/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/module2400.h" namespace Neverhood { Module2400::Module2400(NeverhoodEngine *vm, Module *parentModule, int which) : Module(vm, parentModule) { // TODO Music18hList_add(0x202D1010, 0xB110382D); if (which < 0) { createScene(_vm->gameState().sceneNum, _vm->gameState().which); } else { createScene(0, 0); } } Module2400::~Module2400() { // TODO Music18hList_deleteGroup(0x202D1010); } void Module2400::createScene(int sceneNum, int which) { debug("Module2400::createScene(%d, %d)", sceneNum, which); _vm->gameState().sceneNum = sceneNum; switch (_vm->gameState().sceneNum) { case 0: // TODO Music18hList_stop(0xB110382D, 0, 0); _childObject = new Scene2401(_vm, this, which); break; } SetUpdateHandler(&Module2400::updateScene); _childObject->handleUpdate(); } void Module2400::updateScene() { if (!updateChild()) { switch (_vm->gameState().sceneNum) { case 0: if (_moduleResult == 1) createScene(1, 0); else leaveModule(0); break; } } } static const NPoint kScene2401Points[] = { {384, 389}, {406, 389}, {429, 389}, {453, 389}, {477, 389} }; static const uint32 kScene2401FileHashes1[] = { 0x02842920, 0x02882920, 0x02902920, 0x02A02920, 0x02C02920, 0x02002920, 0x03802920, 0x00802920, 0x06802920, 0x03842920 }; static const uint32 kScene2401FileHashes2[] = { 0xD0910020, 0xD0910038, 0xD0910008, 0xD0910068, 0xD09100A8, 0 }; static const uint32 kScene2401FileHashes3[] = { 0xD0910020, 0xD0910038, 0xD0910008, 0xD0910068, 0xD09100A8, 0 }; static const NRect kScene2401Rects[] = { NRect(369, 331, 394, 389), NRect(395, 331, 419, 389), NRect(420, 331, 441, 389), NRect(442, 331, 464, 389), NRect(465, 331, 491, 389) }; static const uint32 kAsScene2401WaterSpitFileHashes2[] = { 0x5C044690, 0x5C644690, 0x5CA44690, 0x5D244690, 0x5E244690 }; static const uint32 kAsScene2401WaterSpitFileHashes1[] = { 0xF4418408, 0xF4418808, 0xF4419008, 0xF441A008, 0xCD4F8411 }; AsScene2401WaterSpit::AsScene2401WaterSpit(NeverhoodEngine *vm) : AnimatedSprite(vm, 1200), _soundResource(vm) { SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsScene2401WaterSpit::handleMessage); SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); createSurface(100, 146, 74); _x = 240; _y = 447; setVisible(false); } uint32 AsScene2401WaterSpit::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x100D: if (param.asInteger() == 0x120A0013) _soundResource.play(kAsScene2401WaterSpitFileHashes1[_soundIndex]); break; case 0x2000: _x = 240; _y = 447; _soundIndex = getSubVar(0x0800547C, param.asInteger()); _soundResource.play(0x48640244); startAnimation(kAsScene2401WaterSpitFileHashes2[param.asInteger()], 0, -1); setVisible(true); break; case 0x3002: stopAnimation(); setVisible(false); break; } return messageResult; } AsScene2401FlowingWater::AsScene2401FlowingWater(NeverhoodEngine *vm) : AnimatedSprite(vm, 1200), _isWaterFlowing(false) { createSurface1(0x10203116, 100); SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsScene2401FlowingWater::handleMessage); _x = 88; _y = 421; setVisible(false); } AsScene2401FlowingWater::~AsScene2401FlowingWater() { // TODO Sound1ChList_sub_407AF0(0x40F11C09); } uint32 AsScene2401FlowingWater::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x100D: if (_isWaterFlowing && param.asInteger() == 0x02421405) { startAnimationByHash(0x10203116, 0x01084280, 0); } break; case 0x2002: if (!