/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/modules/module1700_sprites.h" namespace Neverhood { SsScene1705WallSymbol::SsScene1705WallSymbol(NeverhoodEngine *vm, uint32 fileHash, int symbolIndex) : StaticSprite(vm, fileHash, 100) { _x = _spriteResource.getPosition().x + symbolIndex * 30; _y = _spriteResource.getPosition().y + 160; updatePosition(); } SsScene1705Tape::SsScene1705Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 tapeIndex, int surfacePriority, int16 x, int16 y, uint32 fileHash) : StaticSprite(vm, fileHash, surfacePriority, x - 24, y - 4), _parentScene(parentScene), _tapeIndex(tapeIndex) { if (!getSubVar(VA_HAS_TAPE, _tapeIndex) && !getSubVar(VA_IS_TAPE_INSERTED, _tapeIndex)) { SetMessageHandler(&SsScene1705Tape::handleMessage); } else { setVisible(false); SetMessageHandler(NULL); } _collisionBoundsOffset = _drawOffset; _collisionBoundsOffset.x -= 4; _collisionBoundsOffset.y -= 8; _collisionBoundsOffset.width += 8; _collisionBoundsOffset.height += 16; Sprite::updateBounds(); } uint32 SsScene1705Tape::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1011: sendMessage(_parentScene, 0x4826, 0); messageResult = 1; break; case NM_KLAYMEN_USE_OBJECT: setSubVar(VA_HAS_TAPE, _tapeIndex, 1); setVisible(false); SetMessageHandler(NULL); break; } return messageResult; } KmScene1705::KmScene1705(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y) : Klaymen(vm, parentScene, x, y) { // Empty } uint32 KmScene1705::xHandleMessage(int messageNum, const MessageParam ¶m) { uint32 messageResult = 0; switch (messageNum) { case NM_ANIMATION_UPDATE: _isSittingInTeleporter = param.asInteger() != 0; messageResult = 1; break; case 0x4001: case 0x4800: startWalkToX(param.asPoint().x, false); break; case NM_KLAYMEN_STAND_IDLE: if (_isSittingInTeleporter) GotoState(&Klaymen::stSitIdleTeleporter); else GotoState(&Klaymen::stTryStandIdle); break; case 0x4803: GotoState(&Klaymen::stFallSkipJump); break; case NM_KLAYMEN_PICKUP: if (param.asInteger() == 2) GotoState(&Klaymen::stPickUpNeedle); else if (param.asInteger() == 1) GotoState(&Klaymen::stPickUpTube); else GotoState(&Klaymen::stPickUpGeneric); break; case 0x4817: setDoDeltaX(param.asInteger()); gotoNextStateExt(); break; case 0x481B: if (param.asPoint().y != 0) startWalkToXDistance(param.asPoint().y, param.asPoint().x); else startWalkToAttachedSpriteXDistance(param.asPoint().x); break; case NM_KLAYMEN_TURN_TO_USE: if (_isSittingInTeleporter) { GotoState(&Klaymen::stTurnToUseInTeleporter); } break; case NM_KLAYMEN_RETURN_FROM_USE: if (_isSittingInTeleporter) GotoState(&Klaymen::stReturnFromUseInTeleporter); break; case 0x481F: if (param.asInteger() == 1) GotoState(&Klaymen::stWonderAboutAfter); else if (param.asInteger() == 0) GotoState(&Klaymen::stWonderAboutHalf); else if (param.asInteger() == 4) GotoState(&Klaymen::stTurnAwayFromUse); else if (param.asInteger() == 3) GotoState(&Klaymen::stTurnToUseHalf); else GotoState(&Klaymen::stWonderAbout); break; case 0x4834: GotoState(&Klaymen::stStepOver); break; case 0x4835: sendMessage(_parentScene, 0x2000, 1); _isSittingInTeleporter = true; GotoState(&Klaymen::stSitInTeleporter); break; case 0x4836: sendMessage(_parentScene, 0x2000, 0); _isSittingInTeleporter = false; GotoState(&Klaymen::stGetUpFromTeleporter); break; case 0x483D: teleporterAppear(0x5E0A4905); break; case 0x483E: teleporterDisappear(0xD86E4477); break; } return messageResult; } } // End of namespace Neverhood