/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/modules/module1400.h" #include "neverhood/modules/module1000.h" #include "neverhood/modules/module2100.h" #include "neverhood/modules/module2200.h" #include "neverhood/diskplayerscene.h" #include "neverhood/gamemodule.h" namespace Neverhood { Module1400::Module1400(NeverhoodEngine *vm, Module *parentModule, int which) : Module(vm, parentModule) { _vm->_soundMan->addMusic(0x00AD0012, 0x06333232); _vm->_soundMan->addMusic(0x00AD0012, 0x624A220E); if (which < 0) createScene(_vm->gameState().sceneNum, -1); else createScene(0, 0); } Module1400::~Module1400() { _vm->_soundMan->deleteMusicGroup(0x00AD0012); } void Module1400::createScene(int sceneNum, int which) { debug("Module1400::createScene(%d, %d)", sceneNum, which); _sceneNum = sceneNum; switch (_sceneNum) { case 0: _vm->gameState().sceneNum = 0; _vm->_soundMan->startMusic(0x06333232, 0, 2); _childObject = new Scene1401(_vm, this, which); break; case 1: _vm->gameState().sceneNum = 1; _vm->_soundMan->stopMusic(0x06333232, 0, 2); _vm->_soundMan->stopMusic(0x624A220E, 0, 2); _childObject = new Scene1402(_vm, this, which); break; case 2: _vm->gameState().sceneNum = 2; _vm->_soundMan->stopMusic(0x06333232, 0, 2); _vm->_soundMan->startMusic(0x624A220E, 0, 2); _childObject = new Scene1403(_vm, this, which); break; case 3: _vm->gameState().sceneNum = 3; _vm->_soundMan->startMusic(0x06333232, 0, 2); _childObject = new Scene1404(_vm, this, which); break; case 4: _vm->gameState().sceneNum = 4; _vm->_soundMan->startMusic(0x06333232, 0, 2); _childObject = new Scene1405(_vm, this); break; case 5: _vm->gameState().sceneNum = 5; _vm->_soundMan->stopMusic(0x06333232, 0, 2); _childObject = new DiskplayerScene(_vm, this, 2); break; case 6: _vm->gameState().sceneNum = 6; _vm->_soundMan->stopMusic(0x06333232, 0, 2); _childObject = new Scene1407(_vm, this); break; } SetUpdateHandler(&Module1400::updateScene); _childObject->handleUpdate(); } void Module1400::updateScene() { if (!updateChild()) { switch (_sceneNum) { case 0: if (_moduleResult == 1) createScene(1, 0); else if (_moduleResult == 2) createScene(3, 0); else leaveModule(0); break; case 1: if (_moduleResult == 1) createScene(2, 0); else if (_moduleResult == 2) createScene(6, -1); else createScene(0, 1); break; case 2: createScene(1, 1); break; case 3: if (_moduleResult == 1) createScene(4, 0); else if (_moduleResult == 2) createScene(5, -1); else createScene(0, 2); break; case 4: createScene(3, 1); break; case 5: createScene(3, 2); break; case 6: createScene(1, 2); break; } } } // Scene1401 AsScene1401Pipe::AsScene1401Pipe(NeverhoodEngine *vm) : AnimatedSprite(vm, 1100), _countdown1(0), _countdown2(0) { createSurface(900, 152, 147); _x = 454; _y = 217; startAnimation(0x4C210500, 0, -1); SetUpdateHandler(&AsScene1401Pipe::update); SetMessageHandler(&AsScene1401Pipe::handleMessage); } AsScene1401Pipe::~AsScene1401Pipe() { _vm->_soundMan->deleteSoundGroup(0x01104C08); } void AsScene1401Pipe::update() { AnimatedSprite::update(); if (_countdown1 != 0 && (--_countdown1 == 0)) stDoneSucking(); if (_countdown2 != 0 && (--_countdown2 == 0)) { _vm->_soundMan->addSound(0x01104C08, 0x4A116437); _vm->_soundMan->playSoundLooping(0x4A116437); } } void AsScene1401Pipe::upSuckInProjector() { AnimatedSprite::update(); if (_countdown1 != 0) _countdown1--; } uint32 AsScene1401Pipe::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x100D: if (param.asInteger() == 0x0A8A1490) playSound(1, 0x6AB6666F); break; case 0x2000: _countdown1 = 70; _countdown2 = 8; stStartSucking(); break; case 0x483A: stSuckInProjector(); break; } return messageResult; } uint32 AsScene1401Pipe::hmSuckInProjector(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x3002: if (_countdown1 != 0) stStartSucking(); else stDoneSucking(); SetMessageHandler(&AsScene1401Pipe::handleMessage); SetUpdateHandler(&AsScene1401Pipe::update); break; } return messageResult; } void AsScene1401Pipe::stStartSucking() { startAnimation(0x4C240100, 0, -1); playSound(0, 0x4A30063F); } void AsScene1401Pipe::stDoneSucking() { _vm->_soundMan->deleteSound(0x4A116437); playSound(0, 0x4A120435); startAnimation(0x4C210500, 0, -1); } void AsScene1401Pipe::stSuckInProjector() { startAnimation(0x6C210810, 0, -1); SetUpdateHandler(&AsScene1401Pipe::upSuckInProjector); SetMessageHandler(&AsScene1401Pipe::hmSuckInProjector); } AsScene1401Mouse::AsScene1401Mouse(NeverhoodEngine *vm) : AnimatedSprite(vm, 1100) { createSurface(100, 71, 41); _x = 478; _y = 433; startAnimation(0xA282C472, 0, -1); SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsScene1401Mouse::handleMessage); } uint32 AsScene1401Mouse::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x100D: if (param.asInteger() == 0x66382026) playSound(0, 0x0CD84468); else if (param.asInteger() == 0x6E28061C) playSound(0, 0x78C8402C); else if (param.asInteger() == 0x462F0410) playSound(0, 0x60984E28); break; case 0x4839: stSuckedIn(); break; } return