayman->setKlaymanTable3(); } else { setRectList(0x004B6B30); _klayman->setKlaymanTable1(); } break; case 0x4826: if (sender == _class606 && _klayman->getX() <= 318) { sendEntityMessage(_klayman, 0x1014, sender); setMessageList(0x004B6AC0); } break; } return 0; } } // End of namespace Neverhood