/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE3000_H #define NEVERHOOD_MODULE3000_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" #include "neverhood/module1200.h" namespace Neverhood { class Module3000 : public Module { public: Module3000(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module3000(); protected: int _soundVolume; bool _flag; void createScene(int sceneNum, int which); void updateScene(); }; // Scene3009 class Scene3009; class SsScene3009FireCannonButton : public StaticSprite { public: SsScene3009FireCannonButton(NeverhoodEngine *vm, Scene3009 *parentScene); protected: Scene3009 *_parentScene; bool _flag1; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class SsScene3009SymbolEdges : public StaticSprite { public: SsScene3009SymbolEdges(NeverhoodEngine *vm, int index); void show(); void hide(); void startBlinking(); protected: int _blinkCountdown; bool _blinkToggle; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class SsScene3009TargetLine : public StaticSprite { public: SsScene3009TargetLine(NeverhoodEngine *vm, int index); void show(); }; class SsScene3009SymbolArrow : public StaticSprite { public: SsScene3009SymbolArrow(NeverhoodEngine *vm, Sprite *asSymbol, int index); void hide(); protected: Sprite *_asSymbol; int _index; int _incrDecr; bool _enabled; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene3009VerticalIndicator : public AnimatedSprite { public: AsScene3009VerticalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, int index); void show(); protected: Scene3009 *_parentScene; bool _enabled; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene3009HorizontalIndicator : public AnimatedSprite { public: AsScene3009HorizontalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, uint32 varValue); void show(); void stMoveLeft(); void stMoveRight(); protected: Scene3009 *_parentScene; bool _enabled; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void suMoveLeft(); void suMoveRight(); }; class AsScene3009Symbol : public AnimatedSprite { public: AsScene3009Symbol(NeverhoodEngine *vm, Scene3009 *parentScene, int index); void hide(); protected: Scene3009 *_parentScene; int _index; uint32 _symbolIndex; SsScene3009SymbolArrow *_ssArrowPrev; SsScene3009SymbolArrow *_ssArrowNext; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene3009 : public Scene { public: Scene3009(NeverhoodEngine *vm, Module *parentModule, int which); bool sub462E90(); protected: int _lockSymbolsPart1Countdown; int _lockSymbolsPart2Countdown; SmackerPlayer *_smackerPlayer; Sprite *_ssFireCannonButton; SsScene3009SymbolEdges *_ssSymbolEdges[2]; SsScene3009TargetLine *_ssTargetLines[2]; AsScene3009VerticalIndicator *_asVerticalIndicator; AsScene3009HorizontalIndicator *_asHorizontalIndicator; AsScene3009Symbol *_asSymbols[6]; uint32 _cannonLocation; uint32 _correctSymbols[6]; bool _keepVideo; bool _flag2; // UNUSED? bool _flag3; bool _flag4; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void playExtVideo(); bool isSymbolsPart1Solved(); bool isSymbolsPart2Solved(); }; // Scene3010 class SsScene3010DeadBoltButton : public StaticSprite { public: SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled); void setCountdown(int count); protected: Scene *_parentScene; int _buttonIndex; bool _buttonEnabled; bool _buttonLocked; int _countdown1; int _countdown2; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void disableButton(); void setSprite(uint32 fileHash); }; class AsScene3010DeadBolt : public AnimatedSprite { public: AsScene3010DeadBolt(NeverhoodEngine *vm, Scene *parentScene, int boltIndex, bool initUnlocked); void setCountdown(int count); void lock(); void unlock(bool skipAnim); protected: Scene *_parentScene; int _boltIndex; int _countdown; bool _soundToggle; bool _unlocked; bool _locked; void update(); uint32 hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender); void stIdle(); void stIdleMessage(); void stDisabled(); void stDisabledMessage(); }; class Scene3010 : public Scene { public: Scene3010(NeverhoodEngine *vm, Module *parentModule, int which); protected: int _countdown; bool _doorUnlocked; bool _checkUnlocked; SsScene3010DeadBoltButton *_ssDeadBoltButtons[3]; AsScene3010DeadBolt *_asDeadBolts[3]; bool _boltUnlocked[3]; bool _boltUnlocking[3]; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; // Scene3011 class SsScene3011Button : public StaticSprite { public: SsScene3011Button(NeverhoodEngine *vm, Scene *parentScene, bool flag); protected: Scene *_parentScene; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene3011Symbol : public AnimatedSprite { public: AsScene3011Symbol(NeverhoodEngine *vm, int index, bool flag); void show(bool flag); void hide(); void stopSymbolSound(); void change(int index, bool flag); bool getFlag1() { return _flag1; } int getIndex() { return _index; } protected: bool _flag1; bool _flag2; int _index; }; class Scene3011 : public Scene { public: Scene3011(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_ssButton; AsScene3011Symbol *_asSymbols[12]; int _updateStatus; bool _buttonClicked; int _countdown; int _index1; int _index2; int _index3; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void fadeIn(); void fadeOut(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE3000_H */