messageResult; } void AsScene1401Mouse::suSuckedIn() { AnimatedSprite::updateDeltaXY(); if (_collisionBounds.y1 <= 150) { playSound(0, 0x0E32247F); stopAnimation(); setVisible(false); SetMessageHandler(NULL); SetSpriteUpdate(NULL); } } void AsScene1401Mouse::stSuckedIn() { startAnimation(0x34880040, 0, -1); SetSpriteUpdate(&AsScene1401Mouse::suSuckedIn); } AsScene1401Cheese::AsScene1401Cheese(NeverhoodEngine *vm) : AnimatedSprite(vm, 1100) { createSurface(200, 152, 147); _x = 427; _y = 433; startAnimation(0x461A1490, 0, -1); SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsScene1401Cheese::handleMessage); } uint32 AsScene1401Cheese::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x4839: stSuckedIn(); break; } return messageResult; } void AsScene1401Cheese::suSuckedIn() { AnimatedSprite::updateDeltaXY(); if (_collisionBounds.y1 <= 150) { playSound(0, 0x18020439); stopAnimation(); setVisible(false); SetMessageHandler(NULL); SetSpriteUpdate(NULL); } } void AsScene1401Cheese::stSuckedIn() { startAnimation(0x103B8020, 0, -1); SetSpriteUpdate(&AsScene1401Cheese::suSuckedIn); } AsScene1401BackDoor::AsScene1401BackDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen) : AnimatedSprite(vm, 1100), _klaymen(klaymen), _countdown(0), _isOpen(isOpen) { _x = 320; _y = 240; createSurface1(0x04551900, 100); if (isOpen) { startAnimation(0x04551900, -1, -1); _countdown = 48; } else { stopAnimation(); setVisible(false); } _newStickFrameIndex = STICK_LAST_FRAME; SetUpdateHandler(&AsScene1401BackDoor::update); SetMessageHandler(&AsScene1401BackDoor::handleMessage); } void AsScene1401BackDoor::update() { if (_countdown != 0 && (--_countdown == 0)) stCloseDoor(); AnimatedSprite::update(); } uint32 AsScene1401BackDoor::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x2001: if (_isOpen) _countdown = 168; messageResult = _isOpen ? 1 : 0; break; case 0x3002: gotoNextState(); break; case 0x4808: _countdown = 168; if (!_isOpen) stOpenDoor(); break; } return messageResult; } void AsScene1401BackDoor::stOpenDoor() { _isOpen = true; setVisible(true); startAnimation(0x04551900, 0, -1); _newStickFrameIndex = STICK_LAST_FRAME; playSound(0, calcHash("fxDoorOpen24")); } void AsScene1401BackDoor::stCloseDoor() { _isOpen = false; setVisible(true); startAnimation(0x04551900, -1, -1); playSound(0, calcHash("fxDoorClose24")); _playBackwards = true; NextState(&AsScene1401BackDoor::stCloseDoorDone); } void AsScene1401BackDoor::stCloseDoorDone() { stopAnimation(); setVisible(false); } static const AsCommonProjectorItem kAsCommonProjectorItems[] = { {{154, 453}, 4, 2, 0, 0, 1}, {{104, 391}, 4, -1, -1, 1, 1}, {{ 22, 447}, 6, -1, -1, 1, 1}, {{112, 406}, 2, -1, -1, 1, 0}, {{262, 433}, 1, 1, 0, 0, 0} }; AsCommonProjector::AsCommonProjector(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, Sprite *asPipe) : AnimatedSprite(vm, 1100), _parentScene(parentScene), _klaymen(klaymen), _asPipe(asPipe) { _asProjectorItem = &kAsCommonProjectorItems[getGlobalVar(V_PROJECTOR_LOCATION)]; createSurface(990, 101, 182); startAnimation(0x10E3042B, 0, -1); SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsCommonProjector::handleMessage); _x = getGlobalVar(V_PROJECTOR_SLOT) * 108 + _asProjectorItem->point.x; _lockedInSlot = true; moveProjector(); setDoDeltaX(1); if ((int8)getGlobalVar(V_PROJECTOR_SLOT) == _asProjectorItem->lockSlotIndex) stStayLockedInSlot(); loadSound(2, 0xC8C2507C); } AsCommonProjector::~AsCommonProjector() { _vm->_soundMan->deleteSoundGroup(0x05331081); } uint32 AsCommonProjector::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1011: sendMessage(_parentScene, 0x4826, 0); messageResult = 1; break; case 0x4807: setGlobalVar(V_PROJECTOR_SLOT, (_x - _asProjectorItem->point.x) / 108); if ((int8)getGlobalVar(V_PROJECTOR_SLOT) == _asProjectorItem->lockSlotIndex) stStartLockedInSlot(); else stIdle(); break; case 0x480B: if (param.asInteger() != 1) { if ((int8)getGlobalVar(V_PROJECTOR_SLOT) < _asProjectorItem->maxSlotCount) incGlobalVar(V_PROJECTOR_SLOT, 1); } else if (getGlobalVar(V_PROJECTOR_SLOT) > 0) incGlobalVar(V_PROJECTOR_SLOT, -1); stMoving(); break; case 0x480C: // Check if the projector can be moved if (param.asInteger() != 1) messageResult = (int8)getGlobalVar(V_PROJECTOR_SLOT) < _asProjectorItem->maxSlotCount ? 1 : 0; else messageResult = getGlobalVar(V_PROJECTOR_SLOT) > 0 ? 1 : 0; break; case 0x482A: sendMessage(_parentScene, 0x1022, 990); break; case 0x482B: sendMessage(_parentScene, 0x1022, 1010); break; case 0x4839: stStartSuckedIn(); break; } return messageResult; } uint32 AsCommonProjector::hmLockedInSlot(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1011: if (param.asPoint().x - _x >= 17 && param.asPoint().x - _x <= 56 && param.asPoint().y - _y >= -120 && param.asPoint().y - _y <= -82) { sendMessage(_parentScene, 0x4826, 1); } else sendMessage(_parentScene, 0x4826, 0); messageResult = 1; break; case 0x4807: sendMessage(_parentScene, 0x4807, 0); stStopProjecting(); break; case 0x480B: if (param.asInteger() != 1) { if ((int8)getGlobalVar(V_PROJECTOR_SLOT) < _asProjectorItem->maxSlotCount) incGlobalVar(V_PROJECTOR_SLOT, 1); } else if (getGlobalVar(V_PROJECTOR_SLOT) > 0) incGlobalVar(V_PROJECTOR_SLOT, -1); stTurnToFront(); break; case 0x480C: // Check if the projector can be moved if (param.asInteger() != 1) messageResult = (int8)getGlobalVar(V_PROJECTOR_SLOT) < _asProjectorItem->maxSlotCount ? 