/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/modules/module1400_sprites.h" #include "neverhood/modules/module1400.h" namespace Neverhood { AsScene1401Pipe::AsScene1401Pipe(NeverhoodEngine *vm) : AnimatedSprite(vm, 1100), _countdown1(0), _countdown2(0) { createSurface(900, 152, 147); _x = 454; _y = 217; startAnimation(0x4C210500, 0, -1); SetUpdateHandler(&AsScene1401Pipe::update); SetMessageHandler(&AsScene1401Pipe::handleMessage); } AsScene1401Pipe::~AsScene1401Pipe() { _vm->_soundMan->deleteSoundGroup(0x01104C08); } void AsScene1401Pipe::update() { AnimatedSprite::update(); if (_countdown1 != 0 && (--_countdown1 == 0)) stDoneSucking(); if (_countdown2 != 0 && (--_countdown2 == 0)) { _vm->_soundMan->addSound(0x01104C08, 0x4A116437); _vm->_soundMan->playSoundLooping(0x4A116437); } } void AsScene1401Pipe::upSuckInProjector() { AnimatedSprite::update(); if (_countdown1 != 0) _countdown1--; } uint32 AsScene1401Pipe::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x0A8A1490) playSound(1, 0x6AB6666F); break; case NM_ANIMATION_UPDATE: _countdown1 = 70; _countdown2 = 8; stStartSucking(); break; case 0x483A: stSuckInProjector(); break; } return messageResult; } uint32 AsScene1401Pipe::hmSuckInProjector(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_STOP: if (_countdown1 != 0) stStartSucking(); else stDoneSucking(); SetMessageHandler(&AsScene1401Pipe::handleMessage); SetUpdateHandler(&AsScene1401Pipe::update); break; } return messageResult; } void AsScene1401Pipe::stStartSucking() { startAnimation(0x4C240100, 0, -1); playSound(0, 0x4A30063F); } void AsScene1401Pipe::stDoneSucking() { _vm->_soundMan->deleteSound(0x4A116437); playSound(0, 0x4A120435); startAnimation(0x4C210500, 0, -1); } void AsScene1401Pipe::stSuckInProjector() { startAnimation(0x6C210810, 0, -1); SetUpdateHandler(&AsScene1401Pipe::upSuckInProjector); SetMessageHandler(&AsScene1401Pipe::hmSuckInProjector); } AsScene1401Mouse::AsScene1401Mouse(NeverhoodEngine *vm) : AnimatedSprite(vm, 1100) { createSurface(100, 71, 41); _x = 478; _y = 433; startAnimation(0xA282C472, 0, -1); SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsScene1401Mouse::handleMessage); } uint32 AsScene1401Mouse::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x66382026) playSound(0, 0x0CD84468); else if (param.asInteger() == 0x6E28061C) playSound(0, 0x78C8402C); else if (param.asInteger() == 0x462F0410) playSound(0, 0x60984E28); break; case 0x4839: stSuckedIn(); break; } return messageResult; } void AsScene1401Mouse::suSuckedIn() { AnimatedSprite::updateDeltaXY(); if (_collisionBounds.y1 <= 150) { playSound(0, 0x0E32247F); stopAnimation(); setVisible(false); SetMessageHandler(NULL); SetSpriteUpdate(NULL); } } void AsScene1401Mouse::stSuckedIn() { startAnimation(0x34880040, 0, -1); SetSpriteUpdate(&AsScene1401Mouse::suSuckedIn); } AsScene1401Cheese::AsScene1401Cheese(NeverhoodEngine *vm) : AnimatedSprite(vm, 1100) { createSurface(200, 152, 147); _x = 427; _y = 433; startAnimation(0x461A1490, 0, -1); SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsScene1401Cheese::handleMessage); } uint32 AsScene1401Cheese::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x4839: stSuckedIn(); break; } return messageResult; } void AsScene1401Cheese::suSuckedIn() { AnimatedSprite::updateDeltaXY(); if (_collisionBounds.y1 <= 150) { playSound(0, 