/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULES_MODULE1300_SPRITES_H #define NEVERHOOD_MODULES_MODULE1300_SPRITES_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" #include "neverhood/smackerplayer.h" namespace Neverhood { class AsScene1302Bridge : public AnimatedSprite { public: AsScene1302Bridge(NeverhoodEngine *vm, Scene *parentScene); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void stLowerBridge(); void stRaiseBridge(); void cbLowerBridgeEvent(); }; class SsScene1302Fence : public StaticSprite { public: SsScene1302Fence(NeverhoodEngine *vm); protected: int16 _firstY; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void suMoveDown(); void suMoveUp(); }; class AsScene1303Balloon : public AnimatedSprite { public: AsScene1303Balloon(NeverhoodEngine *vm, Scene *parentScene); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmBalloonPopped(int messageNum, const MessageParam ¶m, Entity *sender); void stPopBalloon(); }; class AsScene1304Needle : public AnimatedSprite { public: AsScene1304Needle(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, int16 x, int16 y); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1306Elevator : public AnimatedSprite { public: AsScene1306Elevator(NeverhoodEngine *vm, Scene *parentScene, AnimatedSprite *asElevatorDoor); protected: Scene *_parentScene; AnimatedSprite *_asElevatorDoor; bool _isUp; bool _isDown; int _countdown; void update(); void upGoingDown(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void stGoingUp(); void cbGoingUpEvent(); void stGoingDown(); void cbGoingDownEvent(); }; class AsScene1307Key : public AnimatedSprite { public: AsScene1307Key(NeverhoodEngine *vm, Scene *parentScene, uint keyIndex, NRect *clipRects); protected: Scene *_parentScene; NPointArray *_pointList; uint _pointIndex; int _frameIndex; uint _keyIndex; NRect *_clipRects; bool _isClickable; int16 _prevX, _prevY; int16 _deltaX, _deltaY; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void suRemoveKey(); void suInsertKey(); void suMoveKey(); void stRemoveKey(); void stInsertKey(); void stMoveKey(); void stUnlock(); void stInsert(); }; class AsScene1308JaggyDoor : public AnimatedSprite { public: AsScene1308JaggyDoor(NeverhoodEngine *vm, Scene *parentScene); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void stOpenDoor(); void stOpenDoorDone(); void stCloseDoor(); void stCloseDoorDone(); }; class AsScene1308KeyboardDoor : public AnimatedSprite { public: AsScene1308KeyboardDoor(NeverhoodEngine *vm, Scene *parentScene); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void stFallingKeys(); void stFallingKeysDone(); }; class AsScene1308LightWallSymbols : public AnimatedSprite { public: AsScene1308LightWallSymbols(NeverhoodEngine *vm, Scene *parentScene); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void stFadeIn(); void stFadeOut(); void stFadeOutDone(); }; class SsScene1308Number : public StaticSprite { public: SsScene1308Number(NeverhoodEngine *vm, uint32 fileHash, int index); }; class AsScene1308Mouse : public AnimatedSprite { public: AsScene1308Mouse(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE1300_SPRITES_H */