/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/diskplayerscene.h" #include "neverhood/gamemodule.h" #include "neverhood/modules/module1000_sprites.h" #include "neverhood/modules/module1200_sprites.h" #include "neverhood/modules/module1400.h" #include "neverhood/modules/module1400_sprites.h" #include "neverhood/modules/module2100_sprites.h" #include "neverhood/modules/module2200_sprites.h" namespace Neverhood { Module1400::Module1400(NeverhoodEngine *vm, Module *parentModule, int which) : Module(vm, parentModule) { _vm->_soundMan->addMusic(0x00AD0012, 0x06333232); _vm->_soundMan->addMusic(0x00AD0012, 0x624A220E); if (which < 0) createScene(_vm->gameState().sceneNum, -1); else createScene(0, 0); } Module1400::~Module1400() { _vm->_soundMan->deleteMusicGroup(0x00AD0012); } void Module1400::createScene(int sceneNum, int which) { debug(1, "Module1400::createScene(%d, %d)", sceneNum, which); _sceneNum = sceneNum; switch (_sceneNum) { case 0: _vm->gameState().sceneNum = 0; _vm->_soundMan->startMusic(0x06333232, 0, 2); _childObject = new Scene1401(_vm, this, which); break; case 1: _vm->gameState().sceneNum = 1; _vm->_soundMan->stopMusic(0x06333232, 0, 2); _vm->_soundMan->stopMusic(0x624A220E, 0, 2); _childObject = new Scene1402(_vm, this, which); break; case 2: _vm->gameState().sceneNum = 2; _vm->_soundMan->stopMusic(0x06333232, 0, 2); _vm->_soundMan->startMusic(0x624A220E, 0, 2); _childObject = new Scene1403(_vm, this, which); break; case 3: _vm->gameState().sceneNum = 3; _vm->_soundMan->startMusic(0x06333232, 0, 2); _childObject = new Scene1404(_vm, this, which); break; case 4: _vm->gameState().sceneNum = 4; _vm->_soundMan->startMusic(0x06333232, 0, 2); _childObject = new Scene1405(_vm, this); break; case 5: _vm->gameState().sceneNum = 5; _vm->_soundMan->stopMusic(0x06333232, 0, 2); _childObject = new DiskplayerScene(_vm, this, 2); break; case 6: _vm->gameState().sceneNum = 6; _vm->_soundMan->stopMusic(0x06333232, 0, 2); _childObject = new Scene1407(_vm, this); break; } SetUpdateHandler(&Module1400::updateScene); _childObject->handleUpdate(); } void Module1400::updateScene() { if (!updateChild()) { switch (_sceneNum) { case 0: if (_moduleResult == 1) createScene(1, 0); else if (_moduleResult == 2) createScene(3, 0); else leaveModule(0); break; case 1: if (_moduleResult == 1) createScene(2, 0); else if (_moduleResult == 2) createScene(6, -1); else createScene(0, 1); break; case 2: createScene(1, 1); break; case 3: if (_moduleResult == 1) createScene(4, 0); else if (_moduleResult == 2) createScene(5, -1); else createScene(0, 2); break; case 4: createScene(3, 1); break; case 5: createScene(3, 2); break; case 6: createScene(1, 2); break; } } } Scene1401::Scene1401(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _projectorBorderFlag(false), _ssFloorButton(NULL), _asProjector(NULL), _asPipe(NULL), _asMouse(NULL), _asCheese(NULL), _asBackDoor(NULL), _sprite1(NULL), _sprite2(NULL), _sprite3(NULL), _ssButton(NULL) { SetMessageHandler(&Scene1401::handleMessage); SetUpdateHandler(&Scene1401::update); setRectList(0x004B6758); setBackground(0x08221FA5); setPalette(0x08221FA5); insertScreenMouse(0x21FA108A); _ssFloorButton = insertSprite(this, 0x980F3124, 0x12192892, 100, 0); _asPipe = insertSprite(); if (!getGlobalVar(V_MOUSE_SUCKED_IN)) { _asMouse = insertSprite(); _asCheese = insertSprite(); } _sprite3 = insertStaticSprite(0xA82BA811, 1100); insertStaticSprite(0x0A116C60, 1100); _ssButton = insertSprite(this, 0xB84B1100, 100, 0); _sprite1 = insertStaticSprite(0x38EA100C, 1005); _sprite2 = insertStaticSprite(0x98D0223C, 1200); _sprite2->setVisible(false); if (which < 0) { // Restoring game insertKlaymen(380, 447); setMessageList(0x004B65C8); _sprite1->setVisible(false); } else if (which == 1) { // Klaymen entering from the left insertKlaymen(0, 447); setMessageList(0x004B65D0); _sprite1->setVisible(false); } else if (which == 2) { // Klaymen entering from the right insertKlaymen(660, 447); setMessageList(0x004B65D8); _sprite1->setVisible(false); } else { // Klaymen entering from the back insertKlaymen(290, 413); setMessageList(0x004B65E8); _sprite1->setVisible(false); } if (getGlobalVar(V_PROJECTOR_LOCATION) == 2) { _asProjector = insertSprite(this, _klaymen, _asPipe); addCollisionSprite(_asProjector); if (getGlobalVar(V_PROJECTOR_SLOT) == 6) { sendEntityMessage(_klaymen, 0x1014, _asProjector); _klaymen->setX(_asProjector->getX() + 100); _klaymen->updateBounds(); setMessageList(0x004B6670); } else if (getGlobalVar(V_PROJECTOR_SLOT) == 0) { sendEntityMessage(_klaymen, 0x1014, _asProjector); _klaymen->setX(_asProjector->getX() - 100); _klaymen->updateBounds(); setMessageList(0x004B6670); } _asProjector->setClipRect(_sprite3->getDrawRect().x, _sprite2->getDrawRect().y, 640, 480); } _klaymen->setClipRect(_sprite3->getDrawRect().x, 0, 640, 480); if (which == 0 && _asProjector) sendMessage(_asProjector, NM_MOVE_TO_FRONT, 0); _asBackDoor = insertSprite(_klaymen, which == 0); } void Scene1401::update() { Scene::update(); if (_asProjector && !_projectorBorderFlag && _asProjector->getY() < 360) { _sprite2->setVisible(true); _projectorBorderFlag = true; } else _sprite2->setVisible(false); } uint32 Scene1401::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x02144CB1) sendEntityMessage(_klaymen, 0x1014, _ssFloorButton); else if (param.asInteger() == 0x402064D8) sendEntityMessage(_klaymen, 0x1014, _ssButton); else if (param.asInteger() == 0x01C66840) { if (sendMessage(_asBackDoor, 0x2001, 0) != 0) setMessageList(0x004B6690); else setMessageList(0x004B66B0); } break; case NM_SCENE_LEAVE: if (param.asInteger() != 0) leaveScene(2); else leaveScene(1); break; case 0x480B: if (sender == _ssFloorButton) { sendMessage(_asPipe, 0x2000, 0); if (!getGlobalVar(V_MOUSE_SUCKED_IN)) { sendMessage(_asMouse, 0x4839, 0); sendMessage(_asCheese, 0x4839, 0); setGlobalVar(V_MOUSE_SUCKED_IN, 1); } if (_asProjector && _asProjector->getX() > 404 && _asProjector->getX() < 504) sendMessage(_asProjector , 0x4839, 0); } else if (sender == _ssButton) sendMessage(_asBackDoor, NM_KLAYMEN_OPEN_DOOR, 0); break; case 0x4826: if (sender == _asProjector) { if (sendMessage(_asProjector, 0x480C, _klaymen->getX() > _asProjector->getX() ? 