/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULES_MODULE1100_H #define NEVERHOOD_MODULES_MODULE1100_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { class Module1100 : public Module { public: Module1100(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1100(); protected: int _sceneNum; int _countdown; void createScene(int sceneNum, int which); void updateScene(); }; class AsScene1105TeddyBear; class SsScene1105Symbol; class SsScene1105SymbolDie; class Scene1105 : public Scene { public: Scene1105(NeverhoodEngine *vm, Module *parentModule); protected: int _countdown; int _backgroundIndex; bool _isPanelOpen; bool _isActionButtonClicked; bool _doMoveTeddy; bool _isClosePanelDone; int _leaveResult; AsScene1105TeddyBear *_asTeddyBear; SsScene1105Symbol *_ssSymbols[3]; SsScene1105SymbolDie *_ssSymbolDice[3]; Sprite *_ssSymbol1UpButton; Sprite *_ssSymbol1DownButton; Sprite *_ssSymbol2UpButton; Sprite *_ssSymbol2DownButton; Sprite *_ssSymbol3UpButton; Sprite *_ssSymbol3DownButton; Sprite *_ssActionButton; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void createObjects(); void upOpenPanel(); void upClosePanel(); void update(); }; class Scene1109 : public Scene { public: Scene1109(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_sprite1; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE1100_H */