1 : 0; else messageResult = getGlobalVar(V_PROJECTOR_SLOT) > 0 ? 1 : 0; break; case 0x480F: stStartProjecting(); break; case 0x482A: sendMessage(_parentScene, 0x1022, 990); break; case 0x482B: sendMessage(_parentScene, 0x1022, 1010); break; } return messageResult; } uint32 AsCommonProjector::hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x3002: gotoNextState(); break; } return messageResult; } void AsCommonProjector::suMoving() { if (_x <= _klaymen->getX()) _x = _klaymen->getX() - 100; else _x = _klaymen->getX() + 100; moveProjector(); if (_beforeMoveX == _x) { if (getGlobalVar(V_PROJECTOR_SLOT) == 0 && _asProjectorItem->leftBorderLeaves != 0) { sendMessage(_parentScene, 0x1019, 0); incGlobalVar(V_PROJECTOR_LOCATION, -1); setGlobalVar(V_PROJECTOR_SLOT, kAsCommonProjectorItems[getGlobalVar(V_PROJECTOR_LOCATION)].maxSlotCount); } else if ((int8)getGlobalVar(V_PROJECTOR_SLOT) == _asProjectorItem->maxSlotCount && _asProjectorItem->rightBorderLeaves != 0) { sendMessage(_parentScene, 0x1019, 1); incGlobalVar(V_PROJECTOR_LOCATION, +1); setGlobalVar(V_PROJECTOR_SLOT, 0); } } Sprite::updateBounds(); } void AsCommonProjector::moveProjector() { bool nowLockedInSlot = false; _y = _asProjectorItem->point.y; if (_asProjectorItem->index1 != -1) { int16 elX = _asProjectorItem->index1 * 108 + _asProjectorItem->point.x; if (elX - 20 < _x && elX + 20 > _x) { nowLockedInSlot = true; _y = _asProjectorItem->point.y + 10; } } if (_asProjectorItem->lockSlotIndex != -1) { int16 elX = _asProjectorItem->lockSlotIndex * 108 + _asProjectorItem->point.x; if (elX - 20 < _x && elX + 20 > _x) { nowLockedInSlot = true; _y = _asProjectorItem->point.y + 10; } } if (_lockedInSlot && !nowLockedInSlot) _lockedInSlot = false; else if (!_lockedInSlot && nowLockedInSlot) { playSound(1, 0x5440E474); _lockedInSlot = true; } } void AsCommonProjector::stSuckedIn() { AnimatedSprite::updateDeltaXY(); if (_collisionBounds.y1 <= 150) { sendMessage(_asPipe, 0x483A, 0); stopAnimation(); setVisible(false); SetMessageHandler(&Sprite::handleMessage); SetSpriteUpdate(NULL); } } void AsCommonProjector::stIdle() { startAnimation(0x10E3042B, 0, -1); SetMessageHandler(&AsCommonProjector::handleMessage); SetSpriteUpdate(NULL); } void AsCommonProjector::stMoving() { _beforeMoveX = getGlobalVar(V_PROJECTOR_SLOT) * 108 + _asProjectorItem->point.x; startAnimation(0x14A10137, 0, -1); playSound(1, 0xEC008474); SetMessageHandler(&AsCommonProjector::handleMessage); SetSpriteUpdate(&AsCommonProjector::suMoving); } void AsCommonProjector::stStartLockedInSlot() { startAnimation(0x80C32213, 0, -1); SetMessageHandler(&AsCommonProjector::hmAnimation); SetSpriteUpdate(NULL); NextState(&AsCommonProjector::stStayLockedInSlot); } void AsCommonProjector::stStayLockedInSlot() { startAnimation(0xD23B207F, 0, -1); SetMessageHandler(&AsCommonProjector::hmLockedInSlot); SetSpriteUpdate(NULL); } void AsCommonProjector::stStartProjecting() { startAnimation(0x50A80517, 0, -1); setGlobalVar(V_PROJECTOR_ACTIVE, 1); playSound(0, 0xCC4A8456); _vm->_soundMan->addSound(0x05331081, 0xCE428854); _vm->_soundMan->playSoundLooping(0xCE428854); SetMessageHandler(&AsCommonProjector::hmAnimation); SetSpriteUpdate(NULL); NextState(&AsCommonProjector::stLockedInSlot); } void AsCommonProjector::stLockedInSlot() { sendMessage(_parentScene, 0x480F, 0); startAnimation(0xD833207F, 0, -1); SetMessageHandler(&AsCommonProjector::hmLockedInSlot); SetSpriteUpdate(NULL); } void AsCommonProjector::stStopProjecting() { startAnimation(0x50A94417, 0, -1); setGlobalVar(V_PROJECTOR_ACTIVE, 0); playSound(0, 0xCC4A8456); _vm->_soundMan->deleteSound(0xCE428854); SetMessageHandler(&AsCommonProjector::hmAnimation); SetSpriteUpdate(NULL); NextState(&AsCommonProjector::stStayLockedInSlot); } void AsCommonProjector::stTurnToFront() { _beforeMoveX = getGlobalVar(V_PROJECTOR_SLOT) * 108 + _asProjectorItem->point.x; startAnimation(0x22CB4A33, 0, -1); SetMessageHandler(&AsCommonProjector::hmAnimation); SetSpriteUpdate(&AsCommonProjector::suMoving); NextState(&AsCommonProjector::stMoving); } void AsCommonProjector::stStartSuckedIn() { setGlobalVar(V_PROJECTOR_LOCATION, 4); setGlobalVar(V_PROJECTOR_SLOT, 0); startAnimation(0x708D4712, 0, -1); playSound(2); SetMessageHandler(&Sprite::handleMessage); SetSpriteUpdate(&AsCommonProjector::stSuckedIn); } Scene1401::Scene1401(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _projectorBorderFlag(false), _ssFloorButton(NULL), _asProjector(NULL), _asPipe(NULL), _asMouse(NULL), _asCheese(NULL), _asBackDoor(NULL), _sprite1(NULL), _sprite2(NULL), _sprite3(NULL), _ssButton(NULL) { SetMessageHandler(&Scene1401::handleMessage); SetUpdateHandler(&Scene1401::update); setRectList(0x004B6758); setBackground(0x08221FA5); setPalette(0x08221FA5); insertScreenMouse(0x21FA108A); _ssFloorButton = insertSprite(this, 0x980F3124, 0x12192892, 100, 0); _asPipe = insertSprite(); if (!getGlobalVar(V_MOUSE_SUCKED_IN)) { _asMouse = insertSprite(); _asCheese = insertSprite(); } _sprite3 = insertStaticSprite(0xA82BA811, 1100); insertStaticSprite(0x0A116C60, 1100); _ssButton = insertSprite(this, 0xB84B1100, 100, 0); _sprite1 = insertStaticSprite(0x38EA100C, 1005); _sprite2 = insertStaticSprite(0x98D0223C, 1200); _sprite2->setVisible(false); if (which < 0) { // Restoring game insertKlaymen(380, 447); setMessageList(0x004B65C8); _sprite1->setVisible(false); } else if (which == 1) { // Klaymen entering from the left insertKlaymen(0, 447); setMessageList(0x004B65D0); _sprite1->setVisible(false); } else if (which == 2) { // Klaymen entering from the right insertKlaymen(660, 447); setMessageList(0x004B65D8); _sprite1->setVisible(false); } else { // Klaymen entering from the back insertKlaymen(290, 413); setMessageList(0x004B65E8); _sprite1->setVisible(false); } if (getGlobalVar(V_PROJECTOR_LOCATION) == 2) { _asProjector = insertSprite(this, _klaymen, _asPipe); addCollisionSprite(_asProjector); if (getGlobalVar(V_PROJECTOR_SLOT) == 6) { sendEntityMessage(_klaymen, 0x1014, _asProjector); _klaymen->setX(_asProjector->getX() + 100); _klaymen->updateBounds(); setMessageList(0x004B6670); } else if (getGlobalVar(V_PROJECTOR_SLOT) == 0) { sendEntityMessage(_klaymen, 0x1014, _asProjector); _klaymen->setX(_asProjector->getX() - 100); _klaymen->updateBounds(); setMessageList(0x004B6670); } _asProjector->setClipRect(_sprite3->getDrawRect().x, _sprite2->getDrawRect().y, 640, 480); } _klaymen->setClipRect(_sprite3->getDrawRect().x, 0, 640, 480); if (which == 0 && _asProjector) sendMessage(_asProjector, 0x482B, 0); _asBackDoor = insertSprite(_klaymen, which == 0); } void Scene1401::update() { Scene::update(); if (_asProjector && !_projectorBorderFlag && _asProjector->getY() < 360) { _sprite2->setVisible(true); _projectorBorderFlag = true; } else _sprite2->setVisible(false); } uint32 Scene1401::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x100D: if (param.asInteger() == 0x02144CB1) sendEntityMessage(_klaymen, 0x1014, _ssFloorButton); else if (param.asInteger() == 0x402064D8) sendEntityMessage(_klaymen, 0x1014, _ssButton); else if (param.asInteger() == 0x01C66840) { if (sendMessage(_asBackDoor, 0x2001, 0) != 0) setMessageList(0x004B6690); else setMessageList(0x004B66B0); } break; case 0x1019: if (param.asInteger() != 0) leaveScene(2); else leaveScene(1); break; case 0x480B: if (sender == _ssFloorButton) { sendMessage(_asPipe, 0x2000, 0); if (!getGlobalVar(V_MOUSE_SUCKED_IN)) { sendMessage(_asMouse, 0x4839, 0); sendMessage(_asCheese, 0x4839, 0); setGlobalVar(V_MOUSE_SUCKED_IN, 1); } if (_asProjector && _asProjector->getX() > 404 && _asProjector->getX() < 504) sendMessage(_asProjector , 0x4839, 0); } else if (sender == _ssButton) sendMessage(_asBackDoor, 0x4808, 0); break; case 0x4826: if (sender == _asProjector) { if (sendMessage(_asProjector, 0x480C, _klaymen->getX() > _asProjector->getX() ? 1 : 0) != 0) { sendEntityMessage(_klaymen, 0x1014, _asProjector); setMessageList2(0x004B6658); } else setMessageList2(0x004B65F0); } break; case 0x482A: _sprite1->setVisible(true); if (_asProjector) sendMessage(_asProjector, 0x482B, 0); break; case 0x482B: _sprite1->setVisible(false); if (_asProjector) sendMessage(_asProjector, 0x482A, 0); break; } return 0; } // Scene1402 SsScene1402BridgePart::SsScene1402BridgePart(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority) : StaticSprite(vm, fileHash, surfacePriority) { SetFilterY(&Sprite::defFilterY); SetUpdateHandler(&StaticSprite::updatePosition); } AsScene1402PuzzleBox::AsScene1402PuzzleBox(NeverhoodEngine *vm, Scene *parentScene, int status) : AnimatedSprite(vm, 1100), _parentScene(parentScene) { createSurface(900, 347, 230); SetFilterY(&Sprite::defFilterY); SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsScene1402PuzzleBox::handleMessage); _x = 279; _y = 270; if (status == 2) { // Puzzle box after the puzzle was solved startAnimation(0x20060259, 0, -1); playSound(0, 0x419014AC); loadSound(1, 0x61901C29); NextState(&AsScene1402PuzzleBox::stMoveDownSolvedDone); } else if (status == 1) { // Puzzle box appears startAnimation(0x210A0213, 0, -1); playSound(0, 0x41809C6C); NextState(&AsScene1402PuzzleBox::stMoveUpDone); } else { // Puzzle box is here startAnimation(0x20060259, -1, -1); loadSound(1, 0x61901C29); _newStickFrameIndex = STICK_LAST_FRAME; } } uint32 AsScene1402PuzzleBox::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x2002: playSound(1); startAnimation(0x20060259, -1, -1); _playBackwards = true; NextState(&AsScene1402PuzzleBox::stMoveDownDone); break; case 