/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/modules/module1100.h" #include "neverhood/gamemodule.h" #include "neverhood/navigationscene.h" namespace Neverhood { static const uint32 kModule1100SoundList[] = { 0x90805C50, 0xB288D450, 0x98C05840, 0x98A01500, 0xB4005E50, 0x92025040, 0x90035066, 0x74E01054, 0 }; Module1100::Module1100(NeverhoodEngine *vm, Module *parentModule, int which) : Module(vm, parentModule) { if (which < 0) { createScene(_vm->gameState().sceneNum, -1); } else if (which == 1) { createScene(8, 1); } else { createScene(8, 3); } _vm->_soundMan->addSoundList(0x0002C818, kModule1100SoundList); _vm->_soundMan->setSoundListParams(kModule1100SoundList, true, 50, 600, 20, 250); _vm->_soundMan->setSoundParams(0x74E01054, false, 100, 200, 10, 20); _vm->_soundMan->setSoundVolume(0x74E01054, 60); _vm->_soundMan->playTwoSounds(0x0002C818, 0x41861371, 0x43A2507F, 0); } Module1100::~Module1100() { _vm->_soundMan->deleteGroup(0x0002C818); } void Module1100::createScene(int sceneNum, int which) { static const uint32 kSmackerFileHashList06[] = {0x10880805, 0x1088081D, 0}; static const uint32 kSmackerFileHashList07[] = {0x00290321, 0x01881000, 0}; debug(1, "Module1100::createScene(%d, %d)", sceneNum, which); _sceneNum = sceneNum; switch (_sceneNum) { case 0: _vm->gameState().sceneNum = 0; _countdown = 65; createNavigationScene(0x004B8430, which); break; case 1: _vm->gameState().sceneNum = 1; _countdown = 50; createNavigationScene(0x004B8460, which); break; case 2: _vm->gameState().sceneNum = 2; if (getGlobalVar(V_ROBOT_TARGET)) { createNavigationScene(0x004B84F0, which); } else { createNavigationScene(0x004B8490, which); } break; case 3: _vm->gameState().sceneNum = 3; if (getGlobalVar(V_ROBOT_TARGET)) { createNavigationScene(0x004B8580, which); } else { createNavigationScene(0x004B8550, which); } break; case 4: _vm->gameState().sceneNum = 4; _childObject = new Scene1105(_vm, this); break; case 5: _vm->gameState().sceneNum = 5; if (getGlobalVar(V_ROBOT_TARGET)) createSmackerScene(0x04180001, true, false, false); else createSmackerScene(0x04180007, true, false, false); break; case 6: _vm->gameState().sceneNum = 6; _vm->_soundMan->deleteSoundGroup(0x0002C818); createSmackerScene(kSmackerFileHashList06, true, true, false); break; case 7: _vm->gameState().sceneNum = 7; _vm->_soundMan->setSoundParams(0x74E01054, false, 0, 0, 0, 0); createSmackerScene(kSmackerFileHashList07, true, true, false); break; case 8: _vm->gameState().sceneNum = 8; _childObject = new Scene1109(_vm, this, which); break; case 1002: _vm->gameState().sceneNum = 2; _countdown = 40; _vm->_soundMan->setTwoSoundsPlayFlag(true); createSmackerScene(0x00012211, true, true, false); break; } SetUpdateHandler(&Module1100::updateScene); _childObject->handleUpdate(); } void Module1100::updateScene() { if (!updateChild()) { switch (_sceneNum) { case 0: _countdown = 0; _vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0); _vm->_soundMan->setSoundVolume(0x48498E46, 65); _vm->_soundMan->setSoundVolume(0x50399F64, 65); if (_moduleResult == 0) createScene(1, 0); else if (_moduleResult == 1) createScene(8, 0); break; case 1: _vm->_soundMan->playTwoSounds(0x0002C818, 0x41861371, 0x43A2507F, 0); if (getGlobalVar(V_ROBOT_HIT)) { if (_moduleResult == 0) createScene(6, -1); else if (_moduleResult == 1) createScene(0, 1); } else { if (_moduleResult == 0) createScene(2, 0); else if (_moduleResult == 1) createScene(0, 1); } break; case 2: _vm->_soundMan->setSoundParams(0x74E01054, false, 0, 0, 0, 0); if (_navigationAreaType == 3) createScene(7, -1); else if (_moduleResult == 1) createScene(3, 0); else if (_moduleResult == 2) createScene(1002, -1); break; case 3: if (_moduleResult == 0) createScene(4, 0); else if (_moduleResult == 1) createScene(2, 3); break; case 4: if (_moduleResult == 0) createScene(3, 0); else if (_moduleResult == 1) createScene(5, -1); break; case 5: _vm->_soundMan->setTwoSoundsPlayFlag(false); if (getGlobalVar(V_ROBOT_TARGET)) createScene(3, 0); else createScene(4, 0); break; case 6: _vm->_soundMan->setTwoSoundsPlayFlag(false); leaveModule(1); break; case 7: _vm->_soundMan->setTwoSoundsPlayFlag(false); createScene(2, 2); break; case 8: if (_moduleResult == 0) createScene(0, 0); else if (_moduleResult == 1) leaveModule(0); break; case 1002: _vm->_soundMan->setTwoSoundsPlayFlag(false); _countdown = 0; _vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0); createScene(1, 1); break; } } else { switch (_sceneNum) { case 0: if (navigationScene()->isWalkingForward() && _countdown != 0 && (--_countdown == 0)) { _vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0); _vm->_soundMan->setSoundVolume(0x48498E46, 65); _vm->_soundMan->setSoundVolume(0x50399F64, 65); } break; case 1: if (navigationScene()->isWalkingForward() && _countdown != 0 && (--_countdown == 0)) _vm->_soundMan->playTwoSounds(0x0002C818, 0x41861371, 0x43A2507F, 0); break; case 2: _vm->_soundMan->setSoundParams(0x74E01054, !navigationScene()->isWalkingForward(), 0, 0, 0, 0); break; case 5: case 6: case 7: case 1002: if (_countdown != 0 && (--_countdown == 0)) { _vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0); _vm->_soundMan->setSoundVolume(0x48498E46, 65); _vm->_soundMan->setSoundVolume(0x50399F64, 65); } break; } } } static const uint32 kScene1105FileHashes[] = { 0x00028006, 0x0100A425, 0x63090415, 0x082100C4, 0x0068C607, 0x00018344, 0x442090E4, 0x0400E004, 0x5020A054, 0xB14A891E }; static const uint32 kScene1105BackgroundFileHashes[] = { 0x20018662, 0x20014202, 0x20012202, 0x20010002 // CHECKME: This used ?? }; static const uint32 kSsScene1105SymbolDieFileHashes[] = { 0, 0x90898414, 0x91098414, 0x92098414, 0x94098414, 0x98098414, 0x80098414, 0xB0098414, 0xD0098414, 0x10098414 }; SsScene1105Button::SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &collisionBounds) : StaticSprite(vm, fileHash, 200), _parentScene(parentScene), _countdown(0) { _collisionBounds = collisionBounds; SetMessageHandler(&SsScene1105Button::handleMessage); SetUpdateHandler(&SsScene1105Button::update); setVisible(false); } void SsScene1105Button::update() { if (_countdown != 0 && (--_countdown == 0)) { sendMessage(_parentScene, 0x4807, 0); setVisible(false); } } uint32 SsScene1105Button::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1011: if (_countdown == 0) { sendMessage(_parentScene, 0x4826, 0); messageResult = 1; } break; case 0x480B: _countdown = 8; setVisible(true); playSound(0, 0x44141000); break; } return messageResult; } SsScene1105Symbol::SsScene1105Symbol(NeverhoodEngine *vm, uint32 fileHash, int16 x, int16 y) : StaticSprite(vm, 0) { loadSprite(fileHash, kSLFCenteredDrawOffset | kSLFSetPosition, 200, x, y); } void SsScene1105Symbol::hide() { setVisible(false); _needRefresh = true; updatePosition(); } SsScene1105SymbolDie::SsScene1105SymbolDie(NeverhoodEngine *vm, uint dieIndex, int16 x, int16 y) : StaticSprite(vm, 1100), _dieIndex(dieIndex) { _x = x; _y = y; createSurface(200, 50, 50); loadSymbolSprite(); SetMessageHandler(&SsScene1105SymbolDie::handleMessage); } uint32 SsScene1105SymbolDie::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x2000: loadSymbolSprite(); break; } return messageResult; } void SsScene1105SymbolDie::loadSymbolSprite() { loadSprite(kSsScene1105SymbolDieFileHashes[getSubVar(VA_CURR_DICE_NUMBERS, _dieIndex)], kSLFCenteredDrawOffset); } void SsScene1105SymbolDie::hide() { setVisible(false); _needRefresh = true; updatePosition(); } AsScene1105TeddyBear::AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene) : AnimatedSprite(vm, 1100), _parentScene(parentScene) { createSurface(100, 556, 328); _x = 320; _y = 240; SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsScene1105TeddyBear::handleMessage); startAnimation(0x65084002, 0, -1); _newStickFrameIndex = 0; setVisible(false); _needRefresh = true; updatePosition(); loadSound(0, 0xCE840261); loadSound(1, 0xCCA41A62); } uint32 AsScene1105TeddyBear::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x2002: if (getGlobalVar(V_ROBOT_TARGET)) { startAnimation(0x6B0C0432, 0, -1); playSound(0); } else { startAnimation(0x65084002, 0, -1); playSound(1); } break; case 0x3002: sendMessage(_parentScene, 0x2003, 0); stopAnimation(); break; } return messageResult; } void AsScene1105TeddyBear::show() { setVisible(true); _needRefresh = true; updatePosition(); } void AsScene1105TeddyBear::hide() { setVisible(false); _needRefresh = true; updatePosition(); } SsScene1105OpenButton::SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene) : StaticSprite(vm, 900), _parentScene(parentScene), _countdown(0), _isClicked(false) { loadSprite(0x8228A46C, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400); setVisible(false); loadSound(0, 0x44045140); SetUpdateHandler(&SsScene1105OpenButton::update); SetMessageHandler(&SsScene1105OpenButton::handleMessage); } void SsScene1105OpenButton::update() { updatePosition(); if (_countdown != 0 && (--_countdown == 0)) { setVisible(false); sendMessage(_parentScene, 0x2001, 0); } } uint32 SsScene1105OpenButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = 0; Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1011: if (_countdown == 0 && !_isClicked) { playSound(0); setVisible(true); _isClicked = true; _countdown = 4; } messageResult = 1; break; } return messageResult; } Scene1105::Scene1105(NeverhoodEngine *vm, Module *parentModule) : Scene(vm, parentModule), _countdown(0), _isPanelOpen(false), _isActionButtonClicked(false), _doMoveTeddy(false), _isClosePanelDone(false), _leaveResult(0), _backgroundIndex(0) { Sprite *ssOpenButton; _vm->gameModule()->initMemoryPuzzle(); SetUpdateHandler(&Scene1105::update); SetMessageHandler(&Scene1105::handleMessage); setBackground(0x20010002); setPalette(0x20010002); _asTeddyBear = insertSprite(this); ssOpenButton = insertSprite(this); addCollisionSprite(ssOpenButton); insertPuzzleMouse(0x10006208, 20, 620); loadSound(0, 0x48442057); loadSound(1, 0xC025014F); loadSound(2, 0x68E25540); } uint32 Scene1105::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = 0; Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x0001: if (param.asPoint().x <= 20 || param.asPoint().x >= 620) { if (!