1 : 0) != 0) { sendEntityMessage(_klaymen, 0x1014, _asProjector); setMessageList2(0x004B6658); } else setMessageList2(0x004B65F0); } break; case NM_MOVE_TO_BACK: _sprite1->setVisible(true); if (_asProjector) sendMessage(_asProjector, NM_MOVE_TO_FRONT, 0); break; case NM_MOVE_TO_FRONT: _sprite1->setVisible(false); if (_asProjector) sendMessage(_asProjector, NM_MOVE_TO_BACK, 0); break; } return 0; } Scene1402::Scene1402(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _isShaking(false), _asPuzzleBox(NULL), _asProjector(NULL) { SetMessageHandler(&Scene1402::handleMessage); _vm->_screen->setYOffset(0); setBackground(0x231482F0); setBackgroundY(-10); setPalette(0x231482F0); _palette->addPalette(0x91D3A391, 0, 64, 0); insertScreenMouse(0x482F4239); _ssBridgePart1 = insertSprite(0x15402D64, 1100); _ssBridgePart2 = insertSprite(0x10A02120, 1100); _ssBridgePart3 = insertSprite(0x60882BE0, 1100); if (getGlobalVar(V_MOUSE_PUZZLE_SOLVED)) setRectList(0x004B0C48); else setRectList(0x004B0C98); if (which < 0) { // Restoring game insertKlaymen(377, 391); setMessageList(0x004B0B48); if (!getGlobalVar(V_MOUSE_PUZZLE_SOLVED)) _asPuzzleBox = insertSprite(this, 0); } else if (which == 1) { // Klaymen entering from the left insertKlaymen(42, 391); setMessageList(0x004B0B50); } else if (which == 2) { // Klaymen returning from the puzzle box insertKlaymen(377, 391); setMessageList(0x004B0B60); _klaymen->setDoDeltaX(1); if (getGlobalVar(V_MOUSE_PUZZLE_SOLVED)) { _asPuzzleBox = insertSprite(this, 1); clearRectList(); showMouse(false); startShaking(); } else _asPuzzleBox = insertSprite(this, 0); } else { // Klaymen entering from the right insertKlaymen(513, 391); setMessageList(0x004B0B58); if (!getGlobalVar(V_MOUSE_PUZZLE_SOLVED)) { _asPuzzleBox = insertSprite(this, 2); startShaking(); } } if (_asPuzzleBox) _asPuzzleBox->setClipRect(0, 0, 640, _ssBridgePart3->getDrawRect().y2()); if (getGlobalVar(V_PROJECTOR_LOCATION) == 1) { _asProjector = insertSprite(this, _klaymen, (Sprite*)NULL); addCollisionSprite(_asProjector); if (getGlobalVar(V_PROJECTOR_SLOT) == 4) { sendEntityMessage(_klaymen, 0x1014, _asProjector); _klaymen->setX(_asProjector->getX() + 100); _klaymen->updateBounds(); setMessageList(0x004B0BD0); } else if (getGlobalVar(V_PROJECTOR_SLOT) == 0) { sendEntityMessage(_klaymen, 0x1014, _asProjector); _klaymen->setX(_asProjector->getX() - 100); _klaymen->updateBounds(); setMessageList(0x004B0BD0); } _asProjector->setClipRect(_ssBridgePart1->getDrawRect().x, 0, _ssBridgePart2->getDrawRect().x, _ssBridgePart3->getDrawRect().y2()); } _klaymen->setClipRect(_ssBridgePart1->getDrawRect().x, 0, _ssBridgePart2->getDrawRect().x2(), _ssBridgePart3->getDrawRect().y2()); } void Scene1402::upShaking() { if (_isShaking) { setBackgroundY(_vm->_rnd->getRandomNumber(10 - 1) - 10); _vm->_screen->setYOffset(-10 - getBackgroundY()); } else { setBackgroundY(-10); _vm->_screen->setYOffset(0); SetUpdateHandler(&Scene::update); } Scene::update(); if (_asPuzzleBox) _asPuzzleBox->setClipRect(0, 0, 640, _ssBridgePart3->getDrawRect().y2()); _klaymen->setClipRect(_ssBridgePart1->getDrawRect().x, 0, _ssBridgePart2->getDrawRect().x2(), _ssBridgePart3->getDrawRect().y2()); } uint32 