0x3002: gotoNextState(); break; } return messageResult; } void AsScene1402PuzzleBox::stMoveUpDone() { sendMessage(_parentScene, 0x2000, 0); stopAnimation(); setVisible(false); } void AsScene1402PuzzleBox::stMoveDownDone() { sendMessage(_parentScene, 0x2001, 0); stopAnimation(); setVisible(false); } void AsScene1402PuzzleBox::stMoveDownSolvedDone() { sendMessage(_parentScene, 0x2003, 0); stopAnimation(); } Scene1402::Scene1402(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _isShaking(false), _asPuzzleBox(NULL), _asProjector(NULL) { SetMessageHandler(&Scene1402::handleMessage); _vm->_screen->setYOffset(0); setBackground(0x231482F0); setBackgroundY(-10); setPalette(0x231482F0); _palette->addPalette(0x91D3A391, 0, 64, 0); insertScreenMouse(0x482F4239); _ssBridgePart1 = insertSprite(0x15402D64, 1100); _ssBridgePart2 = insertSprite(0x10A02120, 1100); _ssBridgePart3 = insertSprite(0x60882BE0, 1100); if (getGlobalVar(V_MOUSE_PUZZLE_SOLVED)) setRectList(0x004B0C48); else setRectList(0x004B0C98); if (which < 0) { // Restoring game insertKlaymen(377, 391); setMessageList(0x004B0B48); if (!getGlobalVar(V_MOUSE_PUZZLE_SOLVED)) _asPuzzleBox = insertSprite(this, 0); } else if (which == 1) { // Klaymen entering from the left insertKlaymen(42, 391); setMessageList(0x004B0B50); } else if (which == 2) { // Klaymen returning from the puzzle box insertKlaymen(377, 391); setMessageList(0x004B0B60); _klaymen->setDoDeltaX(1); if (getGlobalVar(V_MOUSE_PUZZLE_SOLVED)) { _asPuzzleBox = insertSprite(this, 1); clearRectList(); showMouse(false); startShaking(); } else _asPuzzleBox = insertSprite(this, 0); } else { // Klaymen entering from the right insertKlaymen(513, 391); setMessageList(0x004B0B58); if (!getGlobalVar(V_MOUSE_PUZZLE_SOLVED)) { _asPuzzleBox = insertSprite(this, 2); startShaking(); } } if (_asPuzzleBox) _asPuzzleBox->setClipRect(0, 0, 640, _ssBridgePart3->getDrawRect().y2()); if (getGlobalVar(V_PROJECTOR_LOCATION) == 1) { _asProjector = insertSprite(this, _klaymen, (Sprite*)NULL); addCollisionSprite(_asProjector); if (getGlobalVar(V_PROJECTOR_SLOT) == 4) { sendEntityMessage(_klaymen, 0x1014, _asProjector); _klaymen->setX(_asProjector->getX() + 100); _klaymen->updateBounds(); setMessageList(0x004B0BD0); } else if (getGlobalVar(V_PROJECTOR_SLOT) == 0) { sendEntityMessage(_klaymen, 0x1014, _asProjector); _klaymen->setX(_asProjector->getX() - 100); _klaymen->updateBounds(); setMessageList(0x004B0BD0); } _asProjector->setClipRect(_ssBridgePart1->getDrawRect().x, 0, _ssBridgePart2->getDrawRect().x, _ssBridgePart3->getDrawRect().y2()); } _klaymen->setClipRect(_ssBridgePart1->getDrawRect().x, 0, _ssBridgePart2->getDrawRect().x2(), _ssBridgePart3->getDrawRect().y2()); } void Scene1402::upShaking() { if (_isShaking) { setBackgroundY(_vm->_rnd->getRandomNumber(10 - 1) - 10); _vm->_screen->setYOffset(-10 - getBackgroundY()); } else { setBackgroundY(-10); _vm->_screen->setYOffset(0); SetUpdateHandler(&Scene::update); } Scene::update(); if (_asPuzzleBox) _asPuzzleBox->setClipRect(0, 0, 640, _ssBridgePart3->getDrawRect().y2()); _klaymen->setClipRect(_ssBridgePart1->getDrawRect().x, 0, _ssBridgePart2->getDrawRect().x2(), _ssBridgePart3->getDrawRect().y2()); } uint32 Scene1402::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x100D: if (param.asInteger() == 0x00F43389) { if (getGlobalVar(V_MOUSE_PUZZLE_SOLVED)) leaveScene(0); else { clearRectList(); _klaymen->setVisible(false); showMouse(false); sendMessage(_asPuzzleBox, 0x2002, 0); startShaking(); } } break; case 0x1019: if (param.asInteger()) leaveScene(0); else leaveScene(1); break; case 0x2000: stopShaking(); showMouse(true); setRectList(0x004B0C48); break; case 0x2001: stopShaking(); leaveScene(0); break; case 0x2003: stopShaking(); break; case 0x4826: if (sender == _asProjector) { if (sendMessage(_asProjector, 0x480C, _klaymen->getX() > _asProjector->getX() ? 1 : 0) != 0) { sendEntityMessage(_klaymen, 0x1014, _asProjector); setMessageList2(0x004B0BB8); } else setMessageList2(0x004B0B68); } break; } return 0; } void Scene1402::startShaking() { _isShaking = true; SetUpdateHandler(&Scene1402::upShaking); } void Scene1402::stopShaking() { _isShaking = false; } // Scene1407 static const int16 kScene1407MouseFloorY[] = { 106, 150, 191, 230, 267, 308, 350, 395 }; static const struct { int16 x; int16 floorIndex; int16 sectionIndex; int16 nextHoleIndex; } kScene1407MouseHoles[] = { {125, 0, 0, 7}, {452, 7, 21, 0}, {337, 4, 11, 4}, {286, 6, 17, 6}, {348, 6, 17, 39}, {536, 6, 18, 42}, {111, 1, 3, 18}, {203, 1, 3, 38}, {270, 1, 3, 9}, {197, 5, 14, 3}, {252, 5, 14, 35}, {297, 5, 14, 7}, {359, 5, 14, 8}, {422, 4, 12, 26}, {467, 4, 12, 2}, {539, 4, 12, 40}, {111, 5, 13, 17}, {211, 0, 1, 20}, {258, 0, 1, 11}, {322, 0, 1, 16}, { 99, 6, 16, 31}, {142, 6, 16, 27}, {194, 6, 16, 12}, {205, 2, 6, 45}, {264, 2, 6, 10}, { 98, 4, 10, 2}, {152, 4, 10, 37}, {199, 4, 10, 13}, {258, 4, 10, 16}, {100, 7, 19, 43}, {168, 7, 19, 