_isWaterFlowing) { // TODO Sound1ChList_addSoundResource(0x40F11C09, 0x980C1420, true); // TODO Sound1ChList_playLooping(0x980C1420); startAnimation(0x10203116, 0, -1); setVisible(true); _isWaterFlowing = true; } break; case 0x2003: // TODO Sound1ChList_deleteSoundByHash(0x980C1420); _isWaterFlowing = false; break; case 0x3002: stopAnimation(); setVisible(false); break; } return messageResult; } AsScene2401WaterFlushing::AsScene2401WaterFlushing(NeverhoodEngine *vm, int16 x, int16 y) : AnimatedSprite(vm, 1200), _countdown(0), _flushLoopCount(0) { createSurface1(0xB8596884, 100); SetUpdateHandler(&AsScene2401WaterFlushing::update); SetMessageHandler(&AsScene2401WaterFlushing::handleMessage); _x = x; _y = y; setVisible(false); } void AsScene2401WaterFlushing::update() { if (_countdown != 0 && (--_countdown) == 0) { setDoDeltaX(_vm->_rnd->getRandomNumber(1)); startAnimation(0xB8596884, 0, -1); setVisible(true); } AnimatedSprite::update(); } uint32 AsScene2401WaterFlushing::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x100D: if (_flushLoopCount > 0 && param.asInteger() == 0x02421405) { startAnimationByHash(0xB8596884, 0x01084280, 0); _flushLoopCount--; } break; case 0x2002: if (param.asInteger() > 0) { _flushLoopCount = param.asInteger() - 1; _countdown = _vm->_rnd->getRandomNumber(3) + 1; } break; case 0x3002: stopAnimation(); setVisible(false); break; } return messageResult; } AsScene2401Door::AsScene2401Door(NeverhoodEngine *vm, bool isOpen) : AnimatedSprite(vm, 1100), _countdown(0), _isOpen(isOpen), _soundResource(vm) { createSurface1(0x44687810, 100); _x = 320; _y = 240; _newStickFrameIndex = -2; SetUpdateHandler(&AsScene2401Door::update); SetMessageHandler(&AsScene2401Door::handleMessage); if (_isOpen) { stopAnimation(); setVisible(false); _countdown = 48; } else { startAnimation(0x44687810, 0, -1); _newStickFrameIndex = 0; } } void AsScene2401Door::update() { if (_isOpen && _countdown != 0 && (--_countdown) == 0) { _isOpen = false; setVisible(true); startAnimation(0x44687810, -1, -1); _newStickFrameIndex = 0; _playBackwards = true; _soundResource.play(calcHash("fxDoorClose38")); } AnimatedSprite::update(); } uint32 AsScene2401Door::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x2004: if (_isOpen) _countdown = 168; messageResult = _isOpen ? 1 : 0; break; case 0x3002: gotoNextState(); break; case 0x4808: if (!_isOpen) { _countdown = 168; _isOpen = true; setVisible(true); startAnimation(0x44687810, 0, -1); _soundResource.play(calcHash("fxDoorOpen38")); NextState(&AsScene2401Door::stDoorOpenFinished); } break; } return messageResult; } void AsScene2401Door::stDoorOpenFinished() { stopAnimation(); setVisible(false); } Scene2401::Scene2401(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule, true), _countdown1(0), _countdown2(0), _flag(false), _soundToggle(false), _asWaterSpitIndex(0), _soundResource1(vm), _soundResource2(vm) { _vm->gameModule()->initScene2401Vars(); setGlobalVar(0x4E0BE910, 1); //DEBUG! Enables water setGlobalVar(0x45080C38, 1); //DEBUG! Gives the test tube _surfaceFlag = true; SetMessageHandler(&Scene2401::handleMessage); SetUpdateHandler(&Scene2401::update); setRectList(0x004B3140); setBackground(0x8C030206); setPalette(0x8C030206); addEntity(_palette); _palette->addBasePalette(0x8C030206, 0, 256, 0); _palette->addPalette(0x91D3A391, 0, 65, 0); insertMouse433(0x302028C8); _sprite1 = insertStaticSprite(0x2E068A23, 200); insertStaticSprite(0x401410A6, 200); _asFlowingWater = insertSprite(); insertStaticSprite(0x90C0A4B4, 200); _ssButton = insertSprite(this, 0x0092916A, 100, 0); _ssFloorButton = insertSprite(this, 0x28001120, 0x00911068, 100, 0); for (uint i = 0; i < 5; i++) _asWaterFlushing[i] = insertSprite(kScene2401Points[i].x, kScene2401Points[i].y); for (uint i = 0; i < 10; i++) { _ssWaterPipes[i] = insertStaticSprite(kScene2401FileHashes1[i], 300); _ssWaterPipes[i]->setVisible(false); } _asWaterSpit[0] = insertSprite(); _asWaterSpit[1] = insertSprite(); if (which < 0) { insertKlayman(200, 447); setMessageList(0x004B2F70); _asDoor = insertSprite(false); } else if (which == 1) { insertKlayman(280, 