Scene1402::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x00F43389) { if (getGlobalVar(V_MOUSE_PUZZLE_SOLVED)) leaveScene(0); else { clearRectList(); _klaymen->setVisible(false); showMouse(false); sendMessage(_asPuzzleBox, NM_POSITION_CHANGE, 0); startShaking(); } } break; case NM_SCENE_LEAVE: if (param.asInteger()) leaveScene(0); else leaveScene(1); break; case NM_ANIMATION_UPDATE: stopShaking(); showMouse(true); setRectList(0x004B0C48); break; case 0x2001: stopShaking(); leaveScene(0); break; case 0x2003: stopShaking(); break; case 0x4826: if (sender == _asProjector) { if (sendMessage(_asProjector, 0x480C, _klaymen->getX() > _asProjector->getX() ? 1 : 0) != 0) { sendEntityMessage(_klaymen, 0x1014, _asProjector); setMessageList2(0x004B0BB8); } else setMessageList2(0x004B0B68); } break; } return 0; } void Scene1402::startShaking() { _isShaking = true; SetUpdateHandler(&Scene1402::upShaking); } void Scene1402::stopShaking() { _isShaking = false; } Scene1407::Scene1407(NeverhoodEngine *vm, Module *parentModule) : Scene(vm, parentModule), _puzzleSolvedCountdown(0), _resetButtonCountdown(0) { SetMessageHandler(&Scene1407::handleMessage); SetUpdateHandler(&Scene1407::update); setBackground(0x00442225); setPalette(0x00442225); insertPuzzleMouse(0x4222100C, 20, 620); _asMouse = insertSprite(this); _ssResetButton = insertStaticSprite(0x12006600, 100); _ssResetButton->setVisible(false); } void Scene1407::update() { Scene::update(); if (_puzzleSolvedCountdown != 0 && (--_puzzleSolvedCountdown == 0)) leaveScene(1); else if (_resetButtonCountdown != 0 && (--_resetButtonCountdown == 0)) _ssResetButton->setVisible(false); } uint32 Scene1407::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_MOUSE_CLICK: if (_puzzleSolvedCountdown == 0) { if (param.asPoint().x <= 20 || param.asPoint().x >= 620) { // Exit scene leaveScene(0); } else if (param.asPoint().x >= 75 && param.asPoint().x <= 104 && param.asPoint().y >= 62 && param.asPoint().y <= 90) { // The reset button was clicked sendMessage(_asMouse, 0x2001, 0); _ssResetButton->setVisible(true); playSound(0, 0x44045000); _resetButtonCountdown = 12; } else { // Handle the mouse sendMessage(_asMouse, messageNum, param); } } break; case NM_ANIMATION_UPDATE: // The mouse got the cheese (nomnom) setGlobalVar(V_MOUSE_PUZZLE_SOLVED, 1); playSound(0, 0x68E25540); showMouse(false); _puzzleSolvedCountdown = 72; break; } return 0; } Scene1403::Scene1403(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _asProjector(NULL), _isProjecting(false) { SetMessageHandler(&Scene1403::handleMessage); setRectList(0x004B1FF8); setBackground(0x2110A234); setPalette(0x2110A234); insertScreenMouse(0x0A230219); _sprite1 = insertStaticSprite(0x01102A33, 100); _sprite1->setVisible(false); _sprite2 = insertStaticSprite(0x04442520, 995); _sprite3 = insertStaticSprite(0x08742271, 995); _asTape1 = insertSprite(this, 12, 1100, 201, 468, 0x9148A011); addCollisionSprite(_asTape1); _asTape1->setRepl(64, 0); _asTape2 = insertSprite(this, 16, 1100, 498, 468, 0x9048A093); addCollisionSprite(_asTape2); _asTape2->setRepl(64, 0); if (which < 