/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/modules/module1000_sprites.h" #include "neverhood/modules/module1200_sprites.h" #include "neverhood/modules/module2400.h" #include "neverhood/modules/module2100_sprites.h" #include "neverhood/modules/module2200_sprites.h" #include "neverhood/modules/module2400_sprites.h" #include "neverhood/modules/module2800_sprites.h" namespace Neverhood { Module2400::Module2400(NeverhoodEngine *vm, Module *parentModule, int which) : Module(vm, parentModule) { _vm->_soundMan->addMusic(0x202D1010, 0xB110382D); if (which < 0) createScene(_vm->gameState().sceneNum, -1); else createScene(0, 0); } Module2400::~Module2400() { _vm->_soundMan->deleteMusicGroup(0x202D1010); } void Module2400::createScene(int sceneNum, int which) { debug(1, "Module2400::createScene(%d, %d)", sceneNum, which); _sceneNum = sceneNum; switch (_sceneNum) { case 0: _vm->gameState().sceneNum = 0; _vm->_soundMan->stopMusic(0xB110382D, 0, 0); _childObject = new Scene2401(_vm, this, which); break; case 1: _vm->gameState().sceneNum = 1; _vm->_soundMan->startMusic(0xB110382D, 0, 2); _childObject = new Scene2402(_vm, this, which); break; case 2: _vm->gameState().sceneNum = 2; _vm->_soundMan->startMusic(0xB110382D, 0, 0); _childObject = new Scene2403(_vm, this, which); break; case 4: _vm->gameState().sceneNum = 4; _vm->_soundMan->stopMusic(0xB110382D, 0, 2); _childObject = new DiskplayerScene(_vm, this, 0); break; case 5: _vm->gameState().sceneNum = 5; _vm->_soundMan->startMusic(0xB110382D, 0, 2); _childObject = new Scene2406(_vm, this, which); break; case 6: _vm->gameState().sceneNum = 6; _vm->_soundMan->stopMusic(0xB110382D, 0, 2); createSmackerScene(0x20D80001, true, true, false); break; case 7: _vm->gameState().sceneNum = 7; createStaticScene(0x81523218, 0x2321C81D); break; case 8: _vm->gameState().sceneNum = 8; createStaticScene(0x08100210, 0x00214089); break; case 9: _vm->gameState().sceneNum = 9; createStaticScene(0x8C020505, 0x205018C8); break; } SetUpdateHandler(&Module2400::updateScene); _childObject->handleUpdate(); } void Module2400::updateScene() { if (!updateChild()) { switch (_sceneNum) { case 0: if (_moduleResult == 1) createScene(1, 0); else leaveModule(0); break; case 1: if (_moduleResult == 1) createScene(5, 0); else if (_moduleResult == 2) createScene(7, -1); else createScene(0, 1); break; case 2: if (_moduleResult == 1) createScene(9, -1); else if (_moduleResult == 2) createScene(6, -1); else createScene(5, 1); break; case 4: createScene(5, 2); break; case 5: if (_moduleResult == 1) createScene(2, 0); else if (_moduleResult == 2) createScene(4, 0); else if (_moduleResult == 3) createScene(8, -1); else createScene(1, 1); break; case 6: createScene(2, 2); break; case 7: createScene(1, 2); break; case 8: createScene(5, 3); break; case 9: createScene(2, 1); break; } } } static const NPoint kScene2401Points[] = { {384, 389}, {406, 389}, {429, 389}, {453, 389}, {477, 389} }; static const uint32 kScene2401FileHashes1[] = { 0x02842920, 0x02882920, 0x02902920, 0x02A02920, 0x02C02920, 0x02002920, 0x03802920, 0x00802920, 0x06802920, 0x03842920 }; static const uint32 kScene2401FileHashes2[] = { 0xD0910020, 0xD0910038, 0xD0910008, 0xD0910068, 0xD09100A8, 0 }; static const NRect kScene2401Rects[] = { { 369, 331, 394, 389 }, { 395, 331, 419, 389 }, { 420, 331, 441, 389 }, { 442, 331, 464, 389 }, { 465, 331, 491, 389 } }; Scene2401::Scene2401(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _countdown1(0), _countdown2(0), _unkFlag(false), _soundToggle(false), _asWaterSpitIndex(0) { _vm->gameModule()->initWaterPipesPuzzle(); SetMessageHandler(&Scene2401::handleMessage); SetUpdateHandler(&Scene2401::update); setRectList(0x004B3140); setBackground(0x8C030206); setPalette(0x8C030206); addEntity(_palette); _palette->addBasePalette(0x8C030206, 0, 256, 0); _palette->addPalette(0x91D3A391, 0, 65, 0); insertScreenMouse(0x302028C8); _sprite1 = insertStaticSprite(0x2E068A23, 200); insertStaticSprite(0x401410A6, 200); _asFlowingWater = insertSprite(); insertStaticSprite(0x90C0A4B4, 200); _ssButton = insertSprite(this, 0x0092916A, 100, 0); _ssFloorButton = insertSprite(this, 0x28001120, 0x00911068, 100, 0); for (uint i = 0; i < 5; i++) _asWaterFlushing[i] = insertSprite(kScene2401Points[i].x, kScene2401Points[i].y); for (uint i = 0; i < 10; i++) { _ssWaterPipes[i] = insertStaticSprite(kScene2401FileHashes1[i], 300); _ssWaterPipes[i]->setVisible(false); } _asWaterSpit[0] = insertSprite(); _asWaterSpit[1] = insertSprite(); if (which < 0) { // Restoring game insertKlaymen(200, 447); setMessageList(0x004B2F70); _asDoor = insertSprite(false); } else if (which == 1) { // Klaymen entering from the back insertKlaymen(280, 413); setMessageList(0x004B2F80); _palette->addBasePalette(0xB103B604, 0, 65, 0); _palette->addPalette(0xB103B604, 0, 65, 0); _asDoor = insertSprite(true); } else { // Klaymen entering from the left insertKlaymen(-20, 447); setMessageList(0x004B2F78); _asDoor = insertSprite(false); } } void Scene2401::update() { if (_countdown1 != 0 && (--_countdown1) == 0) { if (_pipeStatus > 0 && _pipeStatus <= 10) _ssWaterPipes[_pipeStatus - 1]->setVisible(false); if (_pipeStatus >= 10) { bool puzzleSolved = true, waterInside = false; for (uint pipeIndex = 0; pipeIndex < 5; pipeIndex++) { if (getSubVar(VA_CURR_WATER_PIPES_LEVEL, pipeIndex) != getSubVar