413); setMessageList(0x004B2F80); _palette->addBasePalette(0xB103B604, 0, 65, 0); _palette->addPalette(0xB103B604, 0, 65, 0); _asDoor = insertSprite(true); } else { insertKlayman(-20, 447); setMessageList(0x004B2F78); _asDoor = insertSprite(false); } } void Scene2401::update() { if (_countdown1 != 0 && (--_countdown1) == 0) { if (_pipeStatus > 0 && _pipeStatus <= 10) _ssWaterPipes[_pipeStatus - 1]->setVisible(false); if (_pipeStatus >= 10) { bool puzzleSolved = true, waterInside = false; for (uint i = 0; i < 5; i++) { if (getSubVar(0x0800547C, i) != getSubVar(0x90405038, i)) puzzleSolved = false; if (getSubVar(0x0800547C, i) != 0) waterInside = true; } if (puzzleSolved) { setGlobalVar(0x0045D021, 1); setGlobalVar(0x86615030, 1); sendMessage(_asDoor, 0x4808, 0); } else if (waterInside) { playPipeSound(0xD0431020); for (uint i = 0; i < 5; i++) { sendMessage(_asWaterFlushing[i], 0x2002, getSubVar(0x0800547C, i)); setSubVar(0x0800547C, i, 0); } } } else if (_pipeStatus >= 5) { _ssWaterPipes[_pipeStatus]->setVisible(true); _countdown1 = 8; playPipeSound(kScene2401FileHashes3[getSubVar(0x0800547C, _pipeStatus - 5)]); } else { _ssWaterPipes[_pipeStatus]->setVisible(true); _countdown1 = _pipeStatus == 4 ? 16 : 8; playPipeSound(kScene2401FileHashes3[getSubVar(0x90405038, _pipeStatus)]); } _pipeStatus++; } if (_countdown2 != 0 && (--_countdown2) == 0) { sendMessage(_asFlowingWater, 0x2003, 0); } Scene::update(); } uint32 Scene2401::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { // case 0x0001: TODO DEBUG // case 0x000D: TODO DEBUG case 0x100D: if (param.asInteger() == 0x402064D8) sendEntityMessage(_klayman, 0x1014, _ssButton); else if (param.asInteger() == 0x02144CB1) sendEntityMessage(_klayman, 0x1014, _ssFloorButton); else if (param.asInteger() == 0x11C40840) { if (getGlobalVar(0x0045D021) && sendMessage(_asDoor, 0x2004, 0)) { setMessageList(0x004B3090); } else { setMessageList(0x004B30B0); } } else if (param.asInteger() == 0x412722C0) { if (_countdown2 > 0 && getGlobalVar(0x45080C38)) { _countdown2 = 144; setMessageList(0x004B3020); } else { setMessageList(0x004B3050); } } else if (param.asInteger() == 0x21142050) { if (_flag && _countdown1 == 0 && getGlobalVar(0x86615030) == 0) { setMessageList(0x004B2FA8); } else { setMessageList(0x004B2FC8); } } else if (param.asInteger() == 0x87441031) { setSurfacePriority(_sprite1->getSurface(), 1100); } else if (param.asInteger() == 0x80C40322) { setSurfacePriority(_sprite1->getSurface(), 200); messageList402220(); _flag = true; } else if (param.asInteger() == 0x09C4B40A && _countdown2 > 12) { _countdown2 = 12; } break; case 0x2000: messageResult = 0; for (uint32 i = 0; i < 5; i++) if (kScene2401Rects[i].contains(_mouseClickPos.x, _mouseClickPos.y)) { messageResult = i; break; } break; case 0x2001: sendMessage(_asWaterSpit[_asWaterSpitIndex], 0x2000, param.asInteger()); _asWaterSpitIndex = (_asWaterSpitIndex + 1) & 1; incSubVar(0x0800547C, param.asInteger(), 1); if (getSubVar(0x0800547C, param.asInteger()) >= 5) setSubVar(0x0800547C, param.asInteger(), 4); break; case 0x480B: if (sender == _ssButton) { _pipeStatus = 0; _countdown1 = 8; } else if (sender == _ssFloorButton && getGlobalVar(0x4E0BE910)) { _countdown2 = 144; sendMessage(_asFlowingWater, 0x2002, 0); _soundResource1.play(0xE1130324); } break; case 0x482A: _palette->addBasePalette(0xB103B604, 0, 65, 0); _palette->startFadeToPalette(12); break; case 0x482B: _palette->addBasePalette(0x91D3A391, 0, 65, 0); _palette->startFadeToPalette(12); break; } return messageResult; } void Scene2401::playPipeSound(uint32 fileHash) { if (_soundToggle) _soundResource1.play(fileHash); else _soundResource2.play(fileHash); _soundToggle = !_soundToggle; } } // End of namespace Neverhood