0) { // Restoring game insertKlaymen(380, 463); setMessageList(0x004B1F18); } else { // Klaymen entering from the right insertKlaymen(640, 463); setMessageList(0x004B1F20); } _klaymen->setRepl(64, 0); if (getGlobalVar(V_PROJECTOR_LOCATION) == 0) { _asProjector = insertSprite(this, _klaymen, (Sprite*)NULL); addCollisionSprite(_asProjector); if (getGlobalVar(V_PROJECTOR_SLOT) == 4) { sendEntityMessage(_klaymen, 0x1014, _asProjector); _klaymen->setX(_asProjector->getX() + 100); _klaymen->updateBounds(); setMessageList(0x004B1F70); } _asProjector->setClipRect(0, 0, 640, _sprite2->getDrawRect().y2()); _asProjector->setRepl(64, 0); } } uint32 Scene1403::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x88C11390) { setRectList(0x004B2008); _isProjecting = true; } else if (param.asInteger() == 0x08821382) { sendEntityMessage(_klaymen, 0x1014, _asProjector); setRectList(0x004B1FF8); _isProjecting = false; } break; case NM_SCENE_LEAVE: leaveScene(0); break; case NM_PRIORITY_CHANGE: if (sender == _asProjector) { if (param.asInteger() >= 1000) setSurfacePriority(_sprite3->getSurface(), 1100); else setSurfacePriority(_sprite3->getSurface(), 995); } break; case NM_KLAYMEN_RAISE_LEVER: _sprite1->setVisible(false); break; case NM_KLAYMEN_LOWER_LEVER: _sprite1->setVisible(true); break; case 0x4826: if (sender == _asProjector) { if (_isProjecting) setMessageList2(0x004B1FA8); else if (param.asInteger() == 1) { sendEntityMessage(_klaymen, 0x1014, _asProjector); setMessageList2(0x004B1F88); } else if (sendMessage(_asProjector, 0x480C, _klaymen->getX() > _asProjector->getX() ? 1 : 0) != 0) { sendEntityMessage(_klaymen, 0x1014, _asProjector); setMessageList2(0x004B1F58); } else setMessageList2(0x004B1F28); } else if (sender == _asTape1 || sender == _asTape2) { if (_isProjecting) setMessageList2(0x004B1FA8); else if (_messageListStatus != 2) { sendEntityMessage(_klaymen, 0x1014, sender); setMessageList2(0x004B1FB8); } } break; } return 0; } Scene1404::Scene1404(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _asProjector(NULL), _asKey(NULL) { if (getGlobalVar(V_HAS_FINAL_KEY) && getGlobalVar(V_KEY3_LOCATION) == 0) setGlobalVar(V_KEY3_LOCATION, 5); SetMessageHandler(&Scene1404::handleMessage); setRectList(0x004B8D80); setBackground(0xAC0B006F); setPalette(0xAC0B006F); _palette->addPalette(0x00801510, 0, 65, 0); insertScreenMouse(0xB006BAC8); if (getGlobalVar(V_KEY3_LOCATION) == 5) { _asKey = insertSprite(this, 2, 1100, 267, 411); addCollisionSprite(_asKey); } _sprite1 = insertStaticSprite(0x1900A1F8, 1100); _asTape = insertSprite(this, 14, 1100, 281, 411, 0x9148A011); addCollisionSprite(_asTape); if (which < 0) { // Restoring game insertKlaymen(376, 406); setMessageList(0x004B8C28); } else if (which == 1) { // Klaymen returning from the tiles puzzle insertKlaymen(376, 406); setMessageList(0x004B8C30); } else if (which == 2) { // Klaymen returning from the diskplayer if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) { insertKlaymen(347, 406); _klaymen->setDoDeltaX(1); } else { insertKlaymen(187, 406); } setMessageList(0x004B8D28); } else { // Klaymen entering from the left insertKlaymen(30, 