/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/modules/module1600_sprites.h" namespace Neverhood { AsCommonCar::AsCommonCar(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y) : AnimatedSprite(vm, 1000), _parentScene(parentScene) { createSurface(200, 556, 328); _x = x; _y = y; _inMainArea = false; _exitDirection = 0; _currPointIndex = 0; _hasAgainDestPoint = false; _stepError = 0; _hasAgainDestPointIndex = false; _steps = 0; _isBraking = false; _yMoveTotalSteps = 0; _isBusy = false; _isIdle = false; _isMoving = true; _rectFlag = false; _newDeltaXType = -1; _soundCounter = 0; _pathPoints = NULL; _currMoveDirection = 0; startAnimation(0xD4220027, 0, -1); setDoDeltaX(getGlobalVar(V_CAR_DELTA_X)); SetUpdateHandler(&AsCommonCar::update); SetMessageHandler(&AsCommonCar::handleMessage); SetSpriteUpdate(NULL); } AsCommonCar::~AsCommonCar() { if (_finalizeStateCb == AnimationCallback(&AsCommonCar::evTurnCarDone)) setGlobalVar(V_CAR_DELTA_X, !getGlobalVar(V_CAR_DELTA_X)); } void AsCommonCar::setPathPoints(NPointArray *pathPoints) { _pathPoints = pathPoints; } void AsCommonCar::update() { if (_newDeltaXType >= 0) { setDoDeltaX(_newDeltaXType); _newDeltaXType = -1; } AnimatedSprite::update(); if (_hasAgainDestPoint && _yMoveTotalSteps == 0 && !_isBusy) { _hasAgainDestPoint = false; _hasAgainDestPointIndex = false; sendPointMessage(this, 0x2004, _againDestPoint); } else if (_hasAgainDestPointIndex && _yMoveTotalSteps == 0 && !_isBusy) { _hasAgainDestPointIndex = false; sendMessage(this, 0x2003, _againDestPointIndex); } updateMovement(); updateSound(); } void AsCommonCar::upIdle() { update(); if (++_idleCounter >= _idleCounterMax) stIdleBlink(); updateSound(); } uint32 AsCommonCar::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1019: SetSpriteUpdate(NULL); break; case 0x2002: // Set the current position without moving _currPointIndex = param.asInteger(); _stepError = 0; _x = pathPoint(_currPointIndex).x; _y = pathPoint(_currPointIndex).y; break; case 0x2003: // Move to a point by its index { int newPointIndex = param.asInteger(); if (_yMoveTotalSteps <= 0 && !_isBusy) { _destX = pathPoint(newPointIndex).x; _destY = pathPoint(newPointIndex).y; if (_currPointIndex < newPointIndex) { moveToNextPoint(); } else if (_currPointIndex == newPointIndex && _stepError == 0) { if (_currPointIndex == 0) { _yMoveTotalSteps = 0; sendMessage(_parentScene, 0x2005, 0); } else if (_currPointIndex == (int)_pathPoints->size()) { _yMoveTotalSteps = 0; sendMessage(_parentScene, 0x2006, 0); } } else { moveToPrevPoint(); } } else { _hasAgainDestPointIndex = true; _againDestPointIndex = newPointIndex; } } break; case 0x2004: // Move to the point closest to the parameter point { int minMatchIndex = -1; int minMatchDistance, distance; NPoint pt = param.asPoint(); if (_yMoveTotalSteps <= 0 && !