/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULES_MODULE1900_H #define NEVERHOOD_MODULES_MODULE1900_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { class Module1900 : public Module { public: Module1900(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1900(); protected: int _sceneNum; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void createScene(int sceneNum, int which); void updateScene(); }; class Scene1901 : public Scene { public: Scene1901(NeverhoodEngine *vm, Module *parentModule, int which); }; class AsScene1907Symbol; class SsScene1907UpDownButton; class AsScene1907WaterHint; class Scene1907 : public Scene { public: Scene1907(NeverhoodEngine *vm, Module *parentModule); void plugInFailed(); void setPositionFree(int index, bool value) { _positionFree[index] = value; } int getNextPosition() { return _pluggedInCount++; } protected: AsScene1907Symbol *_asSymbols[9]; SsScene1907UpDownButton *_ssUpDownButton; AsScene1907WaterHint *_asWaterHint; int _currMovingSymbolIndex; int _pluggedInCount; int _moveDownCountdown; int _moveUpCountdown; int _countdown3; bool _hasPlugInFailed; bool _positionFree[9]; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); int getRandomPositionIndex(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE1900_H */