/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE2600_H #define NEVERHOOD_MODULE2600_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { // Module2600 class Module2600 : public Module { public: Module2600(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module2600(); protected: void createScene(int sceneNum, int which); void updateScene(); }; class SsScene2609Button : public StaticSprite { public: SsScene2609Button(NeverhoodEngine *vm, Scene *parentScene); protected: Scene *_parentScene; SoundResource _soundResource1; SoundResource _soundResource2; SoundResource _soundResource3; SoundResource _soundResource4; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2609Water : public AnimatedSprite { public: AsScene2609Water(NeverhoodEngine *vm); virtual ~AsScene2609Water(); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene2609 : public Scene { public: Scene2609(NeverhoodEngine *vm, Module *parentModule, int which); protected: bool _isBusy; Sprite *_asWater; Sprite *_ssButton; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE2600_H */