/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE1700_H #define NEVERHOOD_MODULE1700_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" #include "neverhood/smackerscene.h" namespace Neverhood { class Module1700 : public Module { public: Module1700(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1700(); protected: SoundResource _soundResource; void createScene(int sceneNum, int which); void updateScene(); }; // Scene1705 class Class602 : public StaticSprite { public: Class602(NeverhoodEngine *vm, uint32 fileHash, int index); }; class Class606 : public StaticSprite { public: Class606(NeverhoodEngine *vm, Scene *parentScene, int index, int surfacePriority, int16 x, int16 y, uint32 fileHash); protected: Scene *_parentScene; int _index; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1705 : public Scene { public: Scene1705(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_sprite; Sprite *_class606; int _paletteArea; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE1700_H */