/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/modules/module1200_sprites.h" #include "neverhood/modules/module2100.h" #include "neverhood/modules/module2100_sprites.h" namespace Neverhood { Module2100::Module2100(NeverhoodEngine *vm, Module *parentModule, int which) : Module(vm, parentModule) { _vm->_soundMan->addMusic(0x10A10C14, 0x11482B95); if (which < 0) createScene(_vm->gameState().sceneNum, -1); else if (which == 1) createScene(0, 0); else if (which == 2) createScene(0, 3); else createScene(0, 1); } Module2100::~Module2100() { _vm->_soundMan->deleteMusicGroup(0x10A10C14); } void Module2100::createScene(int sceneNum, int which) { debug(1, "Module2100::createScene(%d, %d)", sceneNum, which); _sceneNum = sceneNum; switch (_sceneNum) { case 0: _vm->gameState().sceneNum = 0; _vm->_soundMan->startMusic(0x11482B95, 0, 1); _childObject = new Scene2101(_vm, this, which); break; } SetUpdateHandler(&Module2100::updateScene); _childObject->handleUpdate(); } void Module2100::updateScene() { if (!updateChild()) { switch (_sceneNum) { case 0: if (_moduleResult == 1) { setGlobalVar(V_DOOR_PASSED, 1); leaveModule(0); } else leaveModule(1); break; } } } Scene2101::Scene2101(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule) { Sprite *tempSprite; SetMessageHandler(&Scene2101::handleMessage); SetUpdateHandler(&Scene2101::update); setBackground(0x44242305); setPalette(0x44242305); insertScreenMouse(0x4230144A); insertStaticSprite(0x00502330, 1100); tempSprite = insertStaticSprite(0x78492010, 1100); _ssFloorButton = insertSprite(this, 0x72427010, 0x32423010, 200, 0); _asTape1 = insertSprite(this, 18, 1100, 412, 443, 0x9148A011); addCollisionSprite(_asTape1); _asTape2 = insertSprite(this, 11, 1100, 441, 443, 0x9048A093); addCollisionSprite(_asTape2); if (which < 0) { insertKlaymen(380, 438); setMessageList(0x004B8E48); sendMessage(this, 0x2000, 0); _asDoor = insertSprite(false); _doorStatus = 1; _countdown1 = 0; } else if (which == 1) { // Klaymen entering from the right insertKlaymen(640, 438); setMessageList(0x004B8E50); sendMessage(this, 0x2000, 0); _asDoor = insertSprite(true); _doorStatus = 2; _countdown1 = 48; } else if (which == 2) { // Klaymen teleporting out insertKlaymen(115, 438); sendMessage(_klaymen, 0x2000, 1); setMessageList(0x004B8F58); sendMessage(this, 0x2000, 1); _asDoor = insertSprite(false); _doorStatus = 1; _countdown1 = 0; } else if (which == 3) { // Klaymen returning from the teleporter console insertKlaymen(115, 438); sendMessage(_klaymen, 0x2000, 1); setMessageList(0x004B8EB0); sendMessage(this, 0x2000, 1); _asDoor = insertSprite(false); _doorStatus = 1; _countdown1 = 0; } else { // Klaymen teleporting in insertKlaymen(115, 438); sendMessage(_klaymen, 0x2000, 1); setMessageList(0x004B8EA0); sendMessage(this, 0x2000, 1); _asDoor = insertSprite(false); _doorStatus = 1; _countdown1 = 0; } _asHitByDoorEffect = insertSprite(_klaymen); _klaymen->setClipRect(0, 0, tempSprite->getDrawRect().x2(), 480); } void Scene2101::update() { if (_countdown1 != 0) { if (_doorStatus == 2) { if (--_countdown1 == 0) { sendMessage(_asDoor, NM_KLAYMEN_CLOSE_DOOR, 0); _doorStatus = 1; } } else { if (_klaymen->getX() > 575) _canAcceptInput = false; if (--_countdown1 == 0) { if (_klaymen->getX() < 480) { sendMessage(_asDoor, NM_KLAYMEN_CLOSE_DOOR, 0); _doorStatus = 1; } else if (_klaymen->getX() >= 480 && _klaymen->getX() <= 575) { _klaymen->setDoDeltaX(0); setMessageList2(0x004B8F48); sendMessage(_asDoor, NM_KLAYMEN_CLOSE_DOOR, 0); sendMessage(_asHitByDoorEffect, 0x2001, 0); _doorStatus = 1; } } } } else if (_doorStatus == 1 && _messageValue >= 0 && _klaymen->getX() > 470 && !isMessageList2(0x004B8F48)) setMessageList2(0x004B8F50); Scene::update(); } uint32 Scene2101::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x02144CB1) sendEntityMessage(_klaymen, 0x1014, _ssFloorButton); else if (param.asInteger() == 0x21E64A00) { if (_doorStatus == 0) setMessageList(0x004B8E80); else setMessageList(0x004B8EC8); } else if (param.asInteger() == 0x41442820) cancelMessageList(); break; case NM_ANIMATION_UPDATE: if (param.asInteger() != 0) { setRectList(0x004B9008); _klaymen->setKlaymenIdleTable3(); } else { setRectList(0x004B8FF8); _klaymen->setKlaymenIdleTable1(); } break; case 0x480B: if (sender == _ssFloorButton && _doorStatus == 1) { sendMessage(_asDoor, NM_KLAYMEN_OPEN_DOOR, 0); _doorStatus = 0; _countdown1 = 90; } break; case 0x4826: if (sender == _asTape1 || sender == _asTape2) { if (_klaymen->getX() >= 228 && _klaymen->getX() <= 500) { sendEntityMessage(_klaymen, 0x1014, sender); setMessageList(0x004B8F78); } else if (_klaymen->getX() < 228) setMessageList2(0x004B8F00); } break; } return 0; } } // End of namespace Neverhood