/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE2800_H #define NEVERHOOD_MODULE2800_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { // Module2800 class Module2800 : public Module { public: Module2800(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module2800(); protected: bool _flag; uint32 _fileHash; void createScene(int sceneNum, int which); void updateScene(); }; class Scene2801 : public Scene { public: Scene2801(NeverhoodEngine *vm, Module *parentModule, int which); ~Scene2801(); protected: Sprite *_sprite1; Sprite *_sprite2; Sprite *_asTape; uint32 _paletteHash; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2803LightCord : public AnimatedSprite { public: AsScene2803LightCord(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int16 x, int16 y); void sub434380(); void sub4343C0(); void setFileHashes(uint32 fileHash1, uint32 fileHash2); protected: Scene *_parentScene; uint32 _fileHash1, _fileHash2; bool _flag1, _flag2; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage434340(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2803TestTubeOne : public AnimatedSprite { public: AsScene2803TestTubeOne(NeverhoodEngine *vm, uint32 fileHash1, uint32 fileHash2); protected: uint32 _fileHash1, _fileHash2; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2803Rope : public AnimatedSprite { public: AsScene2803Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage4769E0(int messageNum, const MessageParam ¶m, Entity *sender); void sub476A70(); void stHide(); }; class Scene2803 : public Scene { public: Scene2803(NeverhoodEngine *vm, Module *parentModule, int which); protected: StaticSprite *_asTestTubeOne; StaticSprite *_asTestTubeTwo; StaticSprite *_asTestTubeThree; Sprite *_asRope; AsScene2803LightCord *_asLightCord; StaticSprite *_sprite3; StaticSprite *_sprite4; StaticSprite *_sprite5; StaticSprite *_sprite6; StaticSprite *_sprite7; StaticSprite *_sprite8; StaticSprite *_sprite9; Sprite *_sprite10; NRect _clipRects1[2]; NRect _clipRects2[3]; bool _field134; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void update475E40(); void sub475FF0(); void sub476090(); void sub476130(); void sub476180(); void sub4765D0(); void sub4765F0(); void sub476610(); }; class Scene2803b : public Scene { public: Scene2803b(NeverhoodEngine *vm, Module *parentModule, int which); protected: int _palStatus; Sprite *_sprite1; Sprite *_sprite2; Sprite *_sprite3; Sprite *_sprite4; Sprite *_sprite5; Sprite *_sprite6; Sprite *_sprite7; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void update45FCB0(); void update45FD50(); void sub460090(); void sub460110(); void sub460170(); void sub460190(); void sub4601B0(); void sub4601D0(); void sub4601F0(bool flag); }; class Scene2804; class SsScene2804RedButton : public StaticSprite { public: SsScene2804RedButton(NeverhoodEngine *vm, Scene2804 *parentScene); protected: Scene2804 *_parentScene; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class SsScene2804LightCoil : public StaticSprite { public: SsScene2804LightCoil(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class SsScene2804BeamCoilBody : public StaticSprite { public: SsScene2804BeamCoilBody(NeverhoodEngine *vm); }; class SsScene2804LightTarget : public StaticSprite { public: SsScene2804LightTarget(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class SsScene2804Flash : public StaticSprite { public: SsScene2804Flash(NeverhoodEngine *vm); void show(); }; class AsScene2804CrystalWaves : public AnimatedSprite { public: AsScene2804CrystalWaves(NeverhoodEngine *vm, uint crystalIndex); void show(); void hide(); protected: uint _crystalIndex; }; class AsScene2804Crystal : public AnimatedSprite { public: AsScene2804Crystal(NeverhoodEngine *vm, AsScene2804CrystalWaves *asCrystalWaves, uint crystalIndex); void show(); void hide(); void activate(); int16 getColorNum() const { return _colorNum; } protected: AsScene2804CrystalWaves *_asCrystalWaves; uint _crystalIndex; int16 _colorNum; bool _isLightOn; bool _isShowing; }; class SsScene2804CrystalButton : public StaticSprite { public: SsScene2804CrystalButton(NeverhoodEngine *vm, Scene2804 *parentScene, AsScene2804Crystal *asCrystal, uint crystalIndex); protected: Scene2804 *_parentScene; AsScene2804Crystal *_asCrystal; uint _crystalIndex; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2804BeamCoil : public AnimatedSprite { public: AsScene2804BeamCoil(NeverhoodEngine *vm, Scene *parentScene, SsScene2804BeamCoilBody *ssBeamCoilBody); virtual ~AsScene2804BeamCoil(); protected: Scene *_parentScene; SsScene2804BeamCoilBody *_ssBeamCoilBody; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void show(); void hide(); void stBeaming(); uint32 hmBeaming(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2804BeamTarget : public AnimatedSprite { public: AsScene2804BeamTarget(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene2804 : public Scene { public: Scene2804(NeverhoodEngine *vm, Module *parentModule, int which); bool isWorking() const { return _isWorking; } protected: int _countdown1; int _countdown2; int _countdown3; int _beamStatus; bool _isSolved; bool _isWorking; Sprite *_ssRedButton; Sprite *_asCoil; Sprite *_asTarget; SsScene2804Flash *_ssFlash; AsScene2804Crystal *_asCrystals[5]; Sprite *_ssCrystalButtons[5]; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void initCrystalColors(); }; class Scene2805 : public Scene { public: Scene2805(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_sprite1; Sprite *_sprite2; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2806Spew : public AnimatedSprite { public: AsScene2806Spew(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene2806 : public Scene { public: Scene2806(NeverhoodEngine *vm, Module *parentModule, int which); protected: NPointArray *_pointList; int _pointIndex; NRect _clipRects[4]; bool _fieldEC; Sprite *_sprite1; Sprite *_sprite2; Sprite *_sprite3; Sprite *_sprite4; Sprite *_asSpew; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void update(); void findClosestPoint(); }; class Scene2807 : public Scene { public: Scene2807(NeverhoodEngine *vm, Module *parentModule, int which); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class SsScene2808Dispenser : public StaticSprite { public: SsScene2808Dispenser(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum, int testTubeIndex); void startCountdown(int index); protected: Scene *_parentScene; int _countdown; int _testTubeSetNum, _testTubeIndex; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2808TestTube : public AnimatedSprite { public: AsScene2808TestTube(NeverhoodEngine *vm, int testTubeSetNum, int testTubeIndex, SsScene2808Dispenser *ssDispenser); void fill(); void flush(); uint32 getFillLevel() const { return _fillLevel; } protected: SsScene2808Dispenser *_ssDispenser; int _testTubeSetNum; uint32 _fillLevel; int _testTubeIndex; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2808Handle : public AnimatedSprite { public: AsScene2808Handle(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum); void activate(); void stActivated(); protected: Scene *_parentScene; int _testTubeSetNum; bool _isActivated; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmActivating(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2808Flow : public AnimatedSprite { public: AsScene2808Flow(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum); void start(); void stKeepFlowing(); protected: Scene *_parentScene; int _testTubeSetNum; uint32 hmFlowing(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2808LightEffect : public AnimatedSprite { public: AsScene2808LightEffect(NeverhoodEngine *vm, int which); protected: int _countdown; void update(); }; class Scene2808 : public Scene { public: Scene2808(NeverhoodEngine *vm, Module *parentModule, int which); protected: int _countdown; int _testTubeSetNum; AsScene2808Flow *_asFlow; int _leaveResult; bool _isFlowing; AsScene2808TestTube *_asTestTubes[3]; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void update(); bool isMixtureGood(); bool isAnyTestTubeFilled(); }; class AsScene2809Spew : public AnimatedSprite { public: AsScene2809Spew(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene2809 : public Scene { public: Scene2809(NeverhoodEngine *vm, Module *parentModule, int which); protected: NPointArray *_pointList; int _pointIndex; NRect _clipRects[4]; Sprite *_sprite1; Sprite *_sprite2; Sprite *_sprite3; Sprite *_sprite4; Sprite *_asSpew; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void findClosestPoint(); }; class AsScene2810Rope : public AnimatedSprite { public: AsScene2810Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene2810 : public Scene { public: Scene2810(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene2810(); protected: Sprite *_sprite1; Sprite *_sprite2; Sprite *_sprite3; Sprite *_asRope; Sprite *_sprite4; Sprite *_asTape; Sprite *_sprite5; Sprite *_sprite6; bool _flag1; NRect _clipRects[2]; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void sub406650(); }; class AsScene2812Winch : public AnimatedSprite { public: AsScene2812Winch(NeverhoodEngine *vm); virtual ~AsScene2812Winch(); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2812Rope : public AnimatedSprite { public: AsScene2812Rope(NeverhoodEngine *vm, Scene *parentScene); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage413DC0(int messageNum, const MessageParam ¶m, Entity *sender); void sub413E00(); }; class AsScene2812TrapDoor : public AnimatedSprite { public: AsScene2812TrapDoor(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene2812 : public Scene { public: Scene2812(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_asWinch; Sprite *_asTrapDoor; Sprite *_asRope; Sprite *_sprite3; Sprite *_sprite2; Sprite *_sprite4; Sprite *_class606; Sprite *_class545; Sprite *_sprite1; bool _flag1; int _palStatus; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void setPalStatus0(int fadeTime); void setPalStatus1(int fadeTime); void setPalStatus2(int fadeTime); void setPalStatus(int fadeTime); }; class Scene2822 : public Scene { public: Scene2822(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_ssButton; int _scrollIndex; int _countdown; int _countdownStatus; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE2800_H */