/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/module2100.h" #include "neverhood/gamemodule.h" #include "neverhood/module1200.h" namespace Neverhood { Module2100::Module2100(NeverhoodEngine *vm, Module *parentModule, int which) : Module(vm, parentModule) { _vm->_soundMan->addMusic(0x10A10C14, 0x11482B95); if (which < 0) { createScene(_vm->gameState().sceneNum, -1); } else if (which == 1) { createScene(0, 0); } else if (which == 2) { createScene(0, 3); } else { createScene(0, 1); } } Module2100::~Module2100() { _vm->_soundMan->deleteMusicGroup(0x10A10C14); } void Module2100::createScene(int sceneNum, int which) { debug("Module2100::createScene(%d, %d)", sceneNum, which); _vm->gameState().sceneNum = sceneNum; switch (_vm->gameState().sceneNum) { case 0: _vm->_soundMan->startMusic(0x11482B95, 0, 1); _childObject = new Scene2101(_vm, this, which); break; } SetUpdateHandler(&Module2100::updateScene); _childObject->handleUpdate(); } void Module2100::updateScene() { if (!updateChild()) { switch (_vm->gameState().sceneNum) { case 0: if (_moduleResult == 1) { setGlobalVar(0x2090590C, 1); leaveModule(0); } else { leaveModule(1); } break; } } } // Scene2101 AsScene2101Door::AsScene2101Door(NeverhoodEngine *vm, bool flag) : AnimatedSprite(vm, 1100) { // TODO createSurface3(100, dword_4B9018); createSurface(100, 640, 480); //TODO: Remove once the line above is done _x = 320; _y = 240; SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsScene2101Door::handleMessage); if (flag) { startAnimation(0x0C202B9C, -1, -1); _newStickFrameIndex = -2; } else { setVisible(false); } } uint32 AsScene2101Door::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x3002: gotoNextState(); break; case 0x4808: stOpenDoor(); break; case 0x4809: stCloseDoor(); break; } return messageResult; } void AsScene2101Door::stOpenDoor() { startAnimation(0x0C202B9C, 0, -1); _newStickFrameIndex = -2; setVisible(true); playSound(0, calcHash("fxDoorOpen32")); } void AsScene2101Door::stCloseDoor() { startAnimation(0xC222A8D4, 0, -1); _newStickFrameIndex = -2; setVisible(true); NextState(&AsScene2101Door::stCloseDoorDone); playSound(0, calcHash("fxDoorClose32")); } void AsScene2101Door::stCloseDoorDone() { stopAnimation(); setVisible(false); } AsScene2101HitByDoorEffect::AsScene2101HitByDoorEffect(NeverhoodEngine *vm, Sprite *klayman) : AnimatedSprite(vm, 1400), _klayman(klayman) { SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsScene2101HitByDoorEffect::handleMessage); createSurface(1200, 88, 165); setVisible(false); } uint32 AsScene2101HitByDoorEffect::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x2001: _x = _klayman->getX(); _y = _klayman->getY() - 132; startAnimation(0x0422255A, 0, -1); setVisible(true); break; case 0x3002: stopAnimation(); setVisible(false); break; } return messageResult; } SsCommonFloorButton::SsCommonFloorButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash) : StaticSprite(vm, 1100), _parentScene(parentScene), _countdown(0), _fileHash1(fileHash1), _fileHash2(fileHash2), _soundFileHash(soundFileHash) { SetUpdateHandler(&SsCommonFloorButton::update); SetMessageHandler(&SsCommonFloorButton::handleMessage); if (_soundFileHash == 0) _soundFileHash = 0x44141000; createSurface(1010, 61, 30); if (_fileHash1) { load(_fileHash1, true, true); StaticSprite::update(); } else setVisible(false); } void SsCommonFloorButton::update() { if (_countdown != 0 && (--_countdown == 0)) { sendMessage(_parentScene, 0x1022, 1010); if (_fileHash1) { load(_fileHash1, true, true); StaticSprite::update(); } else setVisible(false); } } uint32 SsCommonFloorButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x480B: sendMessage(_parentScene, 0x480B, 0); setVisible(true); sendMessage(_parentScene, 0x1022, 990); load(_fileHash2, true, true); StaticSprite::update(); _countdown = 16; playSound(0, _soundFileHash); break; } return messageResult; } Scene2101::Scene2101(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule, true) { Sprite *tempSprite; _surfaceFlag = true; SetMessageHandler(&Scene2101::handleMessage); SetUpdateHandler(&Scene2101::update); setBackground(0x44242305); setPalette(0x44242305); insertMouse433(0x4230144A); insertStaticSprite(0x00502330, 1100); tempSprite = insertStaticSprite(0x78492010, 1100); _ssFloorButton = insertSprite(this, 0x72427010, 0x32423010, 200, 0); _asTape1 = insertSprite(this, 18, 1100, 412, 443, 0x9148A011); _vm->_collisionMan->addSprite(_asTape1); _asTape2 = insertSprite(this, 11, 1100, 441, 443, 0x9148A011); _vm->_collisionMan->addSprite(_asTape2); if (which < 0) { insertKlayman(380, 438); setMessageList(0x004B8E48); sendMessage(this, 0x2000, 0); _asDoor = insertSprite(false); _doorStatus = 1; _countdown1 = 0; } else if (which == 1) { insertKlayman(640, 438); setMessageList(0x004B8E50); sendMessage(this, 0x2000, 0); _asDoor = insertSprite(true); _doorStatus = 2; _countdown1 = 48; } else if (which == 2) { insertKlayman(115, 438); sendMessage(_klayman, 0x2000, 1); setMessageList(0x004B8F58); sendMessage(this, 0x2000, 1); _asDoor = insertSprite(false); _doorStatus = 1; _countdown1 = 0; } else if (which == 3) { insertKlayman(115, 438); sendMessage(_klayman, 0x2000, 1); setMessageList(0x004B8EB0); sendMessage(this, 0x2000, 1); _asDoor = insertSprite(false); _doorStatus = 1; _countdown1 = 0; } else { insertKlayman(115, 438); sendMessage(_klayman, 0x2000, 1); setMessageList(0x004B8EA0); sendMessage(this, 0x2000, 1); _asDoor = insertSprite(false); _doorStatus = 1; _countdown1 = 0; } _asHitByDoorEffect = insertSprite(_klayman); _klayman->setClipRect(0, 0, tempSprite->getDrawRect().x2(), 480); } void Scene2101::update() { if (_countdown1 != 0) { if (_doorStatus == 2) { if (--_countdown1 == 0) { sendMessage(_asDoor, 0x4809, 0); _doorStatus = 1; } } else { if (_klayman->getX() > 575) _messageListFlag = false; if (--_countdown1 == 0) { if (_klayman->getX() < 480) { sendMessage(_asDoor, 0x4809, 0); _doorStatus = 1; } else if (_klayman->getX() >= 480 && _klayman->getX() <= 575) { _klayman->setDoDeltaX(0); setMessageList2(0x004B8F48); sendMessage(_asDoor, 0x4809, 0); sendMessage(_asHitByDoorEffect, 0x2001, 0); _doorStatus = 1; } } } } else if (_doorStatus == 1 && _messageValue >= 0 && _klayman->getX() > 470 /* TODO ! && _messageList2 != 0x004B8F48*/) { setMessageList2(0x004B8F50); } Scene::update(); } uint32 Scene2101::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x100D: if (param.asInteger() == 0x02144CB1) { sendEntityMessage(_klayman, 0x1014, _ssFloorButton); } else if (param.asInteger() == 0x21E64A00) { if (_doorStatus == 0) { setMessageList(0x004B8E80); } else { setMessageList(0x004B8EC8); } } else if (param.asInteger() == 0x41442820) { messageList402220(); } break; case 0x2000: if (param.asInteger() != 0) { setRectList(0x004B9008); _klayman->setKlaymanIdleTable3(); } else { setRectList(0x004B8FF8); _klayman->setKlaymanIdleTable1(); } break; case 0x480B: if (sender == _ssFloorButton && _doorStatus == 1) { sendMessage(_asDoor, 0x4808, 0); _doorStatus = 0; _countdown1 = 90; } break; case 0x4826: if (sender == _asTape1 || sender == _asTape2) { if (_klayman->getX() >= 228 && _klayman->getX() <= 500) { sendEntityMessage(_klayman, 0x1014, sender); setMessageList(0x004B8F78); } else if (_klayman->getX() < 228) { setMessageList2(0x004B8F00); } } break; } return 0; } } // End of namespace Neverhood