0x18020439); stopAnimation(); setVisible(false); SetMessageHandler(NULL); SetSpriteUpdate(NULL); } } void AsScene1401Cheese::stSuckedIn() { startAnimation(0x103B8020, 0, -1); SetSpriteUpdate(&AsScene1401Cheese::suSuckedIn); } AsScene1401BackDoor::AsScene1401BackDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen) : AnimatedSprite(vm, 1100), _klaymen(klaymen), _countdown(0), _isOpen(isOpen) { _x = 320; _y = 240; createSurface1(0x04551900, 100); if (isOpen) { startAnimation(0x04551900, -1, -1); _countdown = 48; } else { stopAnimation(); setVisible(false); } _newStickFrameIndex = STICK_LAST_FRAME; SetUpdateHandler(&AsScene1401BackDoor::update); SetMessageHandler(&AsScene1401BackDoor::handleMessage); } void AsScene1401BackDoor::update() { if (_countdown != 0 && (--_countdown == 0)) stCloseDoor(); AnimatedSprite::update(); } uint32 AsScene1401BackDoor::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x2001: if (_isOpen) _countdown = 168; messageResult = _isOpen ? 1 : 0; break; case NM_ANIMATION_STOP: gotoNextState(); break; case NM_KLAYMEN_OPEN_DOOR: _countdown = 168; if (!_isOpen) stOpenDoor(); break; } return messageResult; } void AsScene1401BackDoor::stOpenDoor() { _isOpen = true; setVisible(true); startAnimation(0x04551900, 0, -1); _newStickFrameIndex = STICK_LAST_FRAME; playSound(0, calcHash("fxDoorOpen24")); } void AsScene1401BackDoor::stCloseDoor() { _isOpen = false; setVisible(true); startAnimation(0x04551900, -1, -1); playSound(0, calcHash("fxDoorClose24")); _playBackwards = true; NextState(&AsScene1401BackDoor::stCloseDoorDone); } void AsScene1401BackDoor::stCloseDoorDone() { stopAnimation(); setVisible(false); } static const AsCommonProjectorItem kAsCommonProjectorItems[] = { {{154, 453}, 4, 2, 0, 0, 1}, {{104, 391}, 4, -1, -1, 1, 1}, {{ 22, 447}, 6, -1, -1, 1, 1}, {{112, 406}, 2, -1, -1, 1, 0}, {{262, 433}, 1, 1, 0, 0, 0} }; AsCommonProjector::AsCommonProjector(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, Sprite *asPipe) : AnimatedSprite(vm, 1100), _parentScene(parentScene), _klaymen(klaymen), _asPipe(asPipe) { _asProjectorItem = &kAsCommonProjectorItems[getGlobalVar(V_PROJECTOR_LOCATION)]; createSurface(990, 101, 182); startAnimation(0x10E3042B, 0, -1); SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsCommonProjector::handleMessage); _x = getGlobalVar(V_PROJECTOR_SLOT) * 108 + _asProjectorItem->point.x; _lockedInSlot = true; moveProjector(); setDoDeltaX(1); if ((int8)getGlobalVar(V_PROJECTOR_SLOT) == _asProjectorItem->lockSlotIndex) stStayLockedInSlot(); loadSound(2, 0xC8C2507C); } AsCommonProjector::~AsCommonProjector() { _vm->_soundMan->deleteSoundGroup(0x05331081); } uint32 AsCommonProjector::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1011: sendMessage(_parentScene, 0x4826, 0); messageResult = 1; break; case NM_KLAYMEN_RAISE_LEVER: setGlobalVar(V_PROJECTOR_SLOT, (_x - _asProjectorItem->point.x) / 108); if ((int8)getGlobalVar(V_PROJECTOR_SLOT) == _asProjectorItem->lockSlotIndex) stStartLockedInSlot(); else stIdle(); break; case 0x480B: if (param.asInteger() != 1) { if ((int8)getGlobalVar(V_PROJECTOR_SLOT) < _asProjectorItem->maxSlotCount) incGlobalVar(V_PROJECTOR_SLOT, 1); } else if (getGlobalVar(V_PROJECTOR_SLOT) > 0) incGlobalVar(V_PROJECTOR_SLOT, -1); stMoving(); break; case 0x480C: // Check if the projector can be moved if (param.asInteger() != 1) messageResult = (int8)getGlobalVar(V_PROJECTOR_SLOT) < _asProjectorItem->maxSlotCount ? 