23}, {123, 3, 8, 14}, {181, 3, 8, 39}, {230, 3, 8, 28}, {292, 3, 8, 22}, {358, 3, 8, 36}, {505, 3, 9, 44}, {400, 2, 7, 34}, {454, 2, 7, 32}, {532, 2, 7, 46}, {484, 5, 15, 25}, {529, 5, 15, 30}, {251, 7, 20, 48}, {303, 7, 20, 21}, {360, 7, 20, 33}, {503, 0, 2, 5}, {459, 1, 4, 19}, {530, 1, 4, 42}, {111, 2, 5, 47}, {442, 6, 18, 1} }; static const struct { int16 x1, x2; int16 goodHoleIndex; } kScene1407MouseSections[] = { {100, 149, 0}, {182, 351, 17}, {430, 524, 45}, { 89, 293, 7}, {407, 555, 47}, { 89, 132, 48}, {178, 303, 23}, {367, 551, 38}, {105, 398, 31}, {480, 537, 36}, { 84, 275, 27}, {318, 359, 2}, {402, 560, 15}, { 91, 132, 16}, {179, 400, 10}, {461, 552, 41}, { 86, 218, 21}, {267, 376, 4}, {420, 560, 49}, { 77, 188, 30}, {237, 394, 44}, {438, 515, 5} }; AsScene1407Mouse::AsScene1407Mouse(NeverhoodEngine *vm, Scene *parentScene) : AnimatedSprite(vm, 1100), _parentScene(parentScene), _currSectionIndex(0) { createSurface(100, 117, 45); _x = 108; _y = 106; stIdleLookAtGoodHole(); SetUpdateHandler(&AnimatedSprite::update); } void AsScene1407Mouse::suWalkTo() { int16 xdelta = _walkDestX - _x; if (xdelta > _deltaX) xdelta = _deltaX; else if (xdelta < -_deltaX) xdelta = -_deltaX; _deltaX = 0; if (_walkDestX == _x) sendMessage(this, 0x1019, 0); else { _x += xdelta; updateBounds(); } } void AsScene1407Mouse::upGoThroughHole() { if (_countdown != 0 && (--_countdown == 0)) { SetUpdateHandler(&AnimatedSprite::update); gotoNextState(); } AnimatedSprite::update(); } uint32 AsScene1407Mouse::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x0001: { int16 mouseX = param.asPoint().x; int16 mouseY = param.asPoint().y; int holeIndex; for (holeIndex = 0; holeIndex < 50; holeIndex++) { int16 holeX = kScene1407MouseHoles[holeIndex].x; int16 holeY = kScene1407MouseFloorY[kScene1407MouseHoles[holeIndex].floorIndex]; if (mouseX >= holeX - 14 && mouseX <= holeX + 14 && mouseY >= holeY - 36 && mouseY <= holeY) break; } if (holeIndex < 50 && kScene1407MouseHoles[holeIndex].sectionIndex == _currSectionIndex) { _nextHoleIndex = kScene1407MouseHoles[holeIndex].nextHoleIndex; _walkDestX = kScene1407MouseHoles[holeIndex].x; stWalkToHole(); } else { if (mouseX < kScene1407MouseSections[_currSectionIndex].x1) _walkDestX = kScene1407MouseSections[_currSectionIndex].x1; else if (mouseX > kScene1407MouseSections[_currSectionIndex].x2) _walkDestX = kScene1407MouseSections[_currSectionIndex].x2; else _walkDestX = mouseX; stWalkToDest(); } } break; case 0x1019: gotoNextState(); break; case 0x2001: { // Reset the position // Find the nearest hole and go through it, and exit at the first hole int16 distance = 640; int matchIndex = 50; for (int index = 0; index < 50; index++) if (kScene1407MouseHoles[index].sectionIndex == _currSectionIndex && ABS(kScene1407MouseHoles[index].x - _x) < distance) { matchIndex = index; distance = ABS(kScene1407MouseHoles[index].x - _x); } if (matchIndex < 50) { _nextHoleIndex = 0; _walkDestX = kScene1407MouseHoles[matchIndex].x; stWalkToHole(); } } break; } return messageResult; } void AsScene1407Mouse::stIdleLookAtGoodHole() { setDoDeltaX(kScene1407MouseHoles[kScene1407MouseSections[_currSectionIndex].goodHoleIndex].x < _x ? 1 : 0); startAnimation(0x72215194, 0, -1); SetMessageHandler(&AsScene1407Mouse::handleMessage); SetSpriteUpdate(NULL); } void AsScene1407Mouse::stWalkToDest() { if (_walkDestX != _x) { setDoDeltaX(_walkDestX < _x ? 1 : 0); startAnimation(0x22291510, 0, -1); SetMessageHandler(&AsScene1407Mouse::handleMessage); SetSpriteUpdate(&AsScene1407Mouse::suWalkTo); NextState(&AsScene1407Mouse::stIdleLookAtGoodHole); } } void AsScene1407Mouse::stWalkToHole() { setDoDeltaX(_walkDestX < _x ? 1 : 0); startAnimation(0x22291510, 0, -1); SetMessageHandler(&AsScene1407Mouse::handleMessage); SetSpriteUpdate(&AsScene1407Mouse::suWalkTo); NextState(&AsScene1407Mouse::stGoThroughHole); } void AsScene1407Mouse::stGoThroughHole() { startAnimation(0x72215194, 0, -1); setVisible(false); _countdown = 12; SetUpdateHandler(&AsScene1407Mouse::upGoThroughHole); SetMessageHandler(NULL); SetSpriteUpdate(NULL); NextState(&AsScene1407Mouse::stArriveAtHole); } void AsScene1407Mouse::stArriveAtHole() { _currSectionIndex = kScene1407MouseHoles[_nextHoleIndex].sectionIndex; _x = kScene1407MouseHoles[_nextHoleIndex].x; _y = kScene1407MouseFloorY[kScene1407MouseHoles[_nextHoleIndex].floorIndex]; if (_nextHoleIndex == 1) { sendMessage(_parentScene, 0x2000, 0); _walkDestX = 512; stWalkToDest(); setVisible(true); } else { _walkDestX = _x + 14; stWalkToDest(); setVisible(true); } } Scene1407::Scene1407(NeverhoodEngine *vm, Module *parentModule) : Scene(vm, parentModule), _puzzleSolvedCountdown(0), _resetButtonCountdown(0) { SetMessageHandler(&Scene1407::handleMessage); SetUpdateHandler(&Scene1407::update); setBackground(0x00442225); setPalette(0x00442225); insertPuzzleMouse(0x4222100C, 20, 620); _asMouse = insertSprite(this); _ssResetButton = insertStaticSprite(0x12006600, 