/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULES_MODULE1300_H #define NEVERHOOD_MODULES_MODULE1300_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" #include "neverhood/smackerplayer.h" namespace Neverhood { class Module1300 : public Module { public: Module1300(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1300(); protected: int _sceneNum; uint32 _musicFileHash; void createScene(int sceneNum, int which); void updateScene(); }; class Scene1302 : public Scene { public: Scene1302(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_asVenusFlyTrap; Sprite *_asBridge; Sprite *_ssFence; Sprite *_asRing1; Sprite *_asRing2; Sprite *_asRing3; Sprite *_asRing4; Sprite *_asRing5; Sprite *_class595; Sprite *_sprite1; Sprite *_sprite2; Sprite *_sprite3; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1303 : public Scene { public: Scene1303(NeverhoodEngine *vm, Module *parentModule); protected: Sprite *_sprite1; Sprite *_asBalloon; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1304 : public Scene { public: Scene1304(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_sprite1; Sprite *_asKey; Sprite *_asNeedle; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1305 : public Scene { public: Scene1305(NeverhoodEngine *vm, Module *parentModule, int which); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1306 : public Scene { public: Scene1306(NeverhoodEngine *vm, Module *parentModule, int which); ~Scene1306(); protected: Sprite *_ssButton; Sprite *_asTape; AnimatedSprite *_asElevatorDoor; Sprite *_asElevator; Sprite *_sprite1; Sprite *_asKey; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage416EB0(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1307 : public Scene { public: Scene1307(NeverhoodEngine *vm, Module *parentModule); protected: NPointArray *_keyHolePoints; NRect _keyHoleRects[16]; NRect _clipRects[4]; Sprite *_asKeys[3]; int _countdown; Sprite *_asCurrKey; bool _isInsertingKey; bool _doLeaveScene; bool _isPuzzleSolved; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1308 : public Scene { public: Scene1308(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_asTape; Sprite *_asJaggyDoor; Sprite *_asLightWallSymbols; Sprite *_ssNumber1; Sprite *_ssNumber2; Sprite *_ssNumber3; AnimatedSprite *_asProjector; Sprite *_sprite1; Sprite *_sprite2; Sprite *_sprite3; Sprite *_sprite4; Sprite *_sprite5; bool _isProjecting; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1317 : public Scene { public: Scene1317(NeverhoodEngine *vm, Module *parentModule); protected: SmackerPlayer *_smackerPlayer; bool _klaymenBlinks; int _klaymenBlinkCountdown; int _decisionCountdown; uint32 _smackerFileHash; bool _keepLastSmackerFrame; void update(); void upChooseKing(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmChooseKing(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmHoborgAsKing(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmEndMovie(int messageNum, const MessageParam ¶m, Entity *sender); void stChooseKing(); void stNoDecisionYet(); void stHoborgAsKing(); void stKlaymenAsKing(); void stEndMovie(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE1300_H */