/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE3000_H #define NEVERHOOD_MODULE3000_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" #include "neverhood/module1200.h" namespace Neverhood { class Module3000 : public Module { public: Module3000(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module3000(); protected: bool _moduleDone; int _moduleDoneStatus; int _soundVolume; bool _flag; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void createScene3002(int which); void createScene3002b(int which); void createScene3003(int which); void createScene3004(int which); void createScene3005(int which); void createScene3006(int which); void createScene3007(int which); void createScene3008(int which); void createScene3009(int which); void createScene3010(int which); void createScene3011(int which); void createScene3012(int which); void createScene3013(int which); void updateScene3002(); void updateScene3002b(); void updateScene3003(); void updateScene3004(); void updateScene3005(); void updateScene3006(); void updateScene3007(); void updateScene3009(); void updateScene3010(); }; // Scene3009 class Scene3009; class Class438 : public StaticSprite { public: Class438(NeverhoodEngine *vm, Scene3009 *parentScene); protected: Scene3009 *_parentScene; SoundResource _soundResource; bool _flag1; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Class439 : public StaticSprite { public: Class439(NeverhoodEngine *vm, int index); void show(); void hide(); void startBlinking(); protected: int _blinkCountdown; bool _blinkToggle; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Class440 : public StaticSprite { public: Class440(NeverhoodEngine *vm, int index); }; class Class522 : public AnimatedSprite { public: Class522(NeverhoodEngine *vm, Scene3009 *parentScene, int index); void show(); protected: Scene3009 *_parentScene; bool _enabled; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene3009 : public Scene { public: Scene3009(NeverhoodEngine *vm, Module *parentModule, int which); bool sub462E90(); protected: int _countdown1; int _countdown2; SmackerPlayer *_smackerPlayer; Sprite *_class438; Class439 *_class439Array[2]; Class440 *_class440Array[2]; Class522 *_class522; #if 0 Class523 *_class523; Class524 *_class524Array[6]; #endif uint32 _varValue; uint32 _varValueArray[6]; bool _flag1; bool _flag2; bool _flag3; bool _flag4; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void sub462DC0(); bool sub462E10(); bool sub462E50(); }; // Scene3010 class SsScene3010DeadBoltButton : public StaticSprite { public: SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled); void setCountdown(int count); protected: Scene *_parentScene; SoundResource _soundResource1; SoundResource _soundResource2; SoundResource _soundResource3; int _buttonIndex; bool _buttonEnabled; bool _buttonLocked; int _countdown1; int _countdown2; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void disableButton(); void setSprite(uint32 fileHash); }; class AsScene3010DeadBolt : public AnimatedSprite { public: AsScene3010DeadBolt(NeverhoodEngine *vm, Scene *parentScene, int boltIndex, bool initUnlocked); void setCountdown(int count); void lock(); void unlock(bool skipAnim); protected: Scene *_parentScene; SoundResource _soundResource1; SoundResource _soundResource2; SoundResource _soundResource3; int _boltIndex; int _countdown; bool _soundToggle; bool _unlocked; bool _locked; void update(); uint32 hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender); void stIdle(); void stIdleMessage(); void stDisabled(); void stDisabledMessage(); }; class Scene3010 : public Scene { public: Scene3010(NeverhoodEngine *vm, Module *parentModule, int which); protected: SoundResource _soundResource; int _countdown; bool _doorUnlocked; bool _checkUnlocked; SsScene3010DeadBoltButton *_ssDeadBoltButtons[3]; AsScene3010DeadBolt *_asDeadBolts[3]; bool _boltUnlocked[3]; bool _boltUnlocking[3]; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE3000_H */