_isBusy) { // Check if we're already exiting (or something) if ((pt.x <= 20 && _exitDirection == 1) || (pt.x >= 620 && _exitDirection == 3) || (pt.y <= 20 && _exitDirection == 2) || (pt.y >= 460 && _exitDirection == 4)) break; _destX = pt.x; _destY = pt.y; minMatchDistance = calcDistance(_destX, _destY, _x, _y) + 1; for (int i = _currPointIndex + 1; i < (int)_pathPoints->size(); i++) { distance = calcDistance(_destX, _destY, pathPoint(i).x, pathPoint(i).y); if (distance >= minMatchDistance) break; minMatchDistance = distance; minMatchIndex = i; } for (int i = _currPointIndex; i >= 0; i--) { distance = calcDistance(_destX, _destY, pathPoint(i).x, pathPoint(i).y); if (distance >= minMatchDistance) break; minMatchDistance = distance; minMatchIndex = i; } if (minMatchIndex == -1) { if (_currPointIndex == 0) moveToPrevPoint(); else SetSpriteUpdate(NULL); } else { if (minMatchIndex > _currPointIndex) moveToNextPoint(); else moveToPrevPoint(); } } else { _hasAgainDestPoint = true; _againDestPoint = pt; } } break; case 0x2007: _yMoveTotalSteps = param.asInteger(); _steps = 0; _isBraking = false; _lastDistance = 640; SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint); break; case 0x2008: _yMoveTotalSteps = param.asInteger(); _steps = 0; _isBraking = false; _lastDistance = 640; SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint); break; case 0x2009: stEnterCar(); break; case 0x200A: stLeaveCar(); break; case 0x200E: stTurnCar(); break; case 0x200F: stCarAtHome(); _newDeltaXType = param.asInteger(); break; } return messageResult; } uint32 AsCommonCar::hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = AsCommonCar::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (_isBusy && param.asInteger() == 0x025424A2) gotoNextState(); break; case NM_ANIMATION_STOP: gotoNextState(); break; } return messageResult; } uint32 AsCommonCar::hmLeaveCar(int messageNum, const MessageParam ¶m, Entity *sender) { switch (messageNum) { case 0x2009: stEnterCar(); break; case NM_ANIMATION_STOP: sendMessage(_parentScene, 0x200A, 0); SetMessageHandler(&AsCommonCar::handleMessage); break; } return 0; } void AsCommonCar::stCarAtHome() { bool doDeltaX = _doDeltaX; SetSpriteUpdate(NULL); _hasAgainDestPoint = false; _hasAgainDestPointIndex = false; _isBraking = false; _isBusy = false; _isIdle = false; _isMoving = false; _rectFlag = false; NextState(&AsCommonCar::stLeanForwardIdle); startAnimation(0x35698F78, 0, -1); setDoDeltaX(doDeltaX ? 1 : 0); _currMoveDirection = 0; _newMoveDirection = 0; _steps = 0; _idleCounter = 0; _idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24; SetUpdateHandler(&AsCommonCar::upIdle); SetMessageHandler(&AsCommonCar::handleMessage); FinalizeState(&AsCommonCar::evIdleDone); } void AsCommonCar::updateTurnMovement() { if (_turnMoveStatus == 1) { _lastDistance = 640; _isIdle = false; _isBraking = false; SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint); } else if (_turnMoveStatus == 2) { _lastDistance = 640; _isIdle = false; _isBraking = false; SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint); } } void AsCommonCar::updateMovement() { if (_isBraking && !_isIdle && !_isBusy) { gotoNextState(); _isMoving = false; _isIdle = true; startAnimation(0x192ADD30, 0, -1); SetUpdateHandler(&AsCommonCar::update); SetMessageHandler(&AsCommonCar::hmAnimation); NextState(&AsCommonCar::stLeanForwardIdle); } else if (!