/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE1900_H #define NEVERHOOD_MODULE1900_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" #include "neverhood/module1200.h" namespace Neverhood { class Module1900 : public Module { public: Module1900(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1900(); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void createScene(int sceneNum, int which); void updateScene(); }; // Scene1901 class Scene1901 : public Scene { public: Scene1901(NeverhoodEngine *vm, Module *parentModule, int which); }; // Scene1907 class Scene1907; class AsScene1907Symbol : public AnimatedSprite { public: AsScene1907Symbol(NeverhoodEngine *vm, Scene1907 *parentScene, int elementIndex, int positionIndex); void moveUp(); void moveDown(); void fallOff(int newPositionIndex, int fallOffDelay); bool isPluggedIn() { return _isPluggedIn; } bool isMoving() { return _isMoving; } protected: SoundResource _soundResource1; SoundResource _soundResource2; SoundResource _soundResource3; Scene1907 *_parentScene; int _elementIndex; int _currPositionIndex; int _newPositionIndex; bool _isPluggedIn; bool _isMoving; int _someX, _someY; int _xBreak; int _currStep; int _yAccel; int _yIncr; int _fallOffDelay; int _deltaX, _smallDeltaX; int _deltaY, _smallDeltaY; // Dumb, change if possible static int _symbolFlag1; static int _symbolFlag2; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmTryToPlugIn(int messageNum, const MessageParam ¶m, Entity *sender); void suTryToPlugIn(); void suFallOff(); void suFallOffHitGround(); void suMoveDown(); void suMoveUp(); void tryToPlugIn(); void stFallOffHitGround(); void cbFallOffHitGroundEvent(); void stPlugIn(); void stPlugInFail(); }; class AsScene1907WaterHint : public AnimatedSprite { public: AsScene1907WaterHint(NeverhoodEngine *vm); void show(); protected: void update(); uint32 handleMessage46BA20(int messageNum, const MessageParam ¶m, Entity *sender); void hide(); }; class SsScene1907UpDownButton : public StaticSprite { public: SsScene1907UpDownButton(NeverhoodEngine *vm, Scene1907 *parentScene, AsScene1907Symbol *asScene1907Symbol); void setToUpPosition(); void setToDownPosition(); protected: SoundResource _soundResource; Scene1907 *_parentScene; AsScene1907Symbol *_asScene1907Symbol; int _countdown1; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1907 : public Scene { public: Scene1907(NeverhoodEngine *vm, Module *parentModule, int which); void plugInFailed(); void setPositionFree(int index, bool value) { _positionFree[index] = value; } int getNextPosition() { return _pluggedInCount++; } protected: SoundResource _soundResource1; SoundResource _soundResource2; SoundResource _soundResource3; SoundResource _soundResource4; AsScene1907Symbol *_asSymbols[9]; SsScene1907UpDownButton *_ssUpDownButton; AsScene1907WaterHint *_asWaterHint; int _currMovingSymbolIndex; int _pluggedInCount; int _moveDownCountdown; int _moveUpCountdown; int _countdown3; bool _hasPlugInFailed; bool _positionFree[9]; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); int getRandomPositionIndex(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE1900_H */