/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "neverhood/diskplayerscene.h" #include "neverhood/gamemodule.h" #include "neverhood/modules/module1000_sprites.h" #include "neverhood/modules/module1200_sprites.h" #include "neverhood/modules/module2200.h" #include "neverhood/modules/module2200_sprites.h" namespace Neverhood { Module2200::Module2200(NeverhoodEngine *vm, Module *parentModule, int which) : Module(vm, parentModule) { _vm->_soundMan->addMusic(0x11391412, 0x601C908C); if (which < 0) createScene(_vm->gameState().sceneNum, -1); else createScene(0, 0); } Module2200::~Module2200() { _vm->_soundMan->deleteGroup(0x11391412); } void Module2200::createScene(int sceneNum, int which) { if (sceneNum == 46 && ConfMan.getBool("skiphallofrecordsscenes")) { // Skip the whole Hall of Records storyboard scenes, // and teleport to the last scene sceneNum = 41; } if (sceneNum == 40 && ConfMan.getBool("skiphallofrecordsscenes")) { // Skip the whole Hall of Records storyboard scenes, // and teleport back to the first scene sceneNum = 5; } debug(1, "Module2200::createScene(%d, %d)", sceneNum, which); _sceneNum = sceneNum; switch (_sceneNum) { case 0: _vm->gameState().sceneNum = 0; _vm->_soundMan->startMusic(0x601C908C, 0, 2); _childObject = new Scene2201(_vm, this, which); break; case 1: _vm->gameState().sceneNum = 1; _vm->_soundMan->startMusic(0x601C908C, 0, 2); _childObject = new Scene2202(_vm, this, which); break; case 2: _vm->gameState().sceneNum = 2; _vm->_soundMan->startMusic(0x601C908C, 0, 2); _childObject = new Scene2203(_vm, this, which); break; case 3: _vm->gameState().sceneNum = 3; _vm->_soundMan->stopMusic(0x601C908C, 0, 2); _childObject = new DiskplayerScene(_vm, this, 3); break; case 4: _vm->gameState().sceneNum = 4; _vm->_soundMan->stopMusic(0x601C908C, 0, 2); _childObject = new Scene2205(_vm, this, which); break; case 5: _vm->gameState().sceneNum = 5; _vm->_soundMan->stopMusic(0x601C908C, 0, 2); _childObject = new Scene2206(_vm, this, which); break; case 6: _vm->gameState().sceneNum = 6; _childObject = new Scene2207(_vm, this); break; case 7: if (which >= 0) _vm->gameState().which = _vm->gameState().sceneNum; _vm->gameState().sceneNum = 7; _childObject = new Scene2208(_vm, this, which); break; case 8: _vm->gameState().sceneNum = 8; _childObject = new Scene2208(_vm, this, which); break; case 9: _vm->gameState().sceneNum = 9; createHallOfRecordsScene(which, 0x004B7180); break; case 10: _vm->gameState().sceneNum = 10; createHallOfRecordsScene(which, 0x004B7198); break; case 11: _vm->gameState().sceneNum = 11; createHallOfRecordsScene(which, 0x004B71B0); break; case 12: _vm->gameState().sceneNum = 12; createHallOfRecordsScene(which, 0x004B71C8); break; case 13: _vm->gameState().sceneNum = 13; createHallOfRecordsScene(which, 0x004B71E0); break; case 14: _vm->gameState().sceneNum = 14; createHallOfRecordsScene(which, 0x004B71F8); break; case 15: _vm->gameState().sceneNum = 15; createHallOfRecordsScene(which, 0x004B7210); break; case 16: _vm->gameState().sceneNum = 16; createHallOfRecordsScene(which, 0x004B7228); break; case 17: _vm->gameState().sceneNum = 17; createHallOfRecordsScene(which, 0x004B7240); break; case 18: _vm->gameState().sceneNum = 18; createHallOfRecordsScene(which, 0x004B7258); break; case 19: _vm->gameState().sceneNum = 19; createHallOfRecordsScene(which, 0x004B7270); break; case 20: _vm->gameState().sceneNum = 20; createHallOfRecordsScene(which, 0x004B7288); break; case 21: _vm->gameState().sceneNum = 21; createHallOfRecordsScene(which, 0x004B72A0); break; case 22: _vm->gameState().sceneNum = 22; createHallOfRecordsScene(which, 0x004B72B8); break; case 23: _vm->gameState().sceneNum = 23; createHallOfRecordsScene(which, 0x004B72D0); break; case 24: _vm->gameState().sceneNum = 24; createHallOfRecordsScene(which, 0x004B72E8); break; case 25: _vm->gameState().sceneNum = 25; createHallOfRecordsScene(which, 0x004B7300); break; case 26: _vm->gameState().sceneNum = 26; createHallOfRecordsScene(which, 0x004B7318); break; case 27: _vm->gameState().sceneNum = 27; createHallOfRecordsScene(which, 0x004B7330); break; case 28: _vm->gameState().sceneNum = 28; createHallOfRecordsScene(which, 0x004B7348); break; case 29: _vm->gameState().sceneNum = 29; createHallOfRecordsScene(which, 0x004B7360); break; case 30: _vm->gameState().sceneNum = 30; createHallOfRecordsScene(which, 0x004B7378); break; case 31: _vm->gameState().sceneNum = 31; createHallOfRecordsScene(which, 0x004B7390); break; case 32: _vm->gameState().sceneNum = 32; createHallOfRecordsScene(which, 0x004B73A8); break; case 33: _vm->gameState().sceneNum = 33; createHallOfRecordsScene(which, 0x004B73C0); break; case 34: _vm->gameState().sceneNum = 34; createHallOfRecordsScene(which, 0x004B73D8); break; case 35: _vm->gameState().sceneNum = 35; createHallOfRecordsScene(which, 0x004B73F0); break; case 36: _vm->gameState().sceneNum = 36; createHallOfRecordsScene(which, 0x004B7408); break; case 37: _vm->gameState().sceneNum = 37; createHallOfRecordsScene(which, 0x004B7420); break; case 38: _vm->gameState().sceneNum = 38; createHallOfRecordsScene(which, 0x004B7438); break; case 39: _vm->gameState().sceneNum = 39; createHallOfRecordsScene(which, 0x004B7450); break; case 40: _vm->gameState().sceneNum = 40; createHallOfRecordsScene(which, 0x004B7468); break; case 41: _vm->gameState().sceneNum = 41; _childObject = new Scene2242(_vm, this, which); break; case 42: _vm->gameState().sceneNum = 42; createHallOfRecordsScene(which, 0x004B7480); break; case 43: _vm->gameState().sceneNum = 43; createHallOfRecordsScene(which, 0x004B7498); break; case 