/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULES_MODULE1400_H #define NEVERHOOD_MODULES_MODULE1400_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { class Module1400 : public Module { public: Module1400(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1400(); protected: int _sceneNum; void createScene(int sceneNum, int which); void updateScene(); }; class AsCommonProjector; class AsScene1201Tape; class AsScene1405Tile; class Scene1401 : public Scene { public: Scene1401(NeverhoodEngine *vm, Module *parentModule, int which); protected: bool _projectorBorderFlag; Sprite *_ssFloorButton; AsCommonProjector *_asProjector; Sprite *_asPipe; Sprite *_asMouse; Sprite *_asCheese; Sprite *_asBackDoor; Sprite *_sprite1; Sprite *_sprite2; Sprite *_sprite3; Sprite *_ssButton; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1402 : public Scene { public: Scene1402(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_ssBridgePart1; Sprite *_ssBridgePart2; Sprite *_ssBridgePart3; Sprite *_asPuzzleBox; AsCommonProjector *_asProjector; bool _isShaking; void upShaking(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void startShaking(); void stopShaking(); }; class Scene1407 : public Scene { public: Scene1407(NeverhoodEngine *vm, Module *parentModule); protected: Sprite *_asMouse; Sprite *_ssResetButton; int _puzzleSolvedCountdown; int _resetButtonCountdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1403 : public Scene { public: Scene1403(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_sprite1; Sprite *_sprite2; Sprite *_sprite3; AsScene1201Tape *_asTape1; AsScene1201Tape *_asTape2; AsCommonProjector *_asProjector; bool _isProjecting; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1404 : public Scene { public: Scene1404(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene1404(); protected: Sprite *_sprite1; Sprite *_asTape; AsCommonProjector *_asProjector; Sprite *_asKey; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1405 : public Scene { public: Scene1405(NeverhoodEngine *vm, Module *parentModule); int getCountdown() const { return _countdown; } protected: bool _selectFirstTile; int _firstTileIndex; int _secondTileIndex; int _tilesLeft; int _countdown; AsScene1405Tile *_tiles[48]; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE1400_H */