/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/modules/module1100_sprites.h" namespace Neverhood { static const uint32 kSsScene1105SymbolDieFileHashes[] = { 0, 0x90898414, 0x91098414, 0x92098414, 0x94098414, 0x98098414, 0x80098414, 0xB0098414, 0xD0098414, 0x10098414 }; SsScene1105Button::SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &collisionBounds) : StaticSprite(vm, fileHash, 200), _parentScene(parentScene), _countdown(0) { _collisionBounds = collisionBounds; SetMessageHandler(&SsScene1105Button::handleMessage); SetUpdateHandler(&SsScene1105Button::update); setVisible(false); } void SsScene1105Button::update() { if (_countdown != 0 && (--_countdown == 0)) { sendMessage(_parentScene, NM_KLAYMEN_RAISE_LEVER, 0); setVisible(false); } } uint32 SsScene1105Button::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1011: if (_countdown == 0) { sendMessage(_parentScene, 0x4826, 0); messageResult = 1; } break; case 0x480B: _countdown = 8; setVisible(true); playSound(0, 0x44141000); break; } return messageResult; } SsScene1105Symbol::SsScene1105Symbol(NeverhoodEngine *vm, uint32 fileHash, int16 x, int16 y) : StaticSprite(vm, 0) { loadSprite(fileHash, kSLFCenteredDrawOffset | kSLFSetPosition, 200, x, y); } void SsScene1105Symbol::hide() { setVisible(false); _needRefresh = true; updatePosition(); } SsScene1105SymbolDie::SsScene1105SymbolDie(NeverhoodEngine *vm, uint dieIndex, int16 x, int16 y) : StaticSprite(vm, 1100), _dieIndex(dieIndex) { _x = x; _y = y; createSurface(200, 50, 50); loadSymbolSprite(); SetMessageHandler(&SsScene1105SymbolDie::handleMessage); } uint32 SsScene1105SymbolDie::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_UPDATE: loadSymbolSprite(); break; } return messageResult; } void SsScene1105SymbolDie::loadSymbolSprite() { loadSprite(kSsScene1105SymbolDieFileHashes[getSubVar(VA_CURR_DICE_NUMBERS, _dieIndex)], kSLFCenteredDrawOffset); } void SsScene1105SymbolDie::hide() { setVisible(false); _needRefresh = true; updatePosition(); } AsScene1105TeddyBear::AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene) : AnimatedSprite(vm, 1100), _parentScene(parentScene) { createSurface(100, 556, 328); _x = 320; _y = 240; SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsScene1105TeddyBear::handleMessage); startAnimation(0x65084002, 0, -1); _newStickFrameIndex = 0; setVisible(false); _needRefresh = true; updatePosition(); loadSound(0, 0xCE840261); loadSound(1, 0xCCA41A62); } uint32 AsScene1105TeddyBear::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_POSITION_CHANGE: if (getGlobalVar(V_ROBOT_TARGET)) { startAnimation(0x6B0C0432, 0, -1); playSound(0); } else { startAnimation(0x65084002, 0, -1); playSound(1); } break; case NM_ANIMATION_STOP: sendMessage(_parentScene, 0x2003, 0); stopAnimation(); break; } return messageResult; } void AsScene1105TeddyBear::show() { setVisible(true); _needRefresh = true; updatePosition(); } void AsScene1105TeddyBear::hide() { setVisible(false); _needRefresh = true; updatePosition(); } SsScene1105OpenButton::SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene) : StaticSprite(vm, 900), _parentScene(parentScene), _countdown(0), _isClicked(false) { loadSprite(0x8228A46C, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400); setVisible(false); loadSound(0, 0x44045140); SetUpdateHandler(&SsScene1105OpenButton::update); SetMessageHandler(&SsScene1105OpenButton::handleMessage); } void SsScene1105OpenButton::update() { updatePosition(); if (_countdown != 0 && (--_countdown == 0)) { setVisible(false); sendMessage(_parentScene, 0x2001, 0); } } uint32 SsScene1105OpenButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = 0; Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1011: if (_countdown == 0 && !_isClicked) { playSound(0); setVisible(true); _isClicked = true; _countdown = 4; } messageResult = 1; break; } return messageResult; } KmScene1109::KmScene1109(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y) : Klaymen(vm, parentScene, x, y) { // Empty } uint32 KmScene1109::xHandleMessage(int messageNum, const MessageParam ¶m) { uint32 messageResult = 0; switch (messageNum) { case NM_ANIMATION_UPDATE: _isSittingInTeleporter = param.asInteger() != 0; messageResult = 1; break; case 0x4001: case 0x4800: startWalkToX(param.asPoint().x, false); break; case NM_KLAYMEN_STAND_IDLE: if (_isSittingInTeleporter) GotoState(&Klaymen::stSitIdleTeleporter); else GotoState(&Klaymen::stTryStandIdle); break; case 0x4804: if (param.asInteger() != 0) { _destX = param.asInteger(); GotoState(&Klaymen::stWalkingFirst); } else GotoState(&Klaymen::stPeekWall); break; case 0x4817: setDoDeltaX(param.asInteger()); gotoNextStateExt(); break; case NM_KLAYMEN_TURN_TO_USE: if (_isSittingInTeleporter) GotoState(&Klaymen::stTurnToUseInTeleporter); break; case NM_KLAYMEN_RETURN_FROM_USE: if (_isSittingInTeleporter) GotoState(&Klaymen::stReturnFromUseInTeleporter); break; case 0x4834: GotoState(&Klaymen::stStepOver); break; case 0x4835: sendMessage(_parentScene, 0x2000, 1); _isSittingInTeleporter = true; GotoState(&Klaymen::stSitInTeleporter); break; case 0x4836: sendMessage(_parentScene, 0x2000, 0); _isSittingInTeleporter = false; GotoState(&Klaymen::stGetUpFromTeleporter); break; case 0x483D: teleporterAppear(0x2C2A4A1C); break; case 0x483E: teleporterDisappear(0x3C2E4245); break; } return messageResult; } } // End of namespace Neverhood