/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULES_MODULE1000_H #define NEVERHOOD_MODULES_MODULE1000_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { class Module1000 : public Module { public: Module1000(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1000(); protected: int _sceneNum; uint32 _musicFileHash; void createScene(int sceneNum, int which); void updateScene(); }; class Scene1001 : public Scene { public: Scene1001(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene1001(); protected: Sprite *_asHammer; Sprite *_asDoor; Sprite *_asWindow; Sprite *_asLever; Sprite *_ssButton; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1002 : public Scene { public: Scene1002(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene1002(); protected: Sprite *_asRing1; Sprite *_asRing2; Sprite *_asRing3; Sprite *_asRing4; Sprite *_asRing5; Sprite *_asDoor; Sprite *_asDoorSpy; Sprite *_asVenusFlyTrap; Sprite *_ssLadderArch; Sprite *_ssLadderArchPart1; Sprite *_ssLadderArchPart2; Sprite *_ssLadderArchPart3; Sprite *_ssCeiling; Sprite *_asKlaymenLadderHands; Sprite *_asKlaymenPeekHand; Sprite *_asOutsideDoorBackground; Sprite *_ssPressButton; bool _isKlaymenFloor; bool _isClimbingLadder; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1004 : public Scene { public: Scene1004(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_asKlaymenLadderHands; Sprite *_asTrashCan; int _paletteAreaStatus; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void updatePaletteArea(); }; class Scene1005 : public Scene { public: Scene1005(NeverhoodEngine *vm, Module *parentModule, int which); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void drawTextToBackground(); uint32 getTextIndex(); uint32 getTextIndex1(); uint32 getKloggsTextIndex(); uint32 getTextIndex3(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE1000_H */