44: _vm->gameState().sceneNum = 44; createHallOfRecordsScene(which, 0x004B74B0); break; case 45: _vm->gameState().sceneNum = 45; createHallOfRecordsScene(which, 0x004B74C8); break; case 46: _vm->gameState().sceneNum = 46; _childObject = new Scene2247(_vm, this, which); break; case 47: _vm->gameState().sceneNum = 47; if (!getGlobalVar(V_WORLDS_JOINED)) { if (getGlobalVar(V_LIGHTS_ON)) createStaticScene(0x83110287, 0x10283839); else createStaticScene(0x83412B9D, 0x12B9983C); } else { if (getGlobalVar(V_LIGHTS_ON)) createStaticScene(0x48632087, 0x3208348E); else createStaticScene(0x08C74886, 0x74882084); } break; } SetUpdateHandler(&Module2200::updateScene); _childObject->handleUpdate(); } #define HallOfRecordsSceneLink(nextSceneNum, prevSceneNum) \ if (_moduleResult == 1) createScene(nextSceneNum, 0); else if (_moduleResult == 2) createScene(7, 0); else createScene(prevSceneNum, 1) void Module2200::updateScene() { if (!updateChild()) { switch (_sceneNum) { case 0: if (_moduleResult == 1) createScene(2, 0); else if (_moduleResult == 2) createScene(1, 0); else leaveModule(0); break; case 1: createScene(0, 2); break; case 2: if (_moduleResult == 1) createScene(4, 0); else if (_moduleResult == 2) createScene(3, 0); else createScene(0, 1); break; case 3: createScene(2, 2); break; case 4: if (_moduleResult == 1) createScene(5, 0); else if (_moduleResult == 2) createScene(4, 2); else createScene(2, 1); break; case 5: if (_moduleResult == 1) createScene(46, 0); else if (_moduleResult == 2) createScene(6, 0); else if (_moduleResult == 3) createScene(8, 0); else createScene(4, 1); break; case 6: createScene(5, 2); break; case 7: createScene(_vm->gameState().which, 2); break; case 8: createScene(5, 3); break; case 9: HallOfRecordsSceneLink(10, 46); break; case 10: HallOfRecordsSceneLink(11, 9); break; case 11: HallOfRecordsSceneLink(12, 10); break; case 12: HallOfRecordsSceneLink(13, 11); break; case 13: HallOfRecordsSceneLink(14, 12); break; case 14: HallOfRecordsSceneLink(15, 13); break; case 15: HallOfRecordsSceneLink(16, 14); break; case 16: HallOfRecordsSceneLink(17, 15); break; case 17: HallOfRecordsSceneLink(18, 16); break; case 18: HallOfRecordsSceneLink(19, 17); break; case 19: HallOfRecordsSceneLink(20, 18); break; case 20: HallOfRecordsSceneLink(21, 19); break; case 21: HallOfRecordsSceneLink(22, 20); break; case 22: HallOfRecordsSceneLink(23, 21); break; case 23: HallOfRecordsSceneLink(24, 22); break; case 24: HallOfRecordsSceneLink(25, 23); break; case 25: HallOfRecordsSceneLink(26, 24); break; case 26: HallOfRecordsSceneLink(27, 25); break; case 27: HallOfRecordsSceneLink(28, 26); break; case 28: HallOfRecordsSceneLink(29, 27); break; case 29: HallOfRecordsSceneLink(30, 28); break; case 30: HallOfRecordsSceneLink(31, 29); break; case 31: HallOfRecordsSceneLink(32, 30); break; case 32: HallOfRecordsSceneLink(33, 31); break; case 33: HallOfRecordsSceneLink(34, 32); break; case 34: HallOfRecordsSceneLink(42, 33); break; case 35: HallOfRecordsSceneLink(36, 45); break; case 36: HallOfRecordsSceneLink(37, 35); break; case 37: HallOfRecordsSceneLink(38, 36); break; case 38: HallOfRecordsSceneLink(39, 37); break; case 39: HallOfRecordsSceneLink(40, 38); break; case 40: HallOfRecordsSceneLink(41, 39); break; case 41: HallOfRecordsSceneLink(47, 40); break; case 42: HallOfRecordsSceneLink(43, 34); break; case 43: HallOfRecordsSceneLink(44, 42); break; case 44: HallOfRecordsSceneLink(45, 43); break; case 45: HallOfRecordsSceneLink(35, 44); break; case 46: HallOfRecordsSceneLink(9, 5); break; case 47: createScene(41, 1); break; } } } #undef HallOfRecordsSceneLink void Module2200::createHallOfRecordsScene(int which, uint32 hallOfRecordsInfoId) { _childObject = new HallOfRecordsScene(_vm, this, which, hallOfRecordsInfoId); } Scene2201::Scene2201(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _isSoundPlaying(false) { Sprite *tempSprite; _vm->gameModule()->initCubeSymbolsPuzzle(); SetMessageHandler(&Scene2201::handleMessage); SetUpdateHandler(&Scene2201::update); loadDataResource(0x04104242); loadHitRectList(); setBackground(0x40008208); setPalette(0x40008208); insertScreenMouse(0x0820C408); _asTape = insertSprite(this, 7, 1100, 459, 432, 0x9148A011); addCollisionSprite(_asTape); _ssDoorButton = insertSprite(this, 0xE4A43E29, 0xE4A43E29, 100, 0); for (uint32 cubeIndex = 0; cubeIndex < 9; cubeIndex++) if ((int16)getSubVar(VA_CUBE_POSITIONS, cubeIndex) >= 0) insertSprite(cubeIndex, (int16)getSubVar(VA_CUBE_POSITIONS, cubeIndex)); _clipRects[0].y1 = 0; _clipRects[0].x2 = 640; _clipRects[1].x2 = 640; _clipRects[1].y2 = 480; if (!getGlobalVar(V_TILE_PUZZLE_SOLVED)) insertStaticSprite(0x00026027, 900); tempSprite = insertStaticSprite(0x030326A0, 1100); _clipRects[0].x1 = tempSprite->getDrawRect().x; insertStaticSprite(0x811DA061, 1100); tempSprite = insertStaticSprite(0x11180022, 1100); _clipRects[1].x1 = tempSprite->getDrawRect().x; tempSprite = insertStaticSprite(0x0D411130, 1100); _clipRects[0].y2 = tempSprite->getDrawRect().y2(); _clipRects[1].y1 = tempSprite->getDrawRect().y2(); _ssDoorLight = insertStaticSprite(0xA4062212, 900); if (which < 0) { // Restoring game insertKlaymen(300, 427, _clipRects, 2); setMessageList(0x004B8118); _asDoor = insertSprite(_klaymen, _ssDoorLight, false); } else if (which == 1) { // Klaymen entering from the back insertKlaymen(412, 393, _clipRects, 2); setMessageList(0x004B8130); _asDoor = insertSprite(_klaymen, _ssDoorLight, false); } else if (which == 2) { // Klaymen returning from the puzzle if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) { insertKlaymen(379, 427, _clipRects, 2); _klaymen->setDoDeltaX(1); } else insertKlaymen(261, 427, _clipRects, 2); setMessageList(0x004B8178); _asDoor = insertSprite(_klaymen, _ssDoorLight, false); } else { // Klaymen entering from the left NPoint pt = _dataResource.getPoint(0x0304D8DC); insertKlaymen(pt.x, pt.y, _clipRects, 2); setMessageList(0x004B8120); _asDoor = insertSprite(_klaymen, _ssDoorLight, true); } insertSprite(); _vm->_soundMan->addSound(0x04106220, 0x81212040); } Scene2201::~Scene2201() { setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0); _vm->_soundMan->deleteSoundGroup(0x04106220); } void Scene2201::update() { Scene::update(); if (!