/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULES_MODULE1200_SPRITES_H #define NEVERHOOD_MODULES_MODULE1200_SPRITES_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { // Used for both the scene sprites and the scene itself (for clipping) static const NPoint kScene1201PointArray[] = { {218, 193}, {410, 225}, {368, 277}, {194, 227}, {366, 174}, {458, 224}, {242, 228}, {512, 228}, {458, 277}, {217, 233}, {458, 173}, {410, 276}, {203, 280}, {371, 226}, {508, 279}, {230, 273}, {410, 171}, {493, 174} }; class AsScene1201Tape : public AnimatedSprite { public: AsScene1201Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 nameHash, int surfacePriority, int16 x, int16 y, uint32 fileHash); protected: Scene *_parentScene; uint32 _nameHash; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1201TntManRope : public AnimatedSprite { public: AsScene1201TntManRope(NeverhoodEngine *vm, bool isDummyHanging); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1201RightDoor : public AnimatedSprite { public: AsScene1201RightDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen); protected: Sprite *_klaymen; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void stOpenDoor(); void stCloseDoor(); void stCloseDoorDone(); }; class AsScene1201KlaymenHead : public AnimatedSprite { public: AsScene1201KlaymenHead(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1201TntMan : public AnimatedSprite { public: AsScene1201TntMan(NeverhoodEngine *vm, Scene *parentScene, Sprite *asTntManRope, bool isDown); virtual ~AsScene1201TntMan(); protected: Scene *_parentScene; Sprite *_asTntManRope; Sprite *_sprite; bool _isMoving; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmComingDown(int messageNum, const MessageParam ¶m, Entity *sender); void suMoving(); void stStanding(); void stComingDown(); void stMoving(); }; class AsScene1201TntManFlame : public AnimatedSprite { public: AsScene1201TntManFlame(NeverhoodEngine *vm, Sprite *asTntMan); ~AsScene1201TntManFlame(); protected: Sprite *_asTntMan; void update(); void suUpdate(); }; class AsScene1201Match : public AnimatedSprite { public: AsScene1201Match(NeverhoodEngine *vm, Scene *parentScene); protected: Scene *_parentScene; int _countdown; int _status; void update(); uint32 hmOnDoorFrameAboutToMove(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmOnDoorFrameMoving(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmIdle(int messageNum, const MessageParam ¶m, Entity *sender); void stOnDoorFrameMoving(); void stFallingFromDoorFrame(); void stOnDoorFrameAboutToMove(); void stIdleOnDoorFrame(); void stIdleOnFloor(); }; class AsScene1201Creature : public AnimatedSprite { public: AsScene1201Creature(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen); protected: Scene *_parentScene; Sprite *_klaymen; int _countdown; bool _klaymenTooClose; void update(); uint32 hmWaiting(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmPincerSnap(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmPincerSnapKlaymen(int messageNum, const MessageParam ¶m, Entity *sender); void stWaiting(); void stPincerSnap(); void stStartReachForTntDummy(); void stReachForTntDummy(); void stPincerSnapKlaymen(); }; class AsScene1201LeftDoor : public AnimatedSprite { public: AsScene1201LeftDoor(NeverhoodEngine *vm, Sprite *klaymen); protected: Sprite *_klaymen; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void stCloseDoor(); }; class SsScene1201Tnt : public StaticSprite { public: SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2); }; class AsScene1202TntItem : public AnimatedSprite { public: AsScene1202TntItem(NeverhoodEngine *vm, Scene *parentScene, int index); protected: Scene *_parentScene; int _itemIndex, _newPosition; uint32 hmShowIdle(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmChangePosition(int messageNum, const MessageParam ¶m, Entity *sender); void stShowIdle(); void stChangePositionFadeOut(); void stChangePositionFadeIn(); void stChangePositionDone(); }; class KmScene1201 : public Klaymen { public: KmScene1201(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y); protected: void stCloseEyes(); void stTumbleHeadless(); void stFetchMatch(); void stLightMatch(); uint32 hmTumbleHeadless(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmMatch(int messageNum, const MessageParam ¶m, Entity *sender); uint32 xHandleMessage(int messageNum, const MessageParam ¶m); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE1200_SPRITES_H */