_isBraking && _steps && _isIdle) { gotoNextState(); _isIdle = false; startAnimation(0x9966B138, 0, -1); SetUpdateHandler(&AsCommonCar::update); SetMessageHandler(&AsCommonCar::hmAnimation); NextState(&AsCommonCar::stUpdateMoveDirection); } else if (_newMoveDirection != _currMoveDirection && _isMoving && !_isBusy) { gotoNextState(); _currMoveDirection = _newMoveDirection; stUpdateMoveDirection(); } } void AsCommonCar::stEnterCar() { startAnimation(0xA86A9538, 0, -1); SetUpdateHandler(&AsCommonCar::update); SetMessageHandler(&AsCommonCar::hmAnimation); NextState(&AsCommonCar::stLeanForwardIdle); } void AsCommonCar::stLeaveCar() { startAnimation(0xA86A9538, -1, -1); _playBackwards = true; SetUpdateHandler(&AsCommonCar::update); SetMessageHandler(&AsCommonCar::hmLeaveCar); } void AsCommonCar::stLeanForwardIdle() { startAnimation(0x35698F78, 0, -1); _currMoveDirection = 0; _newMoveDirection = 0; _steps = 0; _idleCounter = 0; _idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24; SetUpdateHandler(&AsCommonCar::upIdle); SetMessageHandler(&AsCommonCar::handleMessage); FinalizeState(&AsCommonCar::evIdleDone); } void AsCommonCar::evIdleDone() { SetUpdateHandler(&AsCommonCar::update); } void AsCommonCar::stIdleBlink() { startAnimation(0xB579A77C, 0, -1); _idleCounter = 0; _idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24; SetUpdateHandler(&AsCommonCar::update); SetMessageHandler(&AsCommonCar::hmAnimation); NextState(&AsCommonCar::stLeanForwardIdle); } void AsCommonCar::stUpdateMoveDirection() { _isMoving = true; if (_currMoveDirection == 1) startAnimation(0xD4AA03A4, 0, -1); else if (_currMoveDirection == 3) startAnimation(0xD00A1364, 0, -1); else if ((_currMoveDirection == 2 && _doDeltaX) || (_currMoveDirection == 4 && !_doDeltaX)) stTurnCar(); else startAnimation(0xD4220027, 0, -1); setGlobalVar(V_CAR_DELTA_X, _doDeltaX ? 1 : 0); } void AsCommonCar::moveToNextPoint() { if (_currPointIndex >= (int)_pathPoints->size() - 1) { _yMoveTotalSteps = 0; sendMessage(this, 0x1019, 0); sendMessage(_parentScene, 0x2006, 0); } else { NPoint nextPt = pathPoint(_currPointIndex + 1); NPoint currPt = pathPoint(_currPointIndex); if (ABS(nextPt.y - currPt.y) <= ABS(nextPt.x - currPt.x) && ((_currMoveDirection == 2 && nextPt.x < currPt.x) || (_currMoveDirection == 4 && nextPt.x >= currPt.x))) { if (_currMoveDirection == 2) _currMoveDirection = 4; else if (_currMoveDirection == 4) _currMoveDirection = 2; if (_isIdle) stTurnCarMoveToNextPoint(); else stBrakeMoveToNextPoint(); } else { if (_steps == 0) { gotoNextState(); _isIdle = false; startAnimation(0x9966B138, 0, -1); SetMessageHandler(&AsCommonCar::hmAnimation); SetUpdateHandler(&AsCommonCar::update); NextState(&AsCommonCar::stUpdateMoveDirection); } _isBraking = false; SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint); _lastDistance = 640; } } } void AsCommonCar::stBrakeMoveToNextPoint() { gotoNextState(); _isBusy = true; _isBraking = true; startAnimation(0x192ADD30, 0, -1); SetUpdateHandler(&AsCommonCar::update); SetMessageHandler(&AsCommonCar::hmAnimation); NextState(&AsCommonCar::stTurnCarMoveToNextPoint); } void