_isSoundPlaying) { _vm->_soundMan->playSoundLooping(0x81212040); _isSoundPlaying = true; } } uint32 Scene2201::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x402064D8) sendEntityMessage(_klaymen, 0x1014, _ssDoorButton); else if (param.asInteger() == 0x35803198) { if (sendMessage(_asDoor, 0x2000, 0)) setMessageList(0x004B81A0); else setMessageList(0x004B81B8); } else if (param.asInteger() == 0x51445010) { if (getGlobalVar(V_TILE_PUZZLE_SOLVED)) setMessageList(0x004B8108); else setMessageList(0x004B8150); } else if (param.asInteger() == 0x1D203082) setMessageList(0x004B8180); else if (param.asInteger() == 0x00049091) { if (getGlobalVar(V_TILE_PUZZLE_SOLVED)) setMessageList(0x004B8138); else setMessageList(0x004B8108); } break; case 0x480B: if (sender == _ssDoorButton) sendMessage(_asDoor, NM_KLAYMEN_OPEN_DOOR, 0); break; case 0x4826: if (sender == _asTape) { sendEntityMessage(_klaymen, 0x1014, _asTape); setMessageList(0x004B81C8); } break; } return 0; } Scene2202::Scene2202(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _isSolved(false), _leaveScene(false), _isCubeMoving(false), _ssMovingCube(NULL), _ssDoneMovingCube(NULL) { _vm->gameModule()->initCubeSymbolsPuzzle(); SetMessageHandler(&Scene2202::handleMessage); SetUpdateHandler(&Scene2202::update); setBackground(0x08100A0C); setPalette(0x08100A0C); addEntity(_palette); insertPuzzleMouse(0x00A08089, 20, 620); for (uint32 cubePosition = 0; cubePosition < 9; cubePosition++) { int16 cubeSymbol = (int16)getSubVar(VA_CUBE_POSITIONS, cubePosition); if (cubeSymbol >= 0) { Sprite *puzzleCubeSprite = insertSprite(this, cubePosition, cubeSymbol); addCollisionSprite(puzzleCubeSprite); } } insertStaticSprite(0x55C043B8, 200); insertStaticSprite(0x85500158, 400); insertStaticSprite(0x25547028, 600); loadSound(0, 0x68E25540); loadSound(1, 0x40400457); _vm->_soundMan->addSound(0x60400854, 0x8101A241); _vm->_soundMan->playSoundLooping(0x8101A241); } Scene2202::~Scene2202() { _vm->_soundMan->deleteSoundGroup(0x60400854); } void Scene2202::update() { Scene::update(); if (_leaveScene && !isSoundPlaying(1)) leaveScene(0); if (_isSolved && !isSoundPlaying(0)) { playSound(1); _isSolved = false; _leaveScene = true; } if (_ssMovingCube && !_isCubeMoving) { int16 freeCubePosition = getFreeCubePosition(_movingCubePosition); if (freeCubePosition != -1) { setSurfacePriority(_ssMovingCube->getSurface(), 700); sendMessage(_ssMovingCube, 0x2001, freeCubePosition); _ssMovingCube = NULL; _isCubeMoving = true; } } if (_ssDoneMovingCube) { setSurfacePriority(_ssDoneMovingCube->getSurface(), _surfacePriority); _ssDoneMovingCube = NULL; if (testIsSolved()) { playSound(0); setGlobalVar(V_TILE_PUZZLE_SOLVED, 1); _isSolved = true; } } } uint32 Scene2202::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_MOUSE_CLICK: if (param.asPoint().x <= 20 || param.asPoint().x >= 620) leaveScene(0); break; case NM_ANIMATION_UPDATE: _movingCubePosition = (int16)param.asInteger(); _ssMovingCube = (Sprite*)sender; break; case NM_POSITION_CHANGE: _isCubeMoving = false; _ssDoneMovingCube = (Sprite*)sender; if (param.asInteger() <= 2) _surfacePriority = 100; else if (param.asInteger() >= 3 && param.asInteger() <= 5) _surfacePriority = 300; else _surfacePriority = 500; break; } return 0; } int16 Scene2202::getFreeCubePosition(int16 cubePosition) { if (cubePosition >= 3 && (int16)getSubVar(VA_CUBE_POSITIONS, cubePosition - 3) == -1) return cubePosition - 3; else if (cubePosition <= 5 && (int16)getSubVar(VA_CUBE_POSITIONS, cubePosition + 3) == -1) return cubePosition + 3; else if (cubePosition != 0 && cubePosition != 3 && cubePosition != 6 && (int16)getSubVar(VA_CUBE_POSITIONS, cubePosition - 1) == -1) return cubePosition - 1; else if (cubePosition != 2 && cubePosition != 5 && cubePosition != 8 && (int16)getSubVar(VA_CUBE_POSITIONS, cubePosition + 1) == -1) return cubePosition + 1; else return -1; } bool Scene2202::testIsSolved() { return getSubVar(VA_CUBE_POSITIONS, 0) == 0 && getSubVar(VA_CUBE_POSITIONS, 2) == 2 && getSubVar(VA_CUBE_POSITIONS, 3) == 3 && getSubVar(VA_CUBE_POSITIONS, 4) == 4 && getSubVar(VA_CUBE_POSITIONS, 5) == 5 && getSubVar(VA_CUBE_POSITIONS, 6) == 6 && getSubVar(VA_CUBE_POSITIONS, 8) == 7; } Scene2203::Scene2203(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule) { if (getGlobalVar(V_HAS_FINAL_KEY) && getGlobalVar(V_KEY3_LOCATION) == 0) setGlobalVar(V_KEY3_LOCATION, 1); SetMessageHandler(&Scene2203::handleMessage); setBackground(0x82C80334); setPalette(0x82C80334); insertScreenMouse(0x80330824); setHitRects(0x004B8320); setRectList(0x004B8420); if (getGlobalVar(V_KEY3_LOCATION) == 1) { _asKey = insertSprite(this, 2, 1100, 282, 432); addCollisionSprite(_asKey); } _asTape = insertSprite(this, 1, 1100, 435, 432, 0x9148A011); addCollisionSprite(_asTape); _asLeftDoor = insertSprite(this, 0); _asRightDoor = insertSprite(this, 1); _ssSmallLeftDoor = insertStaticSprite(0x542CC072, 1100); _ssSmallRightDoor = insertStaticSprite(0x0A2C0432, 1100); _leftDoorClipRect.set(_ssSmallLeftDoor->getDrawRect().x, 0, 640, 480); _rightDoorClipRect.set(0, 0, _ssSmallRightDoor->getDrawRect().x2(), 480); sendEntityMessage(_asLeftDoor, 0x2000, _asRightDoor); sendEntityMessage(_asRightDoor, 0x2000, _asLeftDoor); addCollisionSprite(_asLeftDoor); addCollisionSprite(_asRightDoor); if (which < 0) { // Restoring game insertKlaymen(200, 427); setMessageList(0x004B8340); } else if (which == 1) { // Klaymen entering from the right insertKlaymen(640, 427); setMessageList(0x004B8350); } else if (which == 2) { // Klaymen returning from the displayer if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) { insertKlaymen(362, 427); _klaymen->setDoDeltaX(1); } else insertKlaymen(202, 427); setMessageList(0x004B8358); } else { // Klaymen entering from the left insertKlaymen(0, 427); setMessageList(0x004B8348); } if (getGlobalVar(V_LARGE_DOOR_NUMBER)) { _ssSmallLeftDoor->setVisible(false); _klaymen->setClipRect(_rightDoorClipRect); } else { _ssSmallRightDoor->setVisible(false); _klaymen->setClipRect(_leftDoorClipRect); } } Scene2203::~Scene2203() { setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0); } uint32 Scene2203::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x2001: sendEntityMessage(_klaymen, 0x1014, sender); if (sender == _asLeftDoor) setMessageList2(0x004B83B0); else setMessageList2(0x004B83C8); break; case NM_POSITION_CHANGE: if (sender == _asLeftDoor) setMessageList2(0x004B8370); else setMessageList2(0x004B8360); break; case 0x2003: if (sender == _asLeftDoor) _ssSmallLeftDoor->setVisible(false); else _ssSmallRightDoor->setVisible(false); break; case NM_KLAYMEN_OPEN_DOOR: if (sender == _asLeftDoor) { _ssSmallLeftDoor->setVisible(true); _klaymen->setClipRect(_leftDoorClipRect); } else { _ssSmallRightDoor->setVisible(true); _klaymen->setClipRect(_rightDoorClipRect); } break; case 0x4826: if (sender == _asTape) { sendEntityMessage(_klaymen, 0x1014, _asTape); setMessageList(0x004B83E0); } else if (sender == _asKey) { sendEntityMessage(_klaymen, 0x1014, _asKey); setMessageList(0x004B83F0); } break; } return messageResult; } Scene2205::Scene2205(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule) { SetMessageHandler(&Scene2205::handleMessage); SetUpdateHandler(&Scene2205::update); setHitRects(0x004B0620); if (getGlobalVar(V_LIGHTS_ON)) { _isLightOn = true; setBackground(0x0008028D); setPalette(0x0008028D); addEntity(_palette); insertScreenMouse(0x80289008); _ssLightSwitch = insertSprite(this, 0x2D339030, 0x2D309030, 100, 0); } else { _isLightOn = false; setBackground(0xD00A028D); setPalette(0xD00A028D); addEntity(_palette); insertScreenMouse(0xA0289D08); _ssLightSwitch = insertSprite(this, 0x2D339030, 0xDAC86E84, 100, 0); } _palette->addBasePalette(0xD00A028D, 0, 256, 0); _ssDoorFrame = insertSprite(); if (which < 0) { // Restoring game insertKlaymen(320, 417); setMessageList(0x004B0658); if (!getGlobalVar(V_LIGHTS_ON)) _palette->addPalette(0x68033B1C, 0, 65, 0); _isKlaymenInLight = false; } else if (which == 1) { // Klaymen entering from the right insertKlaymen(640, 417); setMessageList(0x004B0648); if (!getGlobalVar(V_LIGHTS_ON)) _palette->addPalette(0x68033B1C, 0, 65, 0); _isKlaymenInLight = false; } else { // Klaymen entering from the left insertKlaymen(0, 417); setMessageList(0x004B0640); _isKlaymenInLight = true; } _klaymen->setClipRect(_ssDoorFrame->getDrawRect().x, 0, 640, 480); _klaymen->setSoundFlag(true); loadDataResource(0x00144822); } void Scene2205::update() { Scene::update(); if (!_isLightOn && getGlobalVar(V_LIGHTS_ON)) { _palette->addPalette(0x0008028D, 0, 256, 0); changeBackground(0x0008028D); _ssLightSwitch->setFileHashes(0x2D339030, 0x2D309030); sendMessage(_ssDoorFrame, 0x2000, 0); changeMouseCursor(0x80289008); _isLightOn = true; } else if (_isLightOn && !getGlobalVar(V_LIGHTS_ON)) { _palette->addPalette(0xD00A028D, 0, 256, 0); changeBackground(0xD00A028D); _ssLightSwitch->setFileHashes(0x2D339030, 0xDAC86E84); sendMessage(_ssDoorFrame, 0x2000, 0); changeMouseCursor(0xA0289D08); _isKlaymenInLight = true; if (_klaymen->getX() > 85) { _palette->addPalette(0x68033B1C, 0, 65, 0); _isKlaymenInLight = false; } _isLightOn = false; } if (!getGlobalVar(V_LIGHTS_ON)) { if (_isKlaymenInLight && _klaymen->getX() > 85) { _palette->addBasePalette(0x68033B1C, 0, 65, 0); _palette->startFadeToPalette(12); _isKlaymenInLight = false; } else if (!_isKlaymenInLight && _klaymen->getX() <= 85) { _palette->addBasePalette(0xD00A028D, 0, 65, 0); _palette->startFadeToPalette(12); _isKlaymenInLight = true; } } } uint32 Scene2205::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x6449569A) setMessageList(0x004B0690); else if (param.asInteger() == 0x2841369C) setMessageList(0x004B0630); else if (param.asInteger() == 0x402064D8) sendEntityMessage(_klaymen, 0x1014, _ssLightSwitch); break; case 0x480B: setGlobalVar(V_LIGHTS_ON, getGlobalVar(V_LIGHTS_ON) ? 