/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/modules/module2100_sprites.h" #include "neverhood/gamemodule.h" #include "neverhood/modules/module1200.h" namespace Neverhood { AsScene2101Door::AsScene2101Door(NeverhoodEngine *vm, bool isOpen) : AnimatedSprite(vm, 1100) { createSurface(100, 328, 347); _x = 320; _y = 240; SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsScene2101Door::handleMessage); if (isOpen) { startAnimation(0x0C202B9C, -1, -1); _newStickFrameIndex = STICK_LAST_FRAME; } else setVisible(false); } uint32 AsScene2101Door::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x3002: gotoNextState(); break; case 0x4808: stOpenDoor(); break; case 0x4809: stCloseDoor(); break; } return messageResult; } void AsScene2101Door::stOpenDoor() { startAnimation(0x0C202B9C, 0, -1); _newStickFrameIndex = STICK_LAST_FRAME; setVisible(true); playSound(0, calcHash("fxDoorOpen32")); } void AsScene2101Door::stCloseDoor() { startAnimation(0xC222A8D4, 0, -1); _newStickFrameIndex = STICK_LAST_FRAME; setVisible(true); playSound(0, calcHash("fxDoorClose32")); NextState(&AsScene2101Door::stCloseDoorDone); } void AsScene2101Door::stCloseDoorDone() { stopAnimation(); setVisible(false); } AsScene2101HitByDoorEffect::AsScene2101HitByDoorEffect(NeverhoodEngine *vm, Sprite *klaymen) : AnimatedSprite(vm, 1400), _klaymen(klaymen) { SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsScene2101HitByDoorEffect::handleMessage); createSurface(1200, 88, 165); setVisible(false); } uint32 AsScene2101HitByDoorEffect::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x2001: _x = _klaymen->getX(); _y = _klaymen->getY() - 132; startAnimation(0x0422255A, 0, -1); setVisible(true); break; case 0x3002: stopAnimation(); setVisible(false); break; } return messageResult; } SsCommonFloorButton::SsCommonFloorButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash) : StaticSprite(vm, 1100), _parentScene(parentScene), _countdown(0), _fileHash1(fileHash1), _fileHash2(fileHash2), _soundFileHash(soundFileHash) { SetUpdateHandler(&SsCommonFloorButton::update); SetMessageHandler(&SsCommonFloorButton::handleMessage); if (_soundFileHash == 0) _soundFileHash = 0x44141000; createSurface(1010, 61, 30); if (_fileHash1) loadSprite(_fileHash1, kSLFDefDrawOffset | kSLFDefPosition); else setVisible(false); } void SsCommonFloorButton::update() { if (_countdown != 0 && (--_countdown == 0)) { sendMessage(_parentScene, 0x1022, 1010); if (_fileHash1) loadSprite(_fileHash1, kSLFDefDrawOffset | kSLFDefPosition); else setVisible(false); } } uint32 SsCommonFloorButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x480B: sendMessage(_parentScene, 0x480B, 0); setVisible(true); sendMessage(_parentScene, 0x1022, 990); loadSprite(_fileHash2, kSLFDefDrawOffset | kSLFDefPosition); _countdown = 16; playSound(0, _soundFileHash); break; } return messageResult; } } // End of namespace Neverhood