1 : 0; else messageResult = getGlobalVar(V_PROJECTOR_SLOT) > 0 ? 1 : 0; break; case NM_MOVE_TO_BACK: sendMessage(_parentScene, NM_PRIORITY_CHANGE, 990); break; case NM_MOVE_TO_FRONT: sendMessage(_parentScene, NM_PRIORITY_CHANGE, 1010); break; case 0x4839: stStartSuckedIn(); break; } return messageResult; } uint32 AsCommonProjector::hmLockedInSlot(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1011: if (param.asPoint().x - _x >= 17 && param.asPoint().x - _x <= 56 && param.asPoint().y - _y >= -120 && param.asPoint().y - _y <= -82) { sendMessage(_parentScene, 0x4826, 1); } else sendMessage(_parentScene, 0x4826, 0); messageResult = 1; break; case NM_KLAYMEN_RAISE_LEVER: sendMessage(_parentScene, NM_KLAYMEN_RAISE_LEVER, 0); stStopProjecting(); break; case 0x480B: if (param.asInteger() != 1) { if ((int8)getGlobalVar(V_PROJECTOR_SLOT) < _asProjectorItem->maxSlotCount) incGlobalVar(V_PROJECTOR_SLOT, 1); } else if (getGlobalVar(V_PROJECTOR_SLOT) > 0) incGlobalVar(V_PROJECTOR_SLOT, -1); stTurnToFront(); break; case 0x480C: // Check if the projector can be moved if (param.asInteger() != 1) messageResult = (int8)getGlobalVar(V_PROJECTOR_SLOT) < _asProjectorItem->maxSlotCount ? 1 : 0; else messageResult = getGlobalVar(V_PROJECTOR_SLOT) > 0 ? 1 : 0; break; case NM_KLAYMEN_LOWER_LEVER: stStartProjecting(); break; case NM_MOVE_TO_BACK: sendMessage(_parentScene, NM_PRIORITY_CHANGE, 990); break; case NM_MOVE_TO_FRONT: sendMessage(_parentScene, NM_PRIORITY_CHANGE, 1010); break; } return messageResult; } uint32 AsCommonProjector::hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_STOP: gotoNextState(); break; } return messageResult; } void AsCommonProjector::suMoving() { if (_x <= _klaymen->getX()) _x = _klaymen->getX() - 100; else _x = _klaymen->getX() + 100; moveProjector(); if (_beforeMoveX == _x) { if (getGlobalVar(V_PROJECTOR_SLOT) == 0 && _asProjectorItem->leftBorderLeaves != 0) { sendMessage(_parentScene, NM_SCENE_LEAVE, 0); incGlobalVar(V_PROJECTOR_LOCATION, -1); setGlobalVar(V_PROJECTOR_SLOT, kAsCommonProjectorItems[getGlobalVar(V_PROJECTOR_LOCATION)].maxSlotCount); } else if ((int8)getGlobalVar(V_PROJECTOR_SLOT) == _asProjectorItem->maxSlotCount && _asProjectorItem->rightBorderLeaves != 0) { sendMessage(_parentScene, NM_SCENE_LEAVE, 1); incGlobalVar(V_PROJECTOR_LOCATION, +1); setGlobalVar(V_PROJECTOR_SLOT, 0); } } Sprite::updateBounds(); } void AsCommonProjector::moveProjector() { bool nowLockedInSlot = false; _y = _asProjectorItem->point.y; if (_asProjectorItem->index1 != -1) { int16 elX = _asProjectorItem->index1 * 108 + _asProjectorItem->point.x; if (elX - 20 < _x && elX + 20 > _x) { nowLockedInSlot = true; _y = _asProjectorItem->point.y + 10; } } if (_asProjectorItem->lockSlotIndex != -1) { int16 elX = _asProjectorItem->lockSlotIndex * 108 + _asProjectorItem->point.x; if (elX - 20 < _x && elX + 20 > _x) { nowLockedInSlot = true; _y = _asProjectorItem->point.y + 10; } } if (_lockedInSlot && !nowLockedInSlot) _lockedInSlot = false; else if (!