0 : 1); break; } return 0; } static const int16 kScene2206XPositions[] = { 384, 480, 572 }; Scene2206::Scene2206(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule) { uint32 fileHash; SetUpdateHandler(&Scene::update); SetMessageHandler(&Scene2206::handleMessage); if (getGlobalVar(V_LIGHTS_ON)) { fileHash = 0x41983216; _sprite1 = insertStaticSprite(0x2201266A, 100); _sprite2 = insertStaticSprite(0x3406A333, 300); _sprite3 = insertStaticSprite(0x24A223A2, 100); _asDoorSpikes = insertSprite(0x26133023); _asDoorSpikes->setClipRect(_sprite2->getDrawRect().x, 0, 640, 480); setRectList(0x004B8AF8); _ssButton = insertSprite(this, 0x0E038022, 100, 0); insertScreenMouse(0x83212411); _ssTestTube = insertSprite(this, 1100, /*464, 433, */0x5E00E262); _asPlatform = insertSprite(0x085E25E0); } else { fileHash = 0xE0102A45; _sprite1 = insertStaticSprite(0x1C1106B8, 100); _sprite2 = insertStaticSprite(0x020462E0, 300); _sprite3 = insertStaticSprite(0x900626A2, 100); _asDoorSpikes = insertSprite(0x544822A8); _asDoorSpikes->setClipRect(_sprite2->getDrawRect().x, 0, 640, 480); setRectList(0x004B8B58); _ssButton = insertSprite(this, 0x16882608, 100, 0); insertScreenMouse(0x02A41E09); _ssTestTube = insertSprite(this, 1100, /*464, 433, */0x52032563); _asPlatform = insertSprite(0x317831A0); } _asPlatform->setClipRect(_sprite2->getDrawRect().x, 0, _sprite3->getDrawRect().x2(), _sprite1->getDrawRect().y2()); setBackground(fileHash); setPalette(fileHash); addEntity(_palette); _palette->addBasePalette(fileHash, 0, 256, 0); if (!getGlobalVar(V_LIGHTS_ON)) _palette->addPalette(0x0263D144, 0, 65, 0); addCollisionSprite(_ssTestTube); if (which < 0) { // Restoring game insertKlaymen(200, 430); setMessageList(0x004B88A8); } else if (which == 1) { // Klaymen entering from the right insertKlaymen(640, 430); setMessageList(0x004B88B8); } else if (which == 2) { // Klaymen entering from the back insertKlaymen(205, 396); setMessageList(0x004B88C8); _palette->addPalette(getGlobalVar(V_LIGHTS_ON) ? 0xB103B604 : 0x0263D144, 0, 65, 0); klaymenBehindSpikes(); playSound(0, 0x53B8284A); } else if (which == 3) { // Klaymen entering from reading a text column insertKlaymen(kScene2206XPositions[getGlobalVar(V_CLICKED_COLUMN_INDEX)], 430); if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) _klaymen->setDoDeltaX(1); setMessageList(0x004B8A70); } else { // Klaymen entering from the left insertKlaymen(0, 430); setMessageList(0x004B88B0); } _klaymen->setSoundFlag(true); _klaymen->setKlaymenIdleTable2(); } Scene2206::~Scene2206() { setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0); } uint32 Scene2206::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x800C6694) readClickedColumn(); else if (param.asInteger() == 0x402064D8) sendEntityMessage(_klaymen, 0x1014, _ssButton); else if (param.asInteger() == 0x11C40840) { if (getGlobalVar(V_SPIKES_RETRACTED)) setMessageList(0x004B8948); else setMessageList(0x004B8970); } break; case 0x4803: sendMessage(_asPlatform, 0x4803, 0); break; case 0x480B: if (sender == _ssButton) { setGlobalVar(V_SPIKES_RETRACTED, getGlobalVar(V_SPIKES_RETRACTED) ? 0 : 1); if (getGlobalVar(V_SPIKES_RETRACTED)) sendMessage(_asDoorSpikes, NM_KLAYMEN_OPEN_DOOR, 0); else sendMessage(_asDoorSpikes, NM_KLAYMEN_CLOSE_DOOR, 0); } break; case 0x4826: sendEntityMessage(_klaymen, 0x1014, _ssTestTube); setMessageList(0x004B8988); break; case NM_MOVE_TO_BACK: klaymenBehindSpikes(); break; case NM_MOVE_TO_FRONT: klaymenInFrontSpikes(); break; } return messageResult; } void Scene2206::klaymenInFrontSpikes() { if (getGlobalVar(V_LIGHTS_ON)) { _palette->addBasePalette(0x41983216, 0, 65, 0); _palette->startFadeToPalette(12); } setSurfacePriority(_sprite1->getSurface(), 100); setSurfacePriority(_sprite2->getSurface(), 300); setSurfacePriority(_sprite3->getSurface(), 100); setSurfacePriority(_asDoorSpikes->getSurface(), 200); _klaymen->setClipRect(0, 0, 640, 480); } void Scene2206::klaymenBehindSpikes() { if (getGlobalVar(V_LIGHTS_ON)) { _palette->addBasePalette(0xB103B604, 0, 65, 0); _palette->startFadeToPalette(12); } setSurfacePriority(_sprite1->getSurface(), 1100); setSurfacePriority(_sprite2->getSurface(), 1300); setSurfacePriority(_sprite3->getSurface(), 1100); setSurfacePriority(_asDoorSpikes->getSurface(), 1200); _klaymen->setClipRect(_sprite2->getDrawRect().x, 0, _sprite3->getDrawRect().x2(), _sprite1->getDrawRect().y2()); } static const uint32 kScene2206MessageIds1[] = { 0x004B8998, 0x004B89B8, 0x004B89D8 }; static const uint32 kScene2206MessageIds2[] = { 0x004B89F8, 0x004B8A20, 0x004B8A48 }; void Scene2206::readClickedColumn() { setGlobalVar(V_CLICKED_COLUMN_INDEX, (_mouseClickPos.x - 354) / 96); if (getGlobalVar(V_CLICKED_COLUMN_INDEX) > 2) setGlobalVar(V_CLICKED_COLUMN_INDEX, 2); setGlobalVar(V_CLICKED_COLUMN_ROW, (_mouseClickPos.y - 183) / 7); setGlobalVar(V_COLUMN_TEXT_NAME, calcHash("stLineagex")); setGlobalVar(V_COLUMN_BACK_NAME, 0); if (ABS(kScene2206XPositions[getGlobalVar(V_CLICKED_COLUMN_INDEX)] - _klaymen->getX()) >= 144) setMessageList2(kScene2206MessageIds1[getGlobalVar(V_CLICKED_COLUMN_INDEX)]); else setMessageList2(kScene2206MessageIds2[getGlobalVar(V_CLICKED_COLUMN_INDEX)]); } static const uint32 kScene2207FileHashes[] = { 0x33B1E12E, 0x33D1E12E, 0x3311E12E, 0x3291E12E, 0x3191E12E, 0x3791E12E, 0x3B91E12E, 0x2391E12E, 0x1391E12E, 0x3BB1E12E, 0x23B1E12E, 0x13B1E12E }; Scene2207::Scene2207(NeverhoodEngine *vm, Module *parentModule) : Scene(vm, parentModule), _klaymenAtElevator(true), _elevatorSurfacePriority(0) { _vm->gameModule()->initCannonSymbolsPuzzle(); if (!getSubVar(VA_IS_PUZZLE_INIT, 0x88460852)) setSubVar(VA_IS_PUZZLE_INIT, 0x88460852, 1); SetMessageHandler(&Scene2207::handleMessage); SetUpdateHandler(&Scene2207::update); insertKlaymen(0, 0); _klaymen->setRepl(64, 0); setMessageList(0x004B38E8); _asElevator = insertSprite(this); if (getGlobalVar(V_LIGHTS_ON)) { setBackground(0x88C00241); setPalette(0x88C00241); insertScreenMouse(0x00245884); _ssMaskPart1 = insertStaticSprite(0xE20A28A0, 1200); _ssMaskPart2 = insertStaticSprite(0x688F62A5, 1100); _ssMaskPart3 = insertStaticSprite(0x0043B038, 1100); _asTape = insertSprite(this, 4, 1100, 277, 428, 0x9148A011); addCollisionSprite(_asTape); _asLever = insertSprite(this, 527, 333, 