/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE1800_H #define NEVERHOOD_MODULE1800_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { // Module1800 class Module1800 : public Module { public: Module1800(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1800(); protected: // TODO ResourceTable _resourceTable; void createScene1801(int which); void createScene1802(int which); void createScene1803(int which); void createScene1804(int which); void createScene1804b(int which); void createScene1805(int which); void createScene1806(int which); void createScene1807(int which); void createScene1808(int which); void createScene1809(int which); void updateScene1801(); void updateScene1802(); void updateScene1803(); void updateScene1804(); void updateScene1805(); void updateScene1806(); void updateScene1807(); void updateScene1808(); void updateScene1809(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE1800_H */