AsCommonCar::stTurnCar() { // Turn to left/right #1 gotoNextState(); _isBusy = true; startAnimation(0xF46A0324, 0, -1); SetUpdateHandler(&AsCommonCar::update); SetMessageHandler(&AsCommonCar::hmAnimation); FinalizeState(&AsCommonCar::evTurnCarDone); _turnMoveStatus = 0; updateTurnMovement(); } void AsCommonCar::stTurnCarMoveToNextPoint() { // Turn to left/right #2 gotoNextState(); _isBusy = true; startAnimation(0xF46A0324, 0, -1); SetUpdateHandler(&AsCommonCar::update); SetMessageHandler(&AsCommonCar::hmAnimation); FinalizeState(&AsCommonCar::evTurnCarDone); _turnMoveStatus = 1; updateTurnMovement(); } void AsCommonCar::stTurnCarMoveToPrevPoint() { // Turn to left/right #3 FinalizeState(NULL); _isBusy = true; startAnimation(0xF46A0324, 0, -1); SetUpdateHandler(&AsCommonCar::update); SetMessageHandler(&AsCommonCar::hmAnimation); FinalizeState(&AsCommonCar::evTurnCarDone); _turnMoveStatus = 2; updateTurnMovement(); } void AsCommonCar::moveToPrevPoint() { if (_currPointIndex == 0 && _stepError == 0) { _yMoveTotalSteps = 0; sendMessage(this, 0x1019, 0); sendMessage(_parentScene, 0x2005, 0); } else { NPoint prevPt; NPoint currPt; if (_stepError == 0) { prevPt = pathPoint(_currPointIndex - 1); currPt = pathPoint(_currPointIndex); } else { prevPt = pathPoint(_currPointIndex); currPt = pathPoint(_currPointIndex + 1); } if (ABS(prevPt.y - currPt.y) <= ABS(prevPt.x - currPt.x) && ((_currMoveDirection == 2 && prevPt.x < currPt.x) || (_currMoveDirection == 4 && prevPt.x >= currPt.x))) { if (_currMoveDirection == 2) _currMoveDirection = 4; else if (_currMoveDirection == 4) _currMoveDirection = 2; if (_isIdle) stTurnCarMoveToPrevPoint(); else stBrakeMoveToPrevPoint(); } else { if (_steps == 0) { gotoNextState(); _isIdle = false; startAnimation(0x9966B138, 0, -1); SetMessageHandler(&AsCommonCar::hmAnimation); SetUpdateHandler(&AsCommonCar::update); NextState(&AsCommonCar::stUpdateMoveDirection); } _isBraking = false; SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint); _lastDistance = 640; } } } void AsCommonCar::stBrakeMoveToPrevPoint() { FinalizeState(NULL); _isBusy = true; _isBraking = true; startAnimation(0x192ADD30, 0, -1); SetUpdateHandler(&AsCommonCar::update); SetMessageHandler(&AsCommonCar::hmAnimation); NextState(&AsCommonCar::stTurnCarMoveToPrevPoint); } void AsCommonCar::evTurnCarDone() { _isBusy = false; setDoDeltaX(2); _newMoveDirection = 0; stUpdateMoveDirection(); } void AsCommonCar::suMoveToNextPoint() { int16 newX = _x, newY = _y; if (_currPointIndex >= (int)_pathPoints->size()) { _yMoveTotalSteps = 0; sendMessage(this, 0x1019, 0); sendMessage(_parentScene, 0x2006, 0); return; } if (_isBraking) { if (_steps <= 0) { sendMessage(this, 0x1019, 0); return; } else _steps--; } else if (_steps < 11) _steps++; bool firstTime = true; _ySteps = _steps; int stepsCtr = _steps; while (stepsCtr > 0) { NPoint pt1; NPoint pt2 = pathPoint(_currPointIndex); if (_currPointIndex + 1 >= (int)_pathPoints->size()) pt1 = pathPoint(0); else pt1 = pathPoint(_currPointIndex + 1); int16 deltaX = ABS(pt1.x - pt2.x); int16 deltaY = ABS(pt1.y - pt2.y); if (deltaX >= deltaY) { _newMoveDirection = 2; if (pt1.x < pt2.x) _newMoveDirection = 4; if (stepsCtr + _stepError >= deltaX) { stepsCtr -= deltaX; stepsCtr += _stepError; _stepError = 0; _currPointIndex++; if (_currPointIndex == (int)_pathPoints->size() - 1) stepsCtr = 0; newX = pathPoint(_currPointIndex).x; newY = pathPoint(_currPointIndex).y; } else { _stepError += stepsCtr; if (pt1.x >= pt2.x) newX += stepsCtr; else newX -= stepsCtr; if (pt1.y >= pt2.y) newY = pt2.y + (deltaY * _stepError) / deltaX; else newY = pt2.y - (deltaY * _stepError) / deltaX; stepsCtr = 0; } } else { _newMoveDirection = 3; if (pt1.y < pt2.y) _newMoveDirection = 1; if (firstTime) { if (pt1.y >= pt2.y) stepsCtr += 7; else { stepsCtr -= 4; if (stepsCtr < 0) stepsCtr = 0; } _ySteps = stepsCtr; } if (stepsCtr + _stepError >= deltaY) { stepsCtr -= deltaY; stepsCtr += _stepError; _stepError = 0; _currPointIndex++; if (_currPointIndex == (int)_pathPoints->size() - 1) stepsCtr = 0; newX = pathPoint(_currPointIndex).x; newY = pathPoint(_currPointIndex).y; } else { _stepError += stepsCtr; if (pt1.x >= pt2.x) newX = pt2.x + (deltaX * _stepError) / deltaY; else newX = pt2.x - (deltaX * _stepError) / deltaY; if (pt1.y >= pt2.y) newY += stepsCtr; else newY -= stepsCtr; stepsCtr = 0; } } firstTime = false; } if (_yMoveTotalSteps != 0) { _x = newX; _y = newY; _yMoveTotalSteps -= _ySteps; if (_yMoveTotalSteps <= 0) { _isBraking = true; _yMoveTotalSteps = 0; } } else { int distance = calcDistance(_destX, _destY, _x, _y); _x = newX; _y = newY; if (newX > 20 && newX < 620 && newY > 20 && newY < 460) { _exitDirection = 0; _inMainArea = true; } else if (_inMainArea) { _destX = pathPoint(_pathPoints->size() - 1).x; _destY = pathPoint(_pathPoints->size() - 1).y; _inMainArea = false; if (_x <= 20) _exitDirection = 1; else if (_x >= 620) _exitDirection = 3; else if (_y <= 20) _exitDirection = 2; else if (_y >= 460) _exitDirection = 4; if (_exitDirection != 0 && _isBraking) { _isBraking = false; _steps = 11; } } if ((distance < 20 && _exitDirection == 0 && _lastDistance < distance) || (_exitDirection == 0 && _lastDistance + 20 < distance)) _isBraking = true; if (distance < _lastDistance) _lastDistance = distance; if (_currPointIndex == (int)_pathPoints->size() - 1) { _isBraking = true; _yMoveTotalSteps = 0; sendMessage(this, 0x1019, 0); sendMessage(_parentScene, 0x2006, 0); } } } void AsCommonCar::suMoveToPrevPoint() { int16 newX = _x, newY = _y; if (_currPointIndex == 0 && _stepError == 0) { _yMoveTotalSteps = 0; sendMessage(this, 0x1019, 0); sendMessage(_parentScene, 0x2005, 0); return; } if (_isBraking) { if (_steps <= 0) { sendMessage(this, 0x1019, 0); return; } else _steps--; } else if (_steps < 11) _steps++; bool firstTime = true; _ySteps = _steps; int stepsCtr = _steps; while (stepsCtr > 0) { if (_stepError == 0) _currPointIndex--; NPoint pt1; NPoint pt2 = pathPoint(_currPointIndex); if (_currPointIndex + 1 >= (int)_pathPoints->size()) pt1 = pathPoint(0); else pt1 = pathPoint(_currPointIndex + 1); int16 deltaX = ABS(pt1.x - pt2.x); int16 deltaY = ABS(pt1.y - pt2.y); if (deltaX >= deltaY) { _newMoveDirection = 4; if (pt1.x < pt2.x) _newMoveDirection = 2; if (_stepError == 0) _stepError = deltaX; if (stepsCtr > _stepError) { stepsCtr -= _stepError; _stepError = 0; if (_currPointIndex == 0) stepsCtr = 0; newX = pathPoint(_currPointIndex).x; newY = pathPoint(_currPointIndex).y; } else { _stepError -= stepsCtr; if (pt1.x >= pt2.x) newX -= stepsCtr; else newX += stepsCtr; if (pt1.y >= pt2.y) newY = pt2.y + (deltaY * _stepError) / deltaX; else newY = pt2.y - (deltaY * _stepError) / deltaX; stepsCtr = 0; } } else { _newMoveDirection = 1; if (pt1.y < pt2.y) _newMoveDirection = 3; if (firstTime) { if (pt1.y >= pt2.y) { stepsCtr -= 4; if (stepsCtr < 0) stepsCtr = 0; } else { stepsCtr += 7; } _ySteps = stepsCtr; } if (_stepError == 0) _stepError = deltaY; if (stepsCtr > _stepError) { stepsCtr -= _stepError; _stepError = 0; if (_currPointIndex == 0) stepsCtr = 0; newX = pathPoint(_currPointIndex).x; newY = pathPoint(_currPointIndex).y; } else { _stepError -= stepsCtr; if (pt1.x >= pt2.x) newX = pt2.x + (deltaX * _stepError) / deltaY; else newX = pt2.x - (deltaX * _stepError) / deltaY; if (pt1.y >= pt2.y) newY -= stepsCtr; else newY += stepsCtr; stepsCtr = 0; } } firstTime = false; } if (_yMoveTotalSteps != 0) { _x = newX; _y = newY; _yMoveTotalSteps -= _ySteps; if (_yMoveTotalSteps <= 0) { _isBraking = true; _yMoveTotalSteps = 0; } } else { int distance = calcDistance(_destX, _destY, _x, _y); _x = newX; _y = newY; if (newX > 20 && newX < 620 && newY > 20 && newY < 460) { _exitDirection = 0; _inMainArea = true; } else if (_inMainArea) { _destX = pathPoint(0).x; _destY = pathPoint(0).y; _inMainArea = false; if (_x <= 20) _exitDirection = 1; else if (_x >= 620) _exitDirection = 3; else if (_y <= 20) _exitDirection = 2; else if (_y >= 460) _exitDirection = 4; if (_exitDirection != 0 && _isBraking) { _isBraking = false; _steps = 11; } } if ((distance < 20 && _exitDirection == 0 && _lastDistance < distance) || (_exitDirection == 0 && _lastDistance + 20 < distance)) _isBraking = true; if (distance < _lastDistance) _lastDistance = distance; if (_currPointIndex == 0 && _stepError == 0) { _isBraking = true; _yMoveTotalSteps = 0; sendMessage(this, 0x1019, 0); sendMessage(_parentScene, 0x2005, 0); } } } void AsCommonCar::updateSound() { int maxSoundCounter = 0; _soundCounter++; if (_steps != 0 && !_isIdle) { if (_currMoveDirection == 1) maxSoundCounter = 18 - _steps; else if (_currMoveDirection == 3) { maxSoundCounter = 5 - _steps; if (maxSoundCounter < 1) maxSoundCounter = 1; } else maxSoundCounter = 14 - _steps; } else maxSoundCounter = 21; if (_soundCounter >= maxSoundCounter) { sendMessage(_parentScene, 0x200D, 0); _soundCounter = 0; } } AsCommonIdleCarLower::AsCommonIdleCarLower(NeverhoodEngine *vm, int16 x, int16 y) : AnimatedSprite(vm, 0x1209E09F, 1100, x, y) { setDoDeltaX(1); startAnimation(0x1209E09F, 1, -1); _newStickFrameIndex = 1; } AsCommonIdleCarFull::AsCommonIdleCarFull(NeverhoodEngine *vm, int16 x, int16 y) : AnimatedSprite(vm, 0x1209E09F, 100, x, y) { setDoDeltaX(1); _newStickFrameIndex = 0; } AsCommonCarConnector::AsCommonCarConnector(NeverhoodEngine *vm, AsCommonCar *asCar) : AnimatedSprite(vm, 1100), _asCar(asCar) { createSurface1(0x60281C10, 150); startAnimation(0x60281C10, -1, -1); _newStickFrameIndex = STICK_LAST_FRAME; SetUpdateHandler(&AsCommonCarConnector::update); } void AsCommonCarConnector::update() { _x = _asCar->getX(); _y = _asCar->getY(); AnimatedSprite::update(); } void Tracks::findTrackPoint(NPoint pt, int &minMatchTrackIndex, int &minMatchDistance, DataResource &dataResource) { const uint trackCount = size(); minMatchTrackIndex = -1; minMatchDistance = 640; for (uint trackIndex = 0; trackIndex < trackCount; trackIndex++) { NPointArray *pointList = dataResource.getPointArray((*this)[trackIndex]->trackPointsName); for (uint pointIndex = 0; pointIndex < pointList->size(); pointIndex++) { NPoint testPt = (*pointList)[pointIndex]; int distance = calcDistance(testPt.x, testPt.y, pt.x, pt.y); if (distance < minMatchDistance) { minMatchTrackIndex = trackIndex; minMatchDistance = distance; } } } } KmScene1608::KmScene1608(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y) : Klaymen(vm, parentScene, x, y) { // Empty } uint32 KmScene1608::xHandleMessage(int messageNum, const MessageParam ¶m) { uint32 messageResult = 0; switch (messageNum) { case 0x2032: _isSittingInTeleporter = param.asInteger() != 0; messageResult = 1; break; case 0x4001: case 0x4800: startWalkToX(param.asPoint().x, false); break; case 0x4004: if (_isSittingInTeleporter) GotoState(&Klaymen::stSitIdleTeleporter); else GotoState(&Klaymen::stTryStandIdle); break; case NM_KLAYMEN_PICKUP: if (param.asInteger() == 2) GotoState(&Klaymen::stPickUpNeedle); else if (param.asInteger() == 1) GotoState(&Klaymen::stPickUpTube); else GotoState(&Klaymen::stPickUpGeneric); break; case 0x4817: setDoDeltaX(param.asInteger()); gotoNextStateExt(); break; case 0x481B: if (param.asPoint().y != 0) startWalkToXDistance(param.asPoint().y, param.asPoint().x); else startWalkToAttachedSpriteXDistance(param.asPoint().x); break; case 0x481D: if (_isSittingInTeleporter) GotoState(&Klaymen::stTurnToUseInTeleporter); break; case 0x481E: if (_isSittingInTeleporter) GotoState(&Klaymen::stReturnFromUseInTeleporter); break; case 0x481F: if (param.asInteger() == 1) GotoState(&Klaymen::stWonderAboutAfter); else if (param.asInteger() == 0) GotoState(&Klaymen::stWonderAboutHalf); else if (param.asInteger() == 4) GotoState(&Klaymen::stTurnAwayFromUse); else if (param.asInteger() == 3) GotoState(&Klaymen::stTurnToUseHalf); else GotoState(&Klaymen::stWonderAbout); break; case 0x482D: setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0); gotoNextStateExt(); break; case 0x4834: GotoState(&Klaymen::stStepOver); break; case 0x4835: sendMessage(_parentScene, 0x2032, 1); _isSittingInTeleporter = true; GotoState(&Klaymen::stSitInTeleporter); break; case 0x4836: sendMessage(_parentScene, 0x2032, 0); _isSittingInTeleporter = false; GotoState(&Klaymen::stGetUpFromTeleporter); break; case 0x483F: startSpecialWalkRight(param.asInteger()); break; case 0x4840: startSpecialWalkLeft(param.asInteger()); break; } return messageResult; } } // End of namespace Neverhood