0); addCollisionSprite(_asLever); _asWallRobotAnimation = insertSprite(this); _asWallCannonAnimation = insertSprite(); _asWallRobotAnimation->setVisible(false); _asWallCannonAnimation->setVisible(false); _ssButton = insertSprite(this, 0x2C4061C4, 100, 0); _asLever->setClipRect(0, 0, _ssMaskPart3->getDrawRect().x2(), 480); _klaymen->setClipRect(0, _ssMaskPart1->getDrawRect().y, 640, _ssMaskPart2->getDrawRect().y2()); _asElevator->setClipRect(0, _ssMaskPart1->getDrawRect().y, 640, _ssMaskPart2->getDrawRect().y2()); } else { setGlobalVar(V_SEEN_SYMBOLS_NO_LIGHT, 1); setBackground(0x05C02A55); setPalette(0x05C02A55); insertScreenMouse(0x02A51054); _ssMaskPart1 = insertStaticSprite(0x980E46A4, 1200); insertSprite(kScene2207FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_1, 0)], 0); insertSprite(kScene2207FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_1, 1)], 1); insertSprite(kScene2207FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_1, 2)], 2); _asTape = NULL; _asLever = NULL; _asWallRobotAnimation = NULL; _asWallCannonAnimation = NULL; _ssButton = NULL; _klaymen->setClipRect(0, _ssMaskPart1->getDrawRect().y, 640, 480); _asElevator->setClipRect(0, _ssMaskPart1->getDrawRect().y, 640, 480); } _dataResource.load(0x00524846); setRectList(0x004B38B8); sendEntityMessage(_klaymen, 0x1014, _asElevator); sendMessage(_klaymen, 0x2001, 0); sendMessage(_asElevator, 0x2000, 480); loadSound(1, calcHash("fxFogHornSoft")); } void Scene2207::update() { Scene::update(); if (_elevatorSurfacePriority != 0) { setSurfacePriority(_asElevator->getSurface(), _elevatorSurfacePriority); _elevatorSurfacePriority = 0; } if (_klaymen->getY() == 423) _klaymenAtElevator = _klaymen->getX() > 459 && _klaymen->getX() < 525; } uint32 Scene2207::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x0014F275) { if (_klaymenAtElevator) { sendMessage(_asElevator, 0x2000, _mouseClickPos.y); sendEntityMessage(_klaymen, 0x1014, _asElevator); sendMessage(_klaymen, 0x2001, 0); } else cancelMessageList(); } else if (param.asInteger() == 0x34569073) { if (_klaymenAtElevator) { _isKlaymenBusy = true; sendMessage(_asElevator, 0x2000, 0); sendEntityMessage(_klaymen, 0x1014, _asElevator); sendMessage(_klaymen, 0x2001, 0); } else cancelMessageList(); } else if (param.asInteger() == 0x4054C877) { if (_klaymenAtElevator) { sendMessage(_asElevator, 0x2000, 480); sendEntityMessage(_klaymen, 0x1014, _asElevator); sendMessage(_klaymen, 0x2001, 0); } else cancelMessageList(); } else if (param.asInteger() == 0x0CBC6211) { sendEntityMessage(_klaymen, 0x1014, _asElevator); sendMessage(_klaymen, 0x2001, 0); setRectList(0x004B38B8); } else if (param.asInteger() == 0x402064D8) sendEntityMessage(_klaymen, 0x1014, _ssButton); else if (param.asInteger() == 0x231DA241) { if (_ssButton) setMessageList(0x004B38F0); else setMessageList(0x004B37D8); } break; case NM_POSITION_CHANGE: _elevatorSurfacePriority = param.asInteger(); break; case 0x2003: _isKlaymenBusy = false; break; case NM_KLAYMEN_RAISE_LEVER: sendMessage(_asWallRobotAnimation, NM_CAR_MOVE_TO_PREV_POINT, 0); sendMessage(_asWallCannonAnimation, NM_CAR_MOVE_TO_PREV_POINT, 0); break; case 0x480B: if (sender == _ssButton) { if (getSubVar(VA_LOCKS_DISABLED, 0x40119852)) { setSubVar(VA_LOCKS_DISABLED, 0x40119852, 0); playSound(0, calcHash("fx3LocksDisable")); } else { setSubVar(VA_LOCKS_DISABLED, 0x40119852, 1); playSound(1); } } break; case NM_KLAYMEN_LOWER_LEVER: sendMessage(_asWallRobotAnimation, NM_KLAYMEN_STOP_CLIMBING, 0); sendMessage(_asWallCannonAnimation, NM_KLAYMEN_STOP_CLIMBING, 0); _asWallRobotAnimation->setVisible(true); _asWallCannonAnimation->setVisible(true); break; case 0x4826: if (sender == _asTape) { if (_klaymen->getY() == 423) { sendEntityMessage(_klaymen, 0x1014, _asTape); setMessageList(0x004B3958); } } else if (_klaymenAtElevator) { SetMessageHandler(&Scene2207::handleMessage2); sendMessage(_asElevator, 0x2000, 347); sendEntityMessage(_klaymen, 0x1014, _asElevator); sendMessage(_klaymen, 0x2001, 0); } break; } return messageResult; } uint32 Scene2207::handleMessage2(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_POSITION_CHANGE: _elevatorSurfacePriority = param.asInteger(); break; case 0x2004: SetMessageHandler(&Scene2207::handleMessage); sendMessage(_klaymen, NM_KLAYMEN_CLIMB_LADDER, 0); sendEntityMessage(_klaymen, 0x1014, _asLever); setMessageList(0x004B3920); setRectList(0x004B3948); break; } return messageResult; } static const uint32 kScene2208FileHashes1[] = { 0x041023CB, 0x041020CB, 0x041026CB, 0x04102ACB, 0x041032CB, 0x041002CB }; static const uint32 kScene2208FileHashes2[] = { 0x091206C9, 0x091406C9, 0x091806C9, 0x090006C9, 0x093006C9, 0x095006C9 }; Scene2208::Scene2208(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _textResource(vm) { SpriteResource spriteResource(_vm); const char *textStart, *textEnd; if (!getGlobalVar(V_COLUMN_TEXT_NAME)) setGlobalVar(V_COLUMN_TEXT_NAME, calcHash("stLineagex")); _textResource.load(getGlobalVar(V_COLUMN_TEXT_NAME)); textStart = _textResource.getString(getGlobalVar(V_CLICKED_COLUMN_INDEX), textEnd); while (textStart < textEnd) { _strings.push_back(textStart); textStart += strlen(textStart) + 1; } _maxRowIndex = 8 + 10 * (3 - (getGlobalVar(V_COLUMN_TEXT_NAME) == calcHash("stLineagex") ? 