/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULES_MODULE1200_H #define NEVERHOOD_MODULES_MODULE1200_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { class Module1200 : public Module { public: Module1200(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1200(); protected: int _sceneNum; void createScene(int sceneNum, int which); void updateScene(); }; class AsScene1201TntMan; class Scene1201 : public Scene { public: Scene1201(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene1201(); protected: Sprite *_asMatch; AsScene1201TntMan *_asTntMan; Sprite *_asCreature; Sprite *_asTntManRope; Sprite *_asLeftDoor; Sprite *_asRightDoor; Sprite *_asTape; Sprite *_asKlaymenHead; bool _creatureExploded; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1202 : public Scene { public: Scene1202(NeverhoodEngine *vm, Module *parentModule); virtual ~Scene1202(); protected: PaletteResource _paletteResource; Sprite *_asTntItems[18]; int _counter; int _clickedIndex; byte _paletteData[1024]; bool _isPuzzleSolved; bool _soundToggle; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmSolved(int messageNum, const MessageParam ¶m, Entity *sender); bool isSolved(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE1200_H */