100); _ssResetButton->setVisible(false); } void Scene1407::update() { Scene::update(); if (_puzzleSolvedCountdown != 0 && (--_puzzleSolvedCountdown == 0)) leaveScene(1); else if (_resetButtonCountdown != 0 && (--_resetButtonCountdown == 0)) _ssResetButton->setVisible(false); } uint32 Scene1407::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x0001: if (_puzzleSolvedCountdown == 0) { if (param.asPoint().x <= 20 || param.asPoint().x >= 620) { // Exit scene leaveScene(0); } else if (param.asPoint().x >= 75 && param.asPoint().x <= 104 && param.asPoint().y >= 62 && param.asPoint().y <= 90) { // The reset button was clicked sendMessage(_asMouse, 0x2001, 0); _ssResetButton->setVisible(true); playSound(0, 0x44045000); _resetButtonCountdown = 12; } else { // Handle the mouse sendMessage(_asMouse, messageNum, param); } } break; case 0x2000: // The mouse got the cheese (nomnom) setGlobalVar(V_MOUSE_PUZZLE_SOLVED, 1); playSound(0, 0x68E25540); showMouse(false); _puzzleSolvedCountdown = 72; break; } return 0; } // Scene1403 Scene1403::Scene1403(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _asProjector(NULL), _isProjecting(false) { SetMessageHandler(&Scene1403::handleMessage); setRectList(0x004B1FF8); setBackground(0x2110A234); setPalette(0x2110A234); insertScreenMouse(0x0A230219); _sprite1 = insertStaticSprite(0x01102A33, 100); _sprite1->setVisible(false); _sprite2 = insertStaticSprite(0x04442520, 995); _sprite3 = insertStaticSprite(0x08742271, 995); _asTape1 = insertSprite(this, 12, 1100, 201, 468, 0x9148A011); addCollisionSprite(_asTape1); _asTape1->setRepl(64, 0); _asTape2 = insertSprite(this, 16, 1100, 498, 468, 0x9048A093); addCollisionSprite(_asTape2); _asTape2->setRepl(64, 0); if (which < 0) { // Restoring game insertKlaymen(380, 463); setMessageList(0x004B1F18); } else { // Klaymen entering from the right insertKlaymen(640, 463); setMessageList(0x004B1F20); } _klaymen->setRepl(64, 0); if (getGlobalVar(V_PROJECTOR_LOCATION) == 0) { _asProjector = insertSprite(this, _klaymen, (Sprite*)NULL); addCollisionSprite(_asProjector); if (getGlobalVar(V_PROJECTOR_SLOT) == 4) { sendEntityMessage(_klaymen, 0x1014, _asProjector); _klaymen->setX(_asProjector->getX() + 100); _klaymen->updateBounds(); setMessageList(0x004B1F70); } _asProjector->setClipRect(0, 0, 640, _sprite2->getDrawRect().y2()); _asProjector->setRepl(64, 0); } } uint32 Scene1403::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x100D: if (param.asInteger() == 0x88C11390) { setRectList(0x004B2008); _isProjecting = true; } else if (param.asInteger() == 0x08821382) { sendEntityMessage(_klaymen, 0x1014, _asProjector); setRectList(0x004B1FF8); _isProjecting = false; } break; case 0x1019: leaveScene(0); break; case 0x1022: if (sender == _asProjector) { if (param.asInteger() >= 1000) setSurfacePriority(_sprite3->getSurface(), 1100); else setSurfacePriority(_sprite3->getSurface(), 995); } break; case 0x4807: _sprite1->setVisible(false); break; case 0x480F: _sprite1->setVisible(true); break; case 0x4826: if (sender == _asProjector) { if (_isProjecting) setMessageList2(0x004B1FA8); else if (param.asInteger() == 1) { sendEntityMessage(_klaymen, 0x1014, _asProjector); setMessageList2(0x004B1F88); } else if (sendMessage(_asProjector, 0x480C, _klaymen->getX() > _asProjector->getX() ? 1 : 0) != 0) { sendEntityMessage(_klaymen, 0x1014, _asProjector); setMessageList2(0x004B1F58); } else setMessageList2(0x004B1F28); } else if (sender == _asTape1 || sender == _asTape2) { if (_isProjecting) setMessageList2(0x004B1FA8); else if (_messageListStatus != 2) { sendEntityMessage(_klaymen, 0x1014, sender); setMessageList2(0x004B1FB8); } } break; } return 0; } // Scene1404 Scene1404::Scene1404(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _asProjector(NULL), _asKey(NULL) { if (getGlobalVar(V_HAS_FINAL_KEY) && getGlobalVar(V_KEY3_LOCATION) == 0) setGlobalVar(V_KEY3_LOCATION, 5); SetMessageHandler(&Scene1404::handleMessage); setRectList(0x004B8D80); setBackground(0xAC0B006F); setPalette(0xAC0B006F); _palette->addPalette(0x00801510, 0, 65, 0); insertScreenMouse(0xB006BAC8); if (getGlobalVar(V_KEY3_LOCATION) == 5) { _asKey = insertSprite(this, 2, 1100, 267, 411); addCollisionSprite(_asKey); } _sprite1 = insertStaticSprite(0x1900A1F8, 1100); _asTape = insertSprite(this, 14, 1100, 281, 411, 0x9148A011); addCollisionSprite(_asTape); if (which < 0) { // Restoring game insertKlaymen(376, 406); setMessageList(0x004B8C28); } else if (which == 1) { // Klaymen returning from the tiles puzzle insertKlaymen(376, 406); setMessageList(0x004B8C30); } else if (which == 2) { // Klaymen returning from the diskplayer if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) { insertKlaymen(347, 406); _klaymen->setDoDeltaX(1); } else { insertKlaymen(187, 406); } setMessageList(0x004B8D28); } else { // Klaymen entering from the left insertKlaymen(30, 406); setMessageList(0x004B8C38); } if (getGlobalVar(V_PROJECTOR_LOCATION) == 3) { _asProjector = insertSprite(this, _klaymen, (Sprite*)NULL); addCollisionSprite(_asProjector); if (getGlobalVar(V_PROJECTOR_SLOT) == 0) { sendEntityMessage(_klaymen, 0x1014, _asProjector); _klaymen->setX(_asProjector->getX() - 100); _klaymen->updateBounds(); setMessageList(0x004B8CB8); } _asProjector->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480); } _klaymen->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480); } Scene1404::~Scene1404() { setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0); } uint32 Scene1404::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x100D: if (param.asInteger() == 0x410650C2) { if (_asProjector && _asProjector->getX() == 220) setMessageList(0x004B8C40); else setMessageList(0x004B8CE8); } break; case 0x1019: leaveScene(0); break; case 0x4826: if (sender == _asProjector) { if (sendMessage(_asProjector, 0x480C, _klaymen->getX() > _asProjector->getX() ? 1 : 0) != 0) { sendEntityMessage(_klaymen, 0x1014, _asProjector); setMessageList2(0x004B8CA0); } else setMessageList2(0x004B8C40); } else if (sender == _asTape && _messageListStatus != 2) { sendEntityMessage(_klaymen, 0x1014, _asTape); setMessageList(0x004B8CD0); } else if (sender == _asKey && _messageListStatus != 2) { sendEntityMessage(_klaymen, 0x1014, _asKey); setMessageList(0x004B8D18); } break; } return 0; } // Scene1405 static const NPoint kAsScene1405TileItemPositions[] = { {100, 80}, {162, 78}, {222, 76}, {292, 76}, {356, 82}, {422, 84}, {488, 86}, {550, 90}, {102, 134}, {164, 132}, {224, 136}, {294, 136}, {360, 136}, {422, 138}, {484, 144}, {548, 146}, { 98, 196}, {160, 200}, {228, 200}, {294, 202}, {360, 198}, {424, 200}, {482, 202}, {548, 206}, { 98, 260}, {160, 264}, {226, 260}, {296, 262}, {358, 260}, {424, 262}, {486, 264}, {550, 266}, { 94, 322}, {160, 316}, {226, 316}, {296, 320}, {358, 322}, {422, 324}, {488, 322}, {550, 322}, { 98, 380}, {160, 376}, {226, 376}, {294, 378}, {356, 380}, {420, 380}, {490, 378}, {552, 376} }; AsScene1405Tile::AsScene1405Tile(NeverhoodEngine *vm, Scene1405 *parentScene, uint32 tileIndex) : AnimatedSprite(vm, 1100), _parentScene(parentScene), _tileIndex(tileIndex), _countdown(0), _isShowing(false) { loadSound(0, 0x05308101); setSoundPan(0, (tileIndex % 8 * 4 + 4) * 25 / 8); _x = kAsScene1405TileItemPositions[_tileIndex].x; _y = kAsScene1405TileItemPositions[_tileIndex].y; createSurface1(0x844B805C, 1100); setVisible(false); if (getSubVar(VA_IS_TILE_MATCH, _tileIndex)) _countdown = _vm->_rnd->getRandomNumber(36 - 1) + 1; startAnimation(0x844B805C, getSubVar(VA_TILE_SYMBOLS, _tileIndex), -1); _newStickFrameIndex = (int16)getSubVar(VA_TILE_SYMBOLS, _tileIndex); SetUpdateHandler(&AsScene1405Tile::update); SetMessageHandler(&AsScene1405Tile::handleMessage); } void AsScene1405Tile::update() { updateAnim(); updatePosition(); if (_countdown != 0 && (--_countdown == 0)) show(); } uint32 AsScene1405Tile::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1011: if (getSubVar(VA_IS_TILE_MATCH, _tileIndex) == 0 && _parentScene->getCountdown() == 0) { show(); sendMessage(_parentScene, 0x2000, _tileIndex); } messageResult = 1; break; } return messageResult; } void AsScene1405Tile::show() { if (!_isShowing) { _isShowing = true; playSound(0); setVisible(true); } } void AsScene1405Tile::hide() { if (_isShowing) { _isShowing = false; playSound(0); setVisible(false); } } Scene1405::Scene1405(NeverhoodEngine *vm, Module *parentModule) : Scene(vm, parentModule), _selectFirstTile(true), _tilesLeft(48), _countdown(0) { _vm->gameModule()->initMemoryPuzzle(); SetUpdateHandler(&Scene1405::update); SetMessageHandler(&Scene1405::handleMessage); setBackground(0x0C0C007D); setPalette(0x0C0C007D); insertPuzzleMouse(0xC00790C8, 20, 620); for (uint32 tileIndex = 0; tileIndex < 48; tileIndex++) { _tiles[tileIndex] = insertSprite(this, tileIndex); addCollisionSprite(_tiles[tileIndex]); if (getSubVar(VA_IS_TILE_MATCH, tileIndex)) _tilesLeft--; } loadSound(0, 0x68E25540); } void Scene1405::update() { Scene::update(); if (_countdown != 0 && (--_countdown == 0)) { _tilesLeft = 48; _tiles[_firstTileIndex]->hide(); _tiles[_secondTileIndex]->hide(); for (uint32 i = 0; i < 48; i++) { if (getSubVar(VA_IS_TILE_MATCH, i)) { _tiles[i]->hide(); setSubVar(VA_IS_TILE_MATCH, i, 0); } } } } uint32 Scene1405::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x0001: if (param.asPoint().x <= 20 || param.asPoint().x >= 620) leaveScene(0); break; case 0x2000: if (_selectFirstTile) { _firstTileIndex = param.asInteger(); _selectFirstTile = false; } else { _secondTileIndex = param.asInteger(); if (_firstTileIndex != _secondTileIndex) { _selectFirstTile = true; if (getSubVar(VA_TILE_SYMBOLS, _secondTileIndex) == getSubVar(VA_TILE_SYMBOLS, _firstTileIndex)) { setSubVar(VA_IS_TILE_MATCH, _firstTileIndex, 1); setSubVar(VA_IS_TILE_MATCH, _secondTileIndex, 1); _tilesLeft -= 2; if (_tilesLeft == 0) playSound(0); } else _countdown = 10; } } break; } return 0; } } // End of namespace Neverhood