_isActionButtonClicked && _backgroundIndex == 0) { if (_isPanelOpen) { _isPanelOpen = false; _backgroundIndex = 15; SetUpdateHandler(&Scene1105::upClosePanel); } else _isClosePanelDone = true; _leaveResult = 0; } } break; case 0x2001: showMouse(false); _backgroundIndex = 24; SetUpdateHandler(&Scene1105::upOpenPanel); break; case 0x2003: _backgroundIndex = 24; _leaveResult = 1; SetUpdateHandler(&Scene1105::upClosePanel); break; case 0x4807: if (sender == _ssActionButton) { if (getSubVar(VA_GOOD_DICE_NUMBERS, 0) == getSubVar(VA_CURR_DICE_NUMBERS, 0) && getSubVar(VA_GOOD_DICE_NUMBERS, 1) == getSubVar(VA_CURR_DICE_NUMBERS, 1) && getSubVar(VA_GOOD_DICE_NUMBERS, 2) == getSubVar(VA_CURR_DICE_NUMBERS, 2)) { setGlobalVar(V_ROBOT_TARGET, 1); playSound(2); _doMoveTeddy = true; } else { sendMessage(_asTeddyBear, 0x2002, 0); } showMouse(false); _isActionButtonClicked = true; } break; case 0x4826: if (_isPanelOpen) { if (sender == _ssActionButton) { sendMessage(_ssActionButton, 0x480B, 0); _isPanelOpen = false; } else if (!getGlobalVar(V_ROBOT_TARGET)) { if (sender == _ssSymbol1UpButton) { if (getSubVar(VA_CURR_DICE_NUMBERS, 0) < 9) { incSubVar(VA_CURR_DICE_NUMBERS, 0, +1); sendMessage(_ssSymbol1UpButton, 0x480B, 0); sendMessage(_ssSymbolDice[0], 0x2000, 0); } } else if (sender == _ssSymbol1DownButton) { if (getSubVar(VA_CURR_DICE_NUMBERS, 0) > 1) { incSubVar(VA_CURR_DICE_NUMBERS, 0, -1); sendMessage(_ssSymbol1DownButton, 0x480B, 0); sendMessage(_ssSymbolDice[0], 0x2000, 0); } } else if (sender == _ssSymbol2UpButton) { if (getSubVar(VA_CURR_DICE_NUMBERS, 1) < 9) { incSubVar(VA_CURR_DICE_NUMBERS, 1, +1); sendMessage(_ssSymbol2UpButton, 0x480B, 0); sendMessage(_ssSymbolDice[1], 0x2000, 0); } } else if (sender == _ssSymbol2DownButton) { if (getSubVar(VA_CURR_DICE_NUMBERS, 1) > 1) { incSubVar(VA_CURR_DICE_NUMBERS, 1, -1); sendMessage(_ssSymbol2DownButton, 0x480B, 0); sendMessage(_ssSymbolDice[1], 0x2000, 0); } } else if (sender == _ssSymbol3UpButton) { if (getSubVar(VA_CURR_DICE_NUMBERS, 2) < 9) { incSubVar(VA_CURR_DICE_NUMBERS, 2, +1); sendMessage(_ssSymbol3UpButton, 0x480B, 0); sendMessage(_ssSymbolDice[2], 0x2000, 0); } } else if (sender == _ssSymbol3DownButton) { if (getSubVar(VA_CURR_DICE_NUMBERS, 2) > 1) { incSubVar(VA_CURR_DICE_NUMBERS, 2, -1); sendMessage(_ssSymbol3DownButton, 0x480B, 0); sendMessage(_ssSymbolDice[2], 0x2000, 0); } } } } break; } return messageResult; } void Scene1105::createObjects() { _ssSymbols[0] = insertSprite(kScene1105FileHashes[getSubVar(VA_DICE_MEMORY_SYMBOLS, 0)], 161, 304); _ssSymbols[1] = insertSprite(kScene1105FileHashes[getSubVar(VA_DICE_MEMORY_SYMBOLS, 1)], 294, 304); _ssSymbols[2] = insertSprite(kScene1105FileHashes[getSubVar(VA_DICE_MEMORY_SYMBOLS, 2)], 440, 304); _ssSymbolDice[0] = insertSprite(0, 206, 304); _ssSymbolDice[1] = insertSprite(1, 339, 304); _ssSymbolDice[2] = insertSprite(2, 485, 304); _ssSymbol1UpButton = insertSprite(this, 0x08002860, NRect(146, 362, 192, 403)); addCollisionSprite(_ssSymbol1UpButton); _ssSymbol1DownButton = insertSprite(this, 0x42012460, NRect(147, 404, 191, 442)); addCollisionSprite(_ssSymbol1DownButton); _ssSymbol2UpButton = insertSprite(this, 0x100030A0, NRect(308, 361, 355, 402)); addCollisionSprite(_ssSymbol2UpButton); _ssSymbol2DownButton = insertSprite(this, 0x840228A0, NRect(306, 