_lockedInSlot && nowLockedInSlot) { playSound(1, 0x5440E474); _lockedInSlot = true; } } void AsCommonProjector::stSuckedIn() { AnimatedSprite::updateDeltaXY(); if (_collisionBounds.y1 <= 150) { sendMessage(_asPipe, 0x483A, 0); stopAnimation(); setVisible(false); SetMessageHandler(&Sprite::handleMessage); SetSpriteUpdate(NULL); } } void AsCommonProjector::stIdle() { startAnimation(0x10E3042B, 0, -1); SetMessageHandler(&AsCommonProjector::handleMessage); SetSpriteUpdate(NULL); } void AsCommonProjector::stMoving() { _beforeMoveX = getGlobalVar(V_PROJECTOR_SLOT) * 108 + _asProjectorItem->point.x; startAnimation(0x14A10137, 0, -1); playSound(1, 0xEC008474); SetMessageHandler(&AsCommonProjector::handleMessage); SetSpriteUpdate(&AsCommonProjector::suMoving); } void AsCommonProjector::stStartLockedInSlot() { startAnimation(0x80C32213, 0, -1); SetMessageHandler(&AsCommonProjector::hmAnimation); SetSpriteUpdate(NULL); NextState(&AsCommonProjector::stStayLockedInSlot); } void AsCommonProjector::stStayLockedInSlot() { startAnimation(0xD23B207F, 0, -1); SetMessageHandler(&AsCommonProjector::hmLockedInSlot); SetSpriteUpdate(NULL); } void AsCommonProjector::stStartProjecting() { startAnimation(0x50A80517, 0, -1); setGlobalVar(V_PROJECTOR_ACTIVE, 1); playSound(0, 0xCC4A8456); _vm->_soundMan->addSound(0x05331081, 0xCE428854); _vm->_soundMan->playSoundLooping(0xCE428854); SetMessageHandler(&AsCommonProjector::hmAnimation); SetSpriteUpdate(NULL); NextState(&AsCommonProjector::stLockedInSlot); } void AsCommonProjector::stLockedInSlot() { sendMessage(_parentScene, NM_KLAYMEN_LOWER_LEVER, 0); startAnimation(0xD833207F, 0, -1); SetMessageHandler(&AsCommonProjector::hmLockedInSlot); SetSpriteUpdate(NULL); } void AsCommonProjector::stStopProjecting() { startAnimation(0x50A94417, 0, -1); setGlobalVar(V_PROJECTOR_ACTIVE, 0); playSound(0, 0xCC4A8456); _vm->_soundMan->deleteSound(0xCE428854); SetMessageHandler(&AsCommonProjector::hmAnimation); SetSpriteUpdate(NULL); NextState(&AsCommonProjector::stStayLockedInSlot); } void AsCommonProjector::stTurnToFront() { _beforeMoveX = getGlobalVar(V_PROJECTOR_SLOT) * 108 + _asProjectorItem->point.x; startAnimation(0x22CB4A33, 0, -1); SetMessageHandler(&AsCommonProjector::hmAnimation); SetSpriteUpdate(&AsCommonProjector::suMoving); NextState(&AsCommonProjector::stMoving); } void AsCommonProjector::stStartSuckedIn() { setGlobalVar(V_PROJECTOR_LOCATION, 4); setGlobalVar(V_PROJECTOR_SLOT, 0); startAnimation(0x708D4712, 0, -1); playSound(2); SetMessageHandler(&Sprite::handleMessage); SetSpriteUpdate(&AsCommonProjector::stSuckedIn); } SsScene1402BridgePart::SsScene1402BridgePart(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority) : StaticSprite(vm, fileHash, surfacePriority) { SetFilterY(&Sprite::defFilterY); SetUpdateHandler(&StaticSprite::updatePosition); } AsScene1402PuzzleBox::AsScene1402PuzzleBox(NeverhoodEngine *vm, Scene *parentScene, int status) : AnimatedSprite(vm, 1100), _parentScene(parentScene) { createSurface(900, 347, 230); SetFilterY(&Sprite::defFilterY); SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsScene1402PuzzleBox::handleMessage); _x = 279; _y = 270; if (status == 2) { // Puzzle box after the puzzle was solved startAnimation(0x20060259, 0, -1); playSound(0, 0x419014AC); loadSound(1, 0x61901C29); NextState(&AsScene1402PuzzleBox::stMoveDownSolvedDone); } else if (status == 1) { // Puzzle box appears startAnimation(0x210A0213, 0, -1); playSound(0, 0x41809C6C); NextState(&AsScene1402PuzzleBox::stMoveUpDone); } else { // Puzzle box is here startAnimation(0x20060259, -1, -1); loadSound(1, 0x61901C29); _newStickFrameIndex = STICK_LAST_FRAME; } } uint32 AsScene1402PuzzleBox::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_POSITION_CHANGE: playSound(1); startAnimation(0x20060259, -1, -1); _playBackwards = true; NextState(&AsScene1402PuzzleBox::stMoveDownDone); break; case NM_ANIMATION_STOP: gotoNextState(); break; } return messageResult; } void AsScene1402PuzzleBox::stMoveUpDone() { sendMessage(_parentScene, 0x2000, 0); stopAnimation(); setVisible(false); } void AsScene1402PuzzleBox::stMoveDownDone() { sendMessage(_parentScene, 0x2001, 0); stopAnimation(); setVisible(false); } void AsScene1402PuzzleBox::stMoveDownSolvedDone() { sendMessage(_parentScene, 0x2003, 0); stopAnimation(); } static const int16 kScene1407MouseFloorY[] = { 106, 150, 191, 230, 267, 308, 350, 395 }; static const struct { int16 x; int16 floorIndex; int16 sectionIndex; int16 nextHoleIndex; } kScene1407MouseHoles[] = { {125, 0, 0, 7}, {452, 7, 21, 0}, {337, 4, 11, 4}, {286, 6, 17, 6}, {348, 6, 17, 39}, {536, 6, 18, 42}, {111, 1, 3, 18}, {203, 1, 3, 38}, {270, 1, 3, 9}, {197, 5, 14, 3}, {252, 5, 14, 35}, {297, 5, 14, 7}, {359, 5, 14, 8}, {422, 4, 12, 26}, {467, 4, 12, 2}, {539, 4, 12, 40}, {111, 5, 13, 17}, {211, 0, 1, 20}, {258, 0, 1, 11}, {322, 0, 1, 16}, { 99, 6, 16, 31}, {142, 6, 16, 27}, {194, 6, 16, 12}, {205, 2, 6, 45}, {264, 2, 6, 10}, { 98, 4, 10, 2}, {152, 4, 10, 37}, {199, 4, 10, 13}, {258, 4, 10, 16}, {100, 7, 19, 43}, {168, 7, 19, 23}, {123, 3, 8, 14}, {181, 3, 8, 39}, {230, 3, 8, 28}, {292, 3, 8, 22}, {358, 3, 8, 36}, {505, 3, 9, 44}, {400, 2, 7, 34}, {454, 2, 7, 32}, {532, 2, 7, 46}, {484, 5, 15, 25}, {529, 5, 15, 30}, {251, 7, 20, 48}, {303, 7, 20, 21}, {360, 7, 20, 33}, {503, 0, 2, 5}, {459, 1, 4, 19}, {530, 1, 4, 42}, {111, 2, 5, 47}, {442, 6, 18, 1} }; static const struct { int16 x1, x2; int16 goodHoleIndex; } kScene1407MouseSections[] = { {100, 149, 0}, {182, 351, 17}, {430, 524, 45}, { 89, 293, 7}, {407, 555, 47}, { 89, 132, 48}, {178, 303, 23}, {367, 551, 38}, {105, 398, 31}, {480, 537, 36}, { 84, 275, 27}, {318, 359, 2}, {402, 560, 15}, { 91, 132, 16}, {179, 400, 10}, {461, 552, 41}, { 86, 218, 21}, {267, 376, 4}, {420, 560, 49}, { 77, 188, 30}, {237, 394, 44}, {438, 515, 5} }; AsScene1407Mouse::AsScene1407Mouse(NeverhoodEngine *vm, Scene *parentScene) : AnimatedSprite(vm, 1100), _parentScene(parentScene), _currSectionIndex(0) { createSurface(100, 117, 45); _x = 108; _y = 106; stIdleLookAtGoodHole(); SetUpdateHandler(&AnimatedSprite::update); } void AsScene1407Mouse::suWalkTo() { int16 xdelta = _walkDestX - _x; if (xdelta > _deltaX) xdelta = _deltaX; else if (xdelta < -_deltaX) xdelta = -_deltaX; _deltaX = 0; if (_walkDestX == _x) sendMessage(this, NM_SCENE_LEAVE, 0); else { _x += xdelta; updateBounds(); } } void AsScene1407Mouse::upGoThroughHole() { if (_countdown != 0 && (--_countdown == 0)) { SetUpdateHandler(&AnimatedSprite::update); gotoNextState(); } AnimatedSprite::update(); } uint32 AsScene1407Mouse::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_MOUSE_CLICK: { int16 mouseX = param.asPoint().x; int16 mouseY = param.asPoint().y; int holeIndex; for (holeIndex = 0; holeIndex < 50; holeIndex++) { int16 holeX = kScene1407MouseHoles[holeIndex].x; int16 holeY = kScene1407MouseFloorY[kScene1407MouseHoles[holeIndex].floorIndex]; if (mouseX >= holeX - 14 && mouseX <= holeX + 14 && mouseY >= holeY - 36 && mouseY <= holeY) break; } if (holeIndex < 50 && kScene1407MouseHoles[holeIndex].sectionIndex == _currSectionIndex) { _nextHoleIndex = kScene1407MouseHoles[holeIndex].nextHoleIndex; _walkDestX = kScene1407MouseHoles[holeIndex].x; stWalkToHole(); } else { if (mouseX < kScene1407MouseSections[_currSectionIndex].x1) _walkDestX = kScene1407MouseSections[_currSectionIndex].x1; else if (mouseX > kScene1407MouseSections[_currSectionIndex].x2) _walkDestX = kScene1407MouseSections[_currSectionIndex].x2; else _walkDestX = mouseX; stWalkToDest(); } } break; case NM_SCENE_LEAVE: gotoNextState(); break; case 0x2001: { // Reset the position // Find the nearest hole and go through it, and exit at the first hole int16 distance = 640; int matchIndex = 50; for (int index = 0; index < 50; index++) if (kScene1407MouseHoles[index].sectionIndex == _currSectionIndex && ABS(kScene1407MouseHoles[index].x - _x) < distance) { matchIndex = index; distance = ABS(kScene1407MouseHoles[index].x - _x); } if (matchIndex < 50) { _nextHoleIndex = 0; _walkDestX = kScene1407MouseHoles[matchIndex].x; stWalkToHole(); } } break; } return messageResult; } void AsScene1407Mouse::stIdleLookAtGoodHole() { setDoDeltaX(kScene1407MouseHoles[kScene1407MouseSections[_currSectionIndex].goodHoleIndex].x < _x ? 1 : 0); startAnimation(0x72215194, 0, -1); SetMessageHandler(&AsScene1407Mouse::handleMessage); SetSpriteUpdate(NULL); } void AsScene1407Mouse::stWalkToDest() { if (_walkDestX != _x) { setDoDeltaX(_walkDestX < _x ? 1 : 0); startAnimation(0x22291510, 0, -1); SetMessageHandler(&AsScene1407Mouse::handleMessage); SetSpriteUpdate(&AsScene1407Mouse::suWalkTo); NextState(&AsScene1407Mouse::stIdleLookAtGoodHole); } } void AsScene1407Mouse::stWalkToHole() { setDoDeltaX(_walkDestX < _x ? 1 : 0); startAnimation(0x22291510, 0, -1); SetMessageHandler(&AsScene1407Mouse::handleMessage); SetSpriteUpdate(&AsScene1407Mouse::suWalkTo); NextState(&AsScene1407Mouse::stGoThroughHole); } void AsScene1407Mouse::stGoThroughHole() { startAnimation(0x72215194, 0, -1); setVisible(false); _countdown = 12; SetUpdateHandler(&AsScene1407Mouse::upGoThroughHole); SetMessageHandler(NULL); SetSpriteUpdate(NULL); NextState(&AsScene1407Mouse::stArriveAtHole); } void AsScene1407Mouse::stArriveAtHole() { _currSectionIndex = kScene1407MouseHoles[_nextHoleIndex].sectionIndex; _x = kScene1407MouseHoles[_nextHoleIndex].x; _y = kScene1407MouseFloorY[kScene1407MouseHoles[_nextHoleIndex].floorIndex]; if (_nextHoleIndex == 1) { sendMessage(_parentScene, 0x2000, 0); _walkDestX = 512; stWalkToDest(); setVisible(true); } else { _walkDestX = _x + 14; stWalkToDest(); setVisible(true); } } static const NPoint kAsScene1405TileItemPositions[] = { {100, 80}, {162, 78}, {222, 76}, {292, 76}, {356, 82}, {422, 84}, {488, 86}, {550, 90}, {102, 134}, {164, 132}, {224, 136}, {294, 136}, {360, 136}, {422, 138}, {484, 144}, {548, 146}, { 98, 196}, {160, 200}, {228, 200}, {294, 202}, {360, 198}, {424, 200}, {482, 202}, {548, 206}, { 98, 260}, {160, 264}, {226, 260}, {296, 262}, {358, 260}, {424, 262}, {486, 264}, {550, 266}, { 94, 322}, {160, 316}, {226, 316}, {296, 320}, {358, 322}, {422, 324}, {488, 322}, {550, 322}, { 98, 380}, {160, 376}, {226, 376}, {294, 378}, {356, 380}, {420, 380}, {490, 378}, {552, 376} }; AsScene1405Tile::AsScene1405Tile(NeverhoodEngine *vm, Scene1405 *parentScene, uint32 tileIndex) : AnimatedSprite(vm, 1100), _parentScene(parentScene), _tileIndex(tileIndex), _countdown(0), _isShowing(false) { loadSound(0, 0x05308101); setSoundPan(0, (tileIndex % 8 * 4 + 4) * 25 / 8); _x = kAsScene1405TileItemPositions[_tileIndex].x; _y = kAsScene1405TileItemPositions[_tileIndex].y; createSurface1(0x844B805C, 