/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/navigationscene.h" #include "neverhood/modules/module2300.h" namespace Neverhood { static const uint32 kModule2300SoundList[] = { 0x90805C50, 0x90804450, 0xB4005E60, 0x91835066, 0x90E14440, 0x90F0D1C3, 0 }; Module2300::Module2300(NeverhoodEngine *vm, Module *parentModule, int which) : Module(vm, parentModule), _soundVolume(0) { _vm->_soundMan->addSoundList(0x1A214010, kModule2300SoundList); _vm->_soundMan->setSoundListParams(kModule2300SoundList, true, 50, 600, 10, 150); _isWallBroken = getGlobalVar(V_WALL_BROKEN) != 0; if (_isWallBroken) { _vm->_soundMan->setSoundVolume(0x90F0D1C3, 0); _vm->_soundMan->playSoundLooping(0x90F0D1C3); } else { _vm->_soundMan->setSoundParams(0x90F0D1C3, false, 0, 0, 0, 0); } _vm->_soundMan->playTwoSounds(0x1A214010, 0x48498E46, 0x50399F64, 0); _vm->_soundMan->playTwoSounds(0x1A214010, 0x41861371, 0x43A2507F, 0); if (which < 0) createScene(_vm->gameState().sceneNum, -1); else if (which == 1) createScene(2, 0); else if (which == 2) createScene(3, 0); else if (which == 3) createScene(4, -1); else if (which == 4) createScene(1, 3); else createScene(0, 1); } Module2300::~Module2300() { _vm->_soundMan->deleteGroup(0x1A214010); } void Module2300::createScene(int sceneNum, int which) { debug(1, "Module2300::createScene(%d, %d)", sceneNum, which); _sceneNum = sceneNum; switch (_sceneNum) { case 0: _vm->gameState().sceneNum = 0; createNavigationScene(0x004B67B8, which); break; case 1: _vm->gameState().sceneNum = 1; createNavigationScene(0x004B67E8, which); if (_isWallBroken) { _soundVolume = 15; _vm->_soundMan->setSoundVolume(0x90F0D1C3, 15); } break; case 2: _vm->gameState().sceneNum = 2; createNavigationScene(0x004B6878, which); break; case 3: _vm->gameState().sceneNum = 3; if (getGlobalVar(V_WALL_BROKEN)) createNavigationScene(0x004B68F0, which); else { _vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume); createNavigationScene(0x004B68A8, which); if (_isWallBroken) { _soundVolume = 87; _vm->_soundMan->setSoundVolume(0x90F0D1C3, 87); } } break; case 4: _vm->gameState().sceneNum = 4; _vm->_soundMan->setTwoSoundsPlayFlag(true); createSmackerScene(0x20080A0B, true, true, false); break; case 9999: createDemoScene(); break; } SetUpdateHandler(&Module2300::updateScene); _childObject->handleUpdate(); } void Module2300::updateScene() { if (!updateChild()) { switch (_sceneNum) { case 0: if (_moduleResult == 1) createScene(1, 4); else leaveModule(0); break; case 1: if (_moduleResult == 1) createScene(0, 0); else if (_vm->isDemo()) createScene(9999, 0); else if (_moduleResult == 2) createScene(2, 1); else if (_moduleResult == 3) createScene(1, 3); else if (_moduleResult == 4) createScene(3, 1); else if (_moduleResult == 5) leaveModule(3); else leaveModule(4); break; case 2: if (_moduleResult == 1) leaveModule(1); else createScene(1, 5); break; case 3: if (_moduleResult == 1) leaveModule(2); else createScene(1, 1); break; case 4: _vm->_soundMan->setTwoSoundsPlayFlag(false); createScene(1, 2); break; case 9999: createScene(1, -1); break; } } else { switch (_sceneNum) { case 1: if (_isWallBroken && navigationScene()->isWalkingForward() && navigationScene()->getNavigationIndex() == 4 && navigationScene()->getFrameNumber() % 2) { _soundVolume++; _vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume); } if (navigationScene()->isWalkingForward() && navigationScene()->getNavigationIndex() == 0 && navigationScene()->getFrameNumber() == 50) { _vm->_soundMan->playTwoSounds(0x1A214010, 0x48498E46, 0x50399F64, 0); _vm->_soundMan->setSoundVolume(0x48498E46, 70); _vm->_soundMan->setSoundVolume(0x50399F64, 70); } break; case 3: if (_isWallBroken && navigationScene()->isWalkingForward() && navigationScene()->getFrameNumber() % 2) { _soundVolume--; _vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume); } break; } } } } // End of namespace Neverhood