/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE2500_H #define NEVERHOOD_MODULE2500_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" #include "neverhood/module1000.h" #include "neverhood/module1600.h" #include "neverhood/module2700.h" namespace Neverhood { // Module2500 class Module2500 : public Module { public: Module2500(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module2500(); protected: SoundResource _soundResource1; SoundResource _soundResource2; SoundResource _soundResource3; SoundResource _soundResource4; int _soundIndex; void createScene(int sceneNum, int which); void updateScene(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void createScene2704(int which, uint32 sceneInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL); }; class Class541 : public AnimatedSprite { public: Class541(NeverhoodEngine *vm, int16 x, int16 y); }; class Class542 : public AnimatedSprite { public: Class542(NeverhoodEngine *vm, int16 x, int16 y); }; class Scene2501 : public Scene { public: Scene2501(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene2501(); protected: Class521 *_class521; Sprite *_class437; Sprite *_class517; Sprite *_class519; Sprite *_class520; Sprite *_class541; Sprite *_class542; Klayman *_kmScene2501; NPointArray *_trackPoints; SceneInfo2700 *_sceneInfos[3]; int _currTrackIndex; NPoint _clickPoint; int _pointListsCount; int _newTrackIndex; int _carStatus; bool _klaymanInCar; void update(); void upCarAtHome(); void upGettingOutOfCar(); void upRidingCar(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmRidingCar(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmCarAtHome(int messageNum, const MessageParam ¶m, Entity *sender); void findClosestTrack(NPoint &pt); void changeTrack(); void updateKlaymanCliprect(); }; class Class450 : public StaticSprite { public: Class450(NeverhoodEngine *vm); protected: int _countdown; bool _flag1; SoundResource _soundResource1; SoundResource _soundResource2; SoundResource _soundResource3; SoundResource _soundResource4; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene2504 : public Scene { public: Scene2504(NeverhoodEngine *vm, Module *parentModule, int which); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE2500_H */