1 : 0)); _background = new Background(_vm, 0); _background->createSurface(0, 640, 528); _background->getSpriteResource().getPosition().y = 480; addBackground(_background); setPalette(0x08100289); addEntity(_palette); insertPuzzleMouse(0x0028D089, 40, 600); _fontSurface = FontSurface::createFontSurface(_vm, 0x0800090C); _backgroundSurface = new BaseSurface(_vm, 0, 640, 480, "background"); spriteResource.load(0x08100289, true); _backgroundSurface->drawSpriteResourceEx(spriteResource, false, false, 0, 0); _topBackgroundSurface = new BaseSurface(_vm, 0, 640, 192, "top background"); spriteResource.load(!getGlobalVar(V_COLUMN_BACK_NAME) ? kScene2208FileHashes1[getGlobalVar(V_CLICKED_COLUMN_INDEX) % 6] : getGlobalVar(V_COLUMN_BACK_NAME), true); _topBackgroundSurface->drawSpriteResourceEx(spriteResource, false, false, 0, 0); _bottomBackgroundSurface = new BaseSurface(_vm, 0, 640, 192, "bottom background"); spriteResource.load(kScene2208FileHashes2[getGlobalVar(V_CLICKED_COLUMN_INDEX) % 6], true); _bottomBackgroundSurface->drawSpriteResourceEx(spriteResource, false, false, 0, 0); SetUpdateHandler(&Scene2208::update); SetMessageHandler(&Scene2208::handleMessage); _visibleRowsCount = 10; _newRowIndex = (int16)getGlobalVar(V_CLICKED_COLUMN_ROW); if (_newRowIndex + _visibleRowsCount > _maxRowIndex) _newRowIndex = _maxRowIndex - _visibleRowsCount; if (_newRowIndex < 6) _newRowIndex = 0; _rowScrollY = 0; _backgroundScrollY = 48 * _newRowIndex; _currRowIndex = _newRowIndex; for (int16 rowIndex = 0; rowIndex < _visibleRowsCount; rowIndex++) drawRow(_newRowIndex + rowIndex); _background->getSurface()->getSysRect().y = _backgroundScrollY; } Scene2208::~Scene2208() { delete _fontSurface; delete _backgroundSurface; delete _topBackgroundSurface; delete _bottomBackgroundSurface; } void Scene2208::update() { int16 mouseY = _vm->getMouseY(); if (mouseY < 48) { if (_currRowIndex > 0) _newRowIndex = _currRowIndex - 1; } else if (mouseY > 432) { if (_currRowIndex < _maxRowIndex - _visibleRowsCount) _newRowIndex = _currRowIndex + 1; } else { if (_currRowIndex > _newRowIndex) _newRowIndex = _currRowIndex; } if (_currRowIndex < _newRowIndex) { if (_rowScrollY == 0) drawRow(_currRowIndex + _visibleRowsCount); _backgroundScrollY += 4; _rowScrollY += 4; if (_rowScrollY == 48) { _rowScrollY = 0; _currRowIndex++; } _background->getSurface()->getSysRect().y = _backgroundScrollY; } else if (_currRowIndex > _newRowIndex || _rowScrollY > 0) { if (_rowScrollY == 0) { drawRow(_currRowIndex - 1); _currRowIndex--; } _backgroundScrollY -= 4; if (_rowScrollY == 0) _rowScrollY = 48; _rowScrollY -= 4; _background->getSurface()->getSysRect().y = _backgroundScrollY; } Scene::update(); } uint32 Scene2208::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_MOUSE_CLICK: if (param.asPoint().x <= 40 || param.asPoint().x >= 600) leaveScene(0); break; } return messageResult; } void Scene2208::drawRow(int16 rowIndex) { NDrawRect sourceRect; int16 y = (rowIndex * 48) % 528; if (rowIndex < 4) { sourceRect.x = 0; sourceRect.y = y; sourceRect.width = 640; sourceRect.height = 48; _background->getSurface()->copyFrom(_topBackgroundSurface->getSurface(), 0, y, sourceRect); } else if (rowIndex > _maxRowIndex - 5) { sourceRect.x = 0; sourceRect.y = (rowIndex - _maxRowIndex + 4) * 48; sourceRect.width = 640; sourceRect.height = 48; _background->getSurface()->copyFrom(_bottomBackgroundSurface->getSurface(), 0, y, sourceRect); } else { rowIndex -= 4; sourceRect.x = 0; sourceRect.y = (rowIndex * 48) % 480; sourceRect.width = 640; sourceRect.height = 48; _background->getSurface()->copyFrom(_backgroundSurface->getSurface(), 0, y, sourceRect); if (rowIndex < (int)_strings.size()) { const char *text = _strings[rowIndex]; _fontSurface->drawString(_background->getSurface(), 95, y, (const byte*)text); } } } static const int16 kScene2242XPositions[] = { 68, 158 }; static const uint32 kScene2242MessageListIds2[] = { 0x004B3CB8, 0x004B3CD8 }; static const uint32 kScene2242MessageListIds1[] = { 0x004B3CF8, 0x004B3D20 }; Scene2242::Scene2242(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _isKlaymenInLight(false) { SetMessageHandler(&Scene2242::handleMessage); SetUpdateHandler(&Scene2242::update); if (getGlobalVar(V_LIGHTS_ON)) { setBackground(0x11840E24); setPalette(0x11840E24); insertScreenMouse(0x40E20110); setRectList(0x004B3DC8); } else { setBackground(0x25848E24); setPalette(0x25848E24); addEntity(_palette); _palette->copyBasePalette(0, 256, 0); _palette->addPalette(0x68033B1C, 0, 65, 0); insertScreenMouse(0x48E20250); setRectList(0x004B3E18); } _asTape = insertSprite(this, 10, 1100, 464, 435, 0x9148A011); addCollisionSprite(_asTape); if (which < 0) { // Restoring game insertKlaymen(200, 430); setMessageList(0x004B3C18); } else if (which == 1) { // Klaymen entering from looking through the window insertKlaymen(530, 430); setMessageList(0x004B3D60); } else if (which == 2) { // Klaymen returning from reading a text column insertKlaymen(kScene2242XPositions[!getGlobalVar(V_CLICKED_COLUMN_INDEX) ? 0 : 1], 430); setMessageList(0x004B3D48); if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) _klaymen->setDoDeltaX(1); } else { // Klaymen entering from the left insertKlaymen(0, 430); setMessageList(0x004B3C20); } _klaymen->setSoundFlag(true); } Scene2242::~Scene2242() { setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0); } void Scene2242::update() { if (!getGlobalVar(V_LIGHTS_ON)) { if (_isKlaymenInLight && _klaymen->getX() < 440) { _palette->addBasePalette(0x68033B1C, 0, 65, 0); _palette->startFadeToPalette(12); _isKlaymenInLight = false; } else if (!