/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULES_MODULE1400_SPRITES_H #define NEVERHOOD_MODULES_MODULE1400_SPRITES_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { class AsScene1401Pipe : public AnimatedSprite { public: AsScene1401Pipe(NeverhoodEngine *vm); virtual ~AsScene1401Pipe(); protected: int _countdown1; int _countdown2; void update(); void upSuckInProjector(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmSuckInProjector(int messageNum, const MessageParam ¶m, Entity *sender); void stStartSucking(); void stDoneSucking(); void stSuckInProjector(); }; class AsScene1401Mouse : public AnimatedSprite { public: AsScene1401Mouse(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void suSuckedIn(); void stSuckedIn(); }; class AsScene1401Cheese : public AnimatedSprite { public: AsScene1401Cheese(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void suSuckedIn(); void stSuckedIn(); }; class AsScene1401BackDoor : public AnimatedSprite { public: AsScene1401BackDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen); protected: Sprite *_klaymen; int _countdown; bool _isOpen; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void stOpenDoor(); void stCloseDoor(); void stCloseDoorDone(); }; struct AsCommonProjectorItem { NPoint point; int8 maxSlotCount; int8 lockSlotIndex; int8 index1; int8 leftBorderLeaves; int8 rightBorderLeaves; }; class AsCommonProjector : public AnimatedSprite { public: AsCommonProjector(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, Sprite *asPipe); virtual ~AsCommonProjector(); protected: Scene *_parentScene; Sprite *_klaymen; Sprite *_asPipe; const AsCommonProjectorItem *_asProjectorItem; int16 _beforeMoveX; bool _lockedInSlot; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmLockedInSlot(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender); void suMoving(); void moveProjector(); void stSuckedIn(); void stIdle(); void stMoving(); void stStartLockedInSlot(); void stStayLockedInSlot(); void stStartProjecting(); void stLockedInSlot(); void stStopProjecting(); void stTurnToFront(); void stStartSuckedIn(); }; class SsScene1402BridgePart : public StaticSprite { public: SsScene1402BridgePart(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority); }; class AsScene1402PuzzleBox : public AnimatedSprite { public: AsScene1402PuzzleBox(NeverhoodEngine *vm, Scene *parentScene, int status); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void stMoveUpDone(); void stMoveDownDone(); void stMoveDownSolvedDone(); }; class AsScene1407Mouse : public AnimatedSprite { public: AsScene1407Mouse(NeverhoodEngine *vm, Scene *parentScene); protected: Scene *_parentScene; int16 _walkDestX; int16 _currSectionIndex; int16 _nextHoleIndex; int _countdown; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void suWalkTo(); void upGoThroughHole(); void stIdleLookAtGoodHole(); void stWalkToDest(); void stWalkToHole(); void stGoThroughHole(); void stArriveAtHole(); }; class Scene1405; class AsScene1405Tile : public AnimatedSprite { public: AsScene1405Tile(NeverhoodEngine *vm, Scene1405 *parentScene, uint32 tileIndex); void show(); void hide(bool playClickSound); protected: Scene1405 *_parentScene; bool _isShowing; uint32 _tileIndex; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class KmScene1401 : public Klaymen { public: KmScene1401(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y); protected: uint32 xHandleMessage(int messageNum, const MessageParam ¶m); }; class KmScene1402 : public Klaymen { public: KmScene1402(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y); protected: uint32 xHandleMessage(int messageNum, const MessageParam ¶m); }; class KmScene1403 : public Klaymen { public: KmScene1403(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y); protected: uint32 xHandleMessage(int messageNum, const MessageParam ¶m); }; class KmScene1404 : public Klaymen { public: KmScene1404(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y); protected: uint32 xHandleMessage(int messageNum, const MessageParam ¶m); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE1400_SPRITES_H */