1100); setVisible(false); if (getSubVar(VA_IS_TILE_MATCH, _tileIndex)) _countdown = _vm->_rnd->getRandomNumber(36 - 1) + 1; startAnimation(0x844B805C, getSubVar(VA_TILE_SYMBOLS, _tileIndex), -1); _newStickFrameIndex = (int16)getSubVar(VA_TILE_SYMBOLS, _tileIndex); SetUpdateHandler(&AsScene1405Tile::update); SetMessageHandler(&AsScene1405Tile::handleMessage); } void AsScene1405Tile::update() { updateAnim(); updatePosition(); if (_countdown != 0 && (--_countdown == 0)) show(); } uint32 AsScene1405Tile::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1011: if (getSubVar(VA_IS_TILE_MATCH, _tileIndex) == 0 && _parentScene->getCountdown() == 0) { show(); sendMessage(_parentScene, 0x2000, _tileIndex); } messageResult = 1; break; } return messageResult; } void AsScene1405Tile::show() { if (!_isShowing) { _isShowing = true; playSound(0); setVisible(true); } } void AsScene1405Tile::hide() { if (_isShowing) { _isShowing = false; playSound(0); setVisible(false); } } KmScene1401::KmScene1401(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y) : Klaymen(vm, parentScene, x, y) { // Empty } uint32 KmScene1401::xHandleMessage(int messageNum, const MessageParam ¶m) { switch (messageNum) { case 0x4001: case 0x4800: startWalkToX(param.asPoint().x, false); break; case NM_KLAYMEN_STAND_IDLE: GotoState(&Klaymen::stTryStandIdle); break; case NM_KLAYMEN_MOVE_OBJECT: if (param.asInteger() == 1) GotoState(&Klaymen::stMoveObjectSkipTurnFaceObject); else GotoState(&Klaymen::stMoveObjectFaceObject); break; case NM_KLAYMEN_PRESS_BUTTON: if (param.asInteger() == 1) GotoState(&Klaymen::stPressButton); else if (param.asInteger() == 2) GotoState(&Klaymen::stPressFloorButton); else GotoState(&Klaymen::stPressButtonSide); break; case 0x4817: setDoDeltaX(param.asInteger()); gotoNextStateExt(); break; case 0x481B: if (param.asPoint().y != 0) startWalkToXDistance(param.asPoint().y, param.asPoint().x); else startWalkToAttachedSpriteXDistance(param.asPoint().x); break; case 0x481F: if (param.asInteger() == 1) GotoState(&Klaymen::stTurnAwayFromUse); else if (param.asInteger() == 0) GotoState(&Klaymen::stTurnToUseHalf); else GotoState(&Klaymen::stWonderAbout); break; case 0x482D: setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0); gotoNextStateExt(); break; case 0x482E: if (param.asInteger() == 1) GotoState(&Klaymen::stWalkToFrontNoStep); else GotoState(&Klaymen::stWalkToFront); break; case 0x482F: if (param.asInteger() == 1) GotoState(&Klaymen::stTurnToFront); else GotoState(&Klaymen::stTurnToBack); break; } return 0; } KmScene1402::KmScene1402(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y) : Klaymen(vm, parentScene, x, y) { SetFilterY(&Sprite::defFilterY); } uint32 KmScene1402::xHandleMessage(int messageNum, const MessageParam ¶m) { switch (messageNum) { case 0x4001: case 0x4800: startWalkToX(param.asPoint().x, false); break; case NM_KLAYMEN_STAND_IDLE: GotoState(&Klaymen::stTryStandIdle); break; case NM_KLAYMEN_MOVE_OBJECT: if (param.asInteger() == 1) GotoState(&Klaymen::stMoveObjectSkipTurnFaceObject); else GotoState(&Klaymen::stMoveObjectFaceObject); break; case 0x4817: setDoDeltaX(param.asInteger()); gotoNextStateExt(); break; case 0x481B: if (param.asPoint().y != 0) startWalkToXDistance(param.asPoint().y, param.asPoint().x); else startWalkToAttachedSpriteXDistance(param.asPoint().x); break; case NM_KLAYMEN_TURN_TO_USE: GotoState(&Klaymen::stTurnToUse); break; case NM_KLAYMEN_RETURN_FROM_USE: GotoState(&Klaymen::stReturnFromUse); break; } return 0; } static const KlaymenIdleTableItem klaymenIdleTable1403[] = { {1, kIdleSpinHead}, {1, kIdleChest}, {1, kIdleHeadOff}, }; KmScene1403::KmScene1403(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y) : Klaymen(vm, parentScene, x, y) { setKlaymenIdleTable(klaymenIdleTable1403, ARRAYSIZE(klaymenIdleTable1403)); } uint32 KmScene1403::xHandleMessage(int messageNum, const MessageParam ¶m) { switch (messageNum) { case 0x4001: case 0x4800: startWalkToX(param.asPoint().x, false); break; case NM_KLAYMEN_STAND_IDLE: GotoState(&Klaymen::stTryStandIdle); break; case NM_KLAYMEN_MOVE_OBJECT: if (param.asInteger() == 1) GotoState(&Klaymen::stMoveObjectSkipTurnFaceObject); else GotoState(&Klaymen::stMoveObjectFaceObject); break; case 0x480D: GotoState(&Klaymen::stUseLever); break; case NM_KLAYMEN_PICKUP: if (param.asInteger() == 2) GotoState(&Klaymen::stPickUpNeedle); else if (param.asInteger() == 1) GotoState(&Klaymen::stPickUpTube); else GotoState(&Klaymen::stPickUpGeneric); break; case 0x4817: setDoDeltaX(param.asInteger()); gotoNextStateExt(); break; case 0x481B: if (param.asPoint().y != 0) startWalkToXDistance(param.asPoint().y, param.asPoint().x); else startWalkToAttachedSpriteXDistance(param.asPoint().x); break; case NM_KLAYMEN_RELEASE_LEVER: GotoState(&Klaymen::stReleaseLever); break; case 0x483F: startSpecialWalkRight(param.asInteger()); break; case 0x4840: startSpecialWalkLeft(param.asInteger()); break; } return 0; } // KmScene1404 KmScene1404::KmScene1404(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y) : Klaymen(vm, parentScene, x, y) { // Empty } uint32 KmScene1404::xHandleMessage(int messageNum, const MessageParam ¶m) { switch (messageNum) { case 0x4001: case 0x4800: startWalkToX(param.asPoint().x, false); break; case NM_KLAYMEN_STAND_IDLE: GotoState(&Klaymen::stTryStandIdle); break; case NM_KLAYMEN_MOVE_OBJECT: if (param.asInteger() == 1) GotoState(&Klaymen::stMoveObjectSkipTurnFaceObject); else GotoState(&Klaymen::stMoveObjectFaceObject); break; case NM_KLAYMEN_PICKUP: if (param.asInteger() == 2) GotoState(&Klaymen::stPickUpNeedle); else if (param.asInteger() == 1) GotoState(&Klaymen::stPickUpTube); else GotoState(&Klaymen::stPickUpGeneric); break; case 0x4817: setDoDeltaX(param.asInteger()); gotoNextStateExt(); break; case NM_KLAYMEN_INSERT_DISK: GotoState(&Klaymen::stInsertDisk); break; case 0x481B: if (param.asPoint().y != 0) startWalkToXDistance(param.asPoint().y, param.asPoint().x); else startWalkToAttachedSpriteXDistance(param.asPoint().x); break; case NM_KLAYMEN_TURN_TO_USE: GotoState(&Klaymen::stTurnToUse); break; case NM_KLAYMEN_RETURN_FROM_USE: GotoState(&Klaymen::stReturnFromUse); break; case 0x481F: if (param.asInteger() == 1) GotoState(&Klaymen::stWonderAboutAfter); else if (param.asInteger() == 0) GotoState(&Klaymen::stWonderAboutHalf); else if (param.asInteger() == 4) GotoState(&Klaymen::stTurnAwayFromUse); else if (param.asInteger() == 3) GotoState(&Klaymen::stTurnToUseHalf); else GotoState(&Klaymen::stWonderAbout); break; case 0x482D: setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0); gotoNextStateExt(); break; case 0x483F: startSpecialWalkRight(param.asInteger()); break; case 0x4840: startSpecialWalkLeft(param.asInteger()); break; } return 0; } } // End of namespace Neverhood