_isKlaymenInLight && _klaymen->getX() >= 440) { _palette->addBasePalette(0x25848E24, 0, 65, 0); _palette->startFadeToPalette(12); _isKlaymenInLight = true; } } Scene::update(); } uint32 Scene2242::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x800C6694) readClickedColumn(); break; case 0x4826: if (sender == _asTape) { sendEntityMessage(_klaymen, 0x1014, _asTape); setMessageList(0x004B3D50); } break; } return messageResult; } void Scene2242::readClickedColumn() { int index; if (_mouseClickPos.x < 108) { setGlobalVar(V_COLUMN_TEXT_NAME, 0x04290188); setGlobalVar(V_CLICKED_COLUMN_INDEX, 42); setGlobalVar(V_COLUMN_BACK_NAME, calcHash("bgRecPanelStart1")); index = 0; } else { setGlobalVar(V_COLUMN_TEXT_NAME, 0x04290188); setGlobalVar(V_CLICKED_COLUMN_INDEX, 43); setGlobalVar(V_COLUMN_BACK_NAME, calcHash("bgRecPanelStart2")); index = 1; } setGlobalVar(V_CLICKED_COLUMN_ROW, (_mouseClickPos.y - 100) / 7); if (ABS(_klaymen->getX() - kScene2242XPositions[index]) < 133) setMessageList2(kScene2242MessageListIds1[index]); else setMessageList2(kScene2242MessageListIds2[index]); } static const int16 kHallOfRecordsKlaymenXPos[] = { 68, 157, 246, 335, 424, 513, 602 }; static const uint32 kHallOfRecordsSceneMessageListIds2[] = { 0x004B2978, 0x004B2998, 0x004B29B8, 0x004B29D8, 0x004B29F8, 0x004B2A18, 0x004B2A38 }; static const uint32 kHallOfRecordsSceneMessageListIds1[] = { 0x004B2A58, 0x004B2A80, 0x004B2AA8, 0x004B2AD0, 0x004B2AF8, 0x004B2B20, 0x004B2B48 }; HallOfRecordsScene::HallOfRecordsScene(NeverhoodEngine *vm, Module *parentModule, int which, uint32 hallOfRecordsInfoId) : Scene(vm, parentModule) { _hallOfRecordsInfo = _vm->_staticData->getHallOfRecordsInfoItem(hallOfRecordsInfoId); SetMessageHandler(&HallOfRecordsScene::handleMessage); SetUpdateHandler(&Scene::update); if (!getGlobalVar(V_LIGHTS_ON) && _hallOfRecordsInfo->bgFilename2) { setRectList(0x004B2BF8); setBackground(_hallOfRecordsInfo->bgFilename2); setPalette(_hallOfRecordsInfo->bgFilename2); insertScreenMouse(0x14320138); } else { setRectList(0x004B2BB8); setBackground(_hallOfRecordsInfo->bgFilename1); setPalette(_hallOfRecordsInfo->bgFilename1); insertScreenMouse(0x63A40028); } if (which < 0) { // Restoring game insertKlaymen(200, 430); setMessageList(0x004B2900); } else if (which == 1) { // Klaymen entering from the right insertKlaymen(640, 430); setMessageList(0x004B2910); } else if (which == 2) { // Klaymen returning from reading a text column insertKlaymen(kHallOfRecordsKlaymenXPos[getGlobalVar(V_CLICKED_COLUMN_INDEX) - _hallOfRecordsInfo->xPosIndex], 430); setMessageList(0x004B2B70); if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) _klaymen->setDoDeltaX(1); } else { // Klaymen entering from the left insertKlaymen(0, 430); setMessageList(0x004B2908); } _klaymen->setSoundFlag(true); _klaymen->setKlaymenIdleTable2(); } HallOfRecordsScene::~HallOfRecordsScene() { setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0); } uint32 HallOfRecordsScene::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x800C6694) readClickedColumn(); break; } return messageResult; } void HallOfRecordsScene::readClickedColumn() { int16 index = (_mouseClickPos.x - 23) / 89; if (index >= _hallOfRecordsInfo->count) setMessageList2(0x004B2920); else { setGlobalVar(V_CLICKED_COLUMN_INDEX, _hallOfRecordsInfo->xPosIndex + index); setGlobalVar(V_CLICKED_COLUMN_ROW, (_mouseClickPos.y - 100) / 7); setGlobalVar(V_COLUMN_TEXT_NAME, _hallOfRecordsInfo->txFilename); if (index == 0 && _hallOfRecordsInfo->bgFilename3) setGlobalVar(V_COLUMN_BACK_NAME, _hallOfRecordsInfo->bgFilename3); else setGlobalVar(V_COLUMN_BACK_NAME, 0); if (ABS(_klaymen->getX() - kHallOfRecordsKlaymenXPos[index]) < 133) setMessageList2(kHallOfRecordsSceneMessageListIds1[index]); else setMessageList2(kHallOfRecordsSceneMessageListIds2[index]); } } static const int16 kScene2247XPositions[] = { 513, 602 }; static const uint32 kScene2247MessageListIds2[] = { 0x004B54A0, 0x004B54C0 }; static const uint32 kScene2247MessageListIds1[] = { 0x004B54E0, 0x004B5508 }; Scene2247::Scene2247(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule) { SetMessageHandler(&Scene2247::handleMessage); SetUpdateHandler(&Scene::update); if (getGlobalVar(V_LIGHTS_ON)) { setRectList(0x004B5588); setBackground(0x40339414); setPalette(0x40339414); insertScreenMouse(0x3941040B); } else { setRectList(0x004B55C8); setBackground(0x071963E5); setPalette(0x071963E5); insertScreenMouse(0x14320138); } if (which < 0) { // Restoring game insertKlaymen(200, 430); setMessageList(0x004B5428); } else if (which == 1) { // Klaymen entering from the right insertKlaymen(640, 430); setMessageList(0x004B5438); } else if (which == 2) { // Klaymen returning from reading a text column insertKlaymen(kScene2247XPositions[getGlobalVar(V_COLUMN_TEXT_NAME) == 0x0008E486 ? 0 : 1], 430); if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) _klaymen->setDoDeltaX(1); setMessageList(0x004B5530); } else { // Klaymen entering from the left insertKlaymen(0, 430); setMessageList(0x004B5430); } _klaymen->setSoundFlag(true); } Scene2247::~Scene2247() { setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0); } uint32 Scene2247::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x800C6694) readClickedColumn(); break; } return messageResult; } void Scene2247::readClickedColumn() { int index; if (_mouseClickPos.x < 553) { setGlobalVar(V_COLUMN_TEXT_NAME, 0x0008E486); setGlobalVar(V_COLUMN_BACK_NAME, calcHash("bgFatherHeader")); index = 0; } else { setGlobalVar(V_COLUMN_TEXT_NAME, 0x03086004); setGlobalVar(V_COLUMN_BACK_NAME, calcHash("bgQuaterHeader")); index = 1; } setGlobalVar(V_CLICKED_COLUMN_INDEX, 0); setGlobalVar(V_CLICKED_COLUMN_ROW, (_mouseClickPos.y - 100) / 7); if (ABS(_klaymen->getX() - kScene2247XPositions[index]) < 133) setMessageList2(kScene2247MessageListIds1[index]); else setMessageList2(kScene2247MessageListIds2[index]); } } // End of namespace Neverhood