406); setMessageList(0x004B8C38); } if (getGlobalVar(V_PROJECTOR_LOCATION) == 3) { _asProjector = insertSprite(this, _klaymen, (Sprite*)NULL); addCollisionSprite(_asProjector); if (getGlobalVar(V_PROJECTOR_SLOT) == 0) { sendEntityMessage(_klaymen, 0x1014, _asProjector); _klaymen->setX(_asProjector->getX() - 100); _klaymen->updateBounds(); setMessageList(0x004B8CB8); } _asProjector->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480); } _klaymen->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480); } Scene1404::~Scene1404() { setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0); } uint32 Scene1404::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x410650C2) { if (_asProjector && _asProjector->getX() == 220) setMessageList(0x004B8C40); else setMessageList(0x004B8CE8); } break; case NM_SCENE_LEAVE: leaveScene(0); break; case 0x4826: if (sender == _asProjector) { if (sendMessage(_asProjector, 0x480C, _klaymen->getX() > _asProjector->getX() ? 1 : 0) != 0) { sendEntityMessage(_klaymen, 0x1014, _asProjector); setMessageList2(0x004B8CA0); } else setMessageList2(0x004B8C40); } else if (sender == _asTape && _messageListStatus != 2) { sendEntityMessage(_klaymen, 0x1014, _asTape); setMessageList(0x004B8CD0); } else if (sender == _asKey && _messageListStatus != 2) { sendEntityMessage(_klaymen, 0x1014, _asKey); setMessageList(0x004B8D18); } break; } return 0; } Scene1405::Scene1405(NeverhoodEngine *vm, Module *parentModule) : Scene(vm, parentModule), _selectFirstTile(true), _tilesLeft(48), _countdown(0) { _vm->gameModule()->initMemoryPuzzle(); SetUpdateHandler(&Scene1405::update); SetMessageHandler(&Scene1405::handleMessage); setBackground(0x0C0C007D); setPalette(0x0C0C007D); insertPuzzleMouse(0xC00790C8, 20, 620); for (uint32 tileIndex = 0; tileIndex < 48; tileIndex++) { _tiles[tileIndex] = insertSprite(this, tileIndex); addCollisionSprite(_tiles[tileIndex]); if (getSubVar(VA_IS_TILE_MATCH, tileIndex)) _tilesLeft--; } loadSound(0, 0x68E25540); } void Scene1405::update() { Scene::update(); // Check if the player chose a wrong tile, in which case the whole grid gets reset if (_countdown != 0 && (--_countdown == 0)) { _tilesLeft = 48; _tiles[_firstTileIndex]->hide(true); _tiles[_secondTileIndex]->hide(false); for (uint32 i = 0; i < 48; i++) { if (getSubVar(VA_IS_TILE_MATCH, i)) { _tiles[i]->hide(false); setSubVar(VA_IS_TILE_MATCH, i, 0); } } } } uint32 Scene1405::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_MOUSE_CLICK: if (param.asPoint().x <= 20 || param.asPoint().x >= 620) leaveScene(0); break; case NM_ANIMATION_UPDATE: if (_selectFirstTile) { _firstTileIndex = param.asInteger(); _selectFirstTile = false; } else { _secondTileIndex = param.asInteger(); if (_firstTileIndex != _secondTileIndex) { _selectFirstTile = true; if (getSubVar(VA_TILE_SYMBOLS, _secondTileIndex) == getSubVar(VA_TILE_SYMBOLS, _firstTileIndex)) { setSubVar(VA_IS_TILE_MATCH, _firstTileIndex, 1); setSubVar(VA_IS_TILE_MATCH, _secondTileIndex, 1); _tilesLeft -= 2; if (_tilesLeft == 0) playSound(0); } else _countdown = 10; } } break; } return 0; } } // End of namespace Neverhood