/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/modules/module2000_sprites.h" namespace Neverhood { KmScene2001::KmScene2001(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y) : Klaymen(vm, parentScene, x, y) { // Empty } uint32 KmScene2001::xHandleMessage(int messageNum, const MessageParam ¶m) { uint32 messageResult = 0; switch (messageNum) { case NM_ANIMATION_UPDATE: _isSittingInTeleporter = param.asInteger() != 0; messageResult = 1; break; case 0x4001: case 0x4800: startWalkToX(param.asPoint().x, false); break; case NM_KLAYMEN_STAND_IDLE: if (_isSittingInTeleporter) GotoState(&Klaymen::stSitIdleTeleporter); else GotoState(&Klaymen::stTryStandIdle); break; case 0x4804: if (param.asInteger() != 0) { _destX = param.asInteger(); GotoState(&Klaymen::stWalkingFirst); } else GotoState(&Klaymen::stPeekWall); break; case 0x4817: setDoDeltaX(param.asInteger()); gotoNextStateExt(); break; case NM_KLAYMEN_TURN_TO_USE: if (_isSittingInTeleporter) GotoState(&Klaymen::stTurnToUseInTeleporter); break; case NM_KLAYMEN_RETURN_FROM_USE: if (_isSittingInTeleporter) GotoState(&Klaymen::stReturnFromUseInTeleporter); break; case 0x4834: GotoState(&Klaymen::stStepOver); break; case 0x4835: sendMessage(_parentScene, 0x2000, 1); _isSittingInTeleporter = true; GotoState(&Klaymen::stSitInTeleporter); break; case 0x4836: sendMessage(_parentScene, 0x2000, 0); _isSittingInTeleporter = false; GotoState(&Klaymen::stGetUpFromTeleporter); break; case 0x483D: teleporterAppear(0xBE68CC54); break; case 0x483E: teleporterDisappear(0x18AB4ED4); break; } return messageResult; } } // End of namespace Neverhood