406, 352, 445)); addCollisionSprite(_ssSymbol2DownButton); _ssSymbol3UpButton = insertSprite(this, 0x20000120, NRect(476, 358, 509, 394)); addCollisionSprite(_ssSymbol3UpButton); _ssSymbol3DownButton = insertSprite(this, 0x08043121, NRect(463, 401, 508, 438)); addCollisionSprite(_ssSymbol3DownButton); _ssActionButton = insertSprite(this, 0x8248AD35, NRect(280, 170, 354, 245)); addCollisionSprite(_ssActionButton); _isPanelOpen = true; _asTeddyBear->show(); insertPuzzleMouse(0x18666208, 20, 620); } void Scene1105::upOpenPanel() { Scene::update(); if (_backgroundIndex != 0) { _backgroundIndex--; if (_backgroundIndex < 6 && _backgroundIndex % 2 == 0) { uint32 backgroundFileHash = kScene1105BackgroundFileHashes[_backgroundIndex / 2]; changeBackground(backgroundFileHash); _palette->addPalette(backgroundFileHash, 0, 256, 0); } if (_backgroundIndex == 10) playSound(0); if (_backgroundIndex == 0) { SetUpdateHandler(&Scene1105::update); _countdown = 2; } } } void Scene1105::upClosePanel() { Scene::update(); if (_backgroundIndex != 0) { _backgroundIndex--; if (_backgroundIndex == 14) { showMouse(false); _ssSymbols[0]->hide(); _ssSymbols[1]->hide(); _ssSymbols[2]->hide(); _ssSymbolDice[0]->hide(); _ssSymbolDice[1]->hide(); _ssSymbolDice[2]->hide(); } if (_backgroundIndex < 6 && _backgroundIndex % 2 == 0) { uint32 backgroundFileHash = kScene1105BackgroundFileHashes[3 - _backgroundIndex / 2]; // CHECKME if (_backgroundIndex == 4) { playSound(1); _asTeddyBear->hide(); } changeBackground(backgroundFileHash); _palette->addPalette(backgroundFileHash, 0, 256, 0); } if (_backgroundIndex == 0) { SetUpdateHandler(&Scene1105::update); _isClosePanelDone = true; } } } void Scene1105::update() { Scene::update(); if (_countdown != 0 && (--_countdown == 0)) createObjects(); if (_isClosePanelDone && !isSoundPlaying(1)) leaveScene(_leaveResult); if (_doMoveTeddy && !isSoundPlaying(2)) { sendMessage(_asTeddyBear, 0x2002, 0); _doMoveTeddy = false; } } Scene1109::Scene1109(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule) { SetMessageHandler(&Scene1109::handleMessage); setBackground(0x8449E02F); setPalette(0x8449E02F); insertScreenMouse(0x9E02B84C); _sprite1 = insertStaticSprite(0x600CEF01, 1100); if (which < 0) { // Restoring game insertKlaymen(140, 436); setMessageList(0x004B6260); sendMessage(this, 0x2000, 0); } else if (which == 1) { // Klaymen teleporting in insertKlaymen(450, 436); sendMessage(_klaymen, 0x2000, 1); setMessageList(0x004B6268, false); sendMessage(this, 0x2000, 1); } else if (which == 2) { // Klaymen teleporting out insertKlaymen(450, 436); sendMessage(_klaymen, 0x2000, 1); setMessageList(0x004B6318, false); sendMessage(this, 0x2000, 1); } else if (which == 3) { // Klaymen returning from teleporter console insertKlaymen(450, 436); sendMessage(_klaymen, 0x2000, 1); setMessageList(0x004B6278, false); sendMessage(this, 0x2000, 1); } else { // Klaymen entering from the left insertKlaymen(0, 436); setMessageList(0x004B6258); sendMessage(this, 0x2000, 0); } _klaymen->setClipRect(0, 0, _sprite1->getDrawRect().x2(), 480); } uint32 Scene1109::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x2000: if (param.asInteger()) { setRectList(0x004B63A8); _klaymen->setKlaymenIdleTable3(); } else { setRectList(0x004B6398); _klaymen->setKlaymenIdleTable1(); } break; } return 0; } } // End of namespace Neverhood