/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/modules/module1700.h" #include "neverhood/gamemodule.h" namespace Neverhood { static const uint32 kModule1700SoundList[] = { 0xB288D450, 0x90804450, 0x99801500, 0xB288D455, 0x93825040, 0 }; Module1700::Module1700(NeverhoodEngine *vm, Module *parentModule, int which) : Module(vm, parentModule) { _vm->_soundMan->addMusic(0x04212331, 0x31114225); _vm->_soundMan->addSoundList(0x04212331, kModule1700SoundList); _vm->_soundMan->setSoundListParams(kModule1700SoundList, true, 50, 600, 5, 150); _vm->_soundMan->playTwoSounds(0x04212331, 0x41861371, 0x43A2507F, 0); if (which < 0) createScene(_vm->gameState().sceneNum, -1); else if (which == 0) createScene(0, -1); else if (which == 1) createScene(4, 1); else createScene(4, 3); } Module1700::~Module1700() { _vm->_soundMan->deleteGroup(0x04212331); } void Module1700::createScene(int sceneNum, int which) { debug(1, "Module1700::createScene(%d, %d)", sceneNum, which); _sceneNum = sceneNum; switch (_sceneNum) { case 0: _vm->gameState().sceneNum = 0; _vm->_soundMan->setSoundListParams(kModule1700SoundList, false, 0, 0, 0, 0); createSmackerScene(0x3028A005, true, true, false); break; case 1: _vm->gameState().sceneNum = 1; createNavigationScene(0x004AE8B8, which); break; case 2: _vm->gameState().sceneNum = 2; createNavigationScene(0x004AE8E8, which); break; case 3: _vm->gameState().sceneNum = 3; _vm->_soundMan->setSoundListParams(kModule1700SoundList, false, 0, 0, 0, 0); createSmackerScene(0x01190041, true, true, false); break; case 4: _vm->gameState().sceneNum = 4; _vm->_soundMan->setSoundListParams(kModule1700SoundList, false, 0, 0, 0, 0); _vm->_soundMan->startMusic(0x31114225, 0, 2); _childObject = new Scene1705(_vm, this, which); break; } SetUpdateHandler(&Module1700::updateScene); _childObject->handleUpdate(); } void Module1700::updateScene() { if (!updateChild()) { switch (_sceneNum) { case 0: _vm->_soundMan->setSoundListParams(kModule1700SoundList, true, 0, 0, 0, 0); createScene(1, 0); break; case 1: if (_moduleResult == 0) createScene(2, 0); else if (_moduleResult == 1) createScene(1, 1); break; case 2: if (_moduleResult == 0) createScene(3, -1); else if (_moduleResult == 1) createScene(1, 1); else if (_moduleResult == 2) { if (!isSoundPlaying(0)) { setSoundVolume(0, 60); playSound(0, 0x58B45E58); } createScene(2, 2); } break; case 3: createScene(4, 0); break; case 4: leaveModule(1); break; } } } // Scene1705 static const uint32 kScene1705FileHashes[] = { 0x910EA801, 0x920EA801, 0x940EA801, 0x980EA801, 0x800EA801, 0xB00EA801, 0xD00EA801, 0x100EA801, 0x900EA800, 0xD10EA801, 0x110EA801, 0x910EA800 }; SsScene1705WallSymbol::SsScene1705WallSymbol(NeverhoodEngine *vm, uint32 fileHash, int symbolIndex) : StaticSprite(vm, fileHash, 100) { _x = _spriteResource.getPosition().x + symbolIndex * 30; _y = _spriteResource.getPosition().y + 160; updatePosition(); } SsScene1705Tape::SsScene1705Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 tapeIndex, int surfacePriority, int16 x, int16 y, uint32 fileHash) : StaticSprite(vm, fileHash, surfacePriority, x - 24, y - 4), _parentScene(parentScene), _tapeIndex(tapeIndex) { if (!getSubVar(VA_HAS_TAPE, _tapeIndex) && !getSubVar(VA_IS_TAPE_INSERTED, _tapeIndex)) { SetMessageHandler(&SsScene1705Tape::handleMessage); } else { setVisible(false); SetMessageHandler(NULL); } _collisionBoundsOffset = _drawOffset; _collisionBoundsOffset.x -= 4; _collisionBoundsOffset.y -= 8; _collisionBoundsOffset.width += 8; _collisionBoundsOffset.height += 16; Sprite::updateBounds(); } uint32 SsScene1705Tape::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1011: sendMessage(_parentScene, 0x4826, 0); messageResult = 1; break; case 0x4806: setSubVar(VA_HAS_TAPE, _tapeIndex, 1); setVisible(false); SetMessageHandler(NULL); break; } return messageResult; } Scene1705::Scene1705(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _paletteArea(1) { Sprite *tempSprite; setGlobalVar(V_FELL_DOWN_HOLE, 1); _vm->gameModule()->initCannonSymbolsPuzzle(); SetMessageHandler(&Scene1705::handleMessage); SetUpdateHandler(&Scene1705::update); setHitRects(0x004B69D8); setBackground(0x03118226); setPalette(0x03118226); _palette->addBasePalette(0x91D3A391, 0, 64, 0); _palette->copyBasePalette(0, 256, 0); addEntity(_palette); insertScreenMouse(0x18222039); insertSprite(kScene1705FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_2, 0)], 0); insertSprite(kScene1705FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_2, 1)], 1); insertSprite(kScene1705FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_2, 2)], 2); _sprite = insertStaticSprite(0x31313A22, 1100); _ssTape = insertSprite(this, 15, 1100, 238, 439, 0x02363852); addCollisionSprite(_ssTape); if (which < 0) { // Restoring game insertKlaymen(231, 434); setMessageList(0x004B69E8); sendMessage(this, 0x2000, 0); _klaymen->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480); } else if (which == 1) { // Klaymen teleporting in insertKlaymen(431, 434); sendMessage(_klaymen, 0x2000, 1); setMessageList(0x004B6A08, false); sendMessage(this, 0x2000, 1); _klaymen->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480); } else if (which == 2) { // Klaymen teleporting out insertKlaymen(431, 434); sendMessage(_klaymen, 0x2000, 1); setMessageList(0x004B6AA0, false); sendMessage(this, 0x2000, 1); _klaymen->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480); } else if (which == 3) { // Klaymen returning from teleporter console insertKlaymen(431, 434); sendMessage(_klaymen, 0x2000, 1); setMessageList(0x004B6A18, false); sendMessage(this, 0x2000, 1); _klaymen->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480); } else { // Klaymen falling through the hole insertKlaymen(231, 74); sendMessage(_klaymen, 0x2000, 0); setMessageList(0x004B69F0); sendMessage(this, 0x2000, 0); tempSprite = insertStaticSprite(0x30303822, 1100); _klaymen->setClipRect(0, tempSprite->getDrawRect().y, _sprite->getDrawRect().x2(), 480); } } void Scene1705::update() { Scene::update(); if (_klaymen->getX() < 224 && _paletteArea != 0) { _palette->addBasePalette(0xF2210C15, 0, 64, 0); _palette->startFadeToPalette(12); _paletteArea = 0; } else if (_klaymen->getX() >= 224 && _paletteArea == 0) { _palette->addBasePalette(0x91D3A391, 0, 64, 0); _palette->startFadeToPalette(12); _paletteArea = 1; } } uint32 Scene1705::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x2000: if (param.asInteger()) { setRectList(0x004B6B40); _klaymen->setKlaymenIdleTable3(); } else { setRectList(0x004B6B30); _klaymen->setKlaymenIdleTable1(); } break; case 0x4826: if (sender == _ssTape && _klaymen->getX() <= 318) { sendEntityMessage(_klaymen, 0x1014, sender); setMessageList(0x004B6AC0); } break; } return 0; } } // End of namespace Neverhood