/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/module2300.h" namespace Neverhood { Module2300::Module2300(NeverhoodEngine *vm, Module *parentModule, int which) : Module(vm, parentModule), _volume(0) { // TODO Sound1ChList_addSoundResources(0x1A214010, dword_4B6938, true); // TODO Sound1ChList_setSoundValuesMulti(dword_4B6938, true, 50, 600, 10, 10, 150); _flag = getGlobalVar(0x10938830) == 0; if (_flag) { // TODO Sound1ChList_setVolume(0x90F0D1C3, 0); // TODO Sound1ChList_playLooping(0x90F0D1C3); } else { // TODO Sound1ChList_setSoundValues(0x90F0D1C3, false, 0, 0, 0, 0); } // TODO Sound1ChList_sub_407C70(0x1A214010, 0x48498E46, 0x50399F64, 0); // TODO Sound1ChList_sub_407C70(0x1A214010, 0x41861371, 0x43A2507F, 0); if (which < 0) { createScene(_vm->gameState().sceneNum, -1); } else if (which == 1) { createScene(2, 0); } else if (which == 2) { createScene(3, 0); } else if (which == 3) { createScene(4, -1); } else if (which == 4) { createScene(1, 3); } else { createScene(0, 1); } } Module2300::~Module2300() { // TODO Sound1ChList_sub_407A50(0x1A214010); } void Module2300::createScene(int sceneNum, int which) { debug("Module2300::createScene(%d, %d)", sceneNum, which); _vm->gameState().sceneNum = sceneNum; switch (_vm->gameState().sceneNum) { case 0: createNavigationScene(0x004B67B8, which); break; case 1: createNavigationScene(0x004B67E8, which); if (_flag) { _volume = 15; // TODO Sound1ChList_setVolume(0x90F0D1C3, 15); } break; case 2: createNavigationScene(0x004B6878, which); break; case 3: if (getGlobalVar(0x10938830)) { createNavigationScene(0x004B68F0, which); } else { // TODO Sound1ChList_setVolume(0x90F0D1C3, _volume); createNavigationScene(0x004B68A8, which); if (_flag) { _volume = 87; // TODO Sound1ChList_setVolume(0x90F0D1C3, 87); } } break; case 4: // TODO Sound1ChList_sub_4080B0(true); createSmackerScene(0x20080A0B, true, true, false); break; } SetUpdateHandler(&Module2300::updateScene); _childObject->handleUpdate(); } void Module2300::updateScene() { if (!updateChild()) { switch (_vm->gameState().sceneNum) { case 0: if (_moduleResult == 1) { createScene(1, 4); } else { leaveModule(0); } break; case 1: if (_moduleResult == 1) { createScene(0, 0); } else if (_moduleResult == 2) { createScene(2, 1); } else if (_moduleResult == 3) { createScene(1, 3); } else if (_moduleResult == 4) { createScene(3, 1); } else if (_moduleResult == 5) { leaveModule(3); } else { leaveModule(4); } break; case 2: if (_moduleResult == 1) { leaveModule(3); } else { createScene(1, 5); } break; case 3: if (_moduleResult == 1) { leaveModule(2); } else { createScene(1, 1); } break; case 4: // TODO Sound1ChList_sub_4080B0(false); createScene(1, 2); break; } } else { switch (_vm->gameState().sceneNum) { case 1: #if 0 // TODO NavigationScene *navigationScene = (NavigationScene*)_childObject; if (_flag && navigationScene->getSoundFlag1() && navigationScene->getNavigationIndex() == 4 && navigationScene->getSmackerPlayer() && navigationScene->getSmackerPlayer()->getFrameNumber() % 2) { _volume++; Sound1ChList_setVolume(0x90F0D1C3, _volume); } #endif #if 0 // TODO if (navigationScene->getSoundFlag1() && navigationScene->getNavigationIndex() == 0 && navigationScene->getSmackerPlayer() && navigationScene->getSmackerPlayer()->getFrameNumber() == 50) { Sound1ChList_sub_407C70(0x1A214010, 0x48498E46, 0x50399F64); Sound1ChList_setVolume(0x48498E46, 70); Sound1ChList_setVolume(0x50399F64, 70); } #endif break; case 3: #if 0 // TODO NavigationScene *navigationScene = (NavigationScene*)_childObject; if (_flag && navigationScene->getSoundFlag1() && navigationScene->getSmackerPlayer() && navigationScene->getSmackerPlayer()->getFrameNumber() % 2) { _volume--; Sound1ChList_setVolume(0x90F0D1C3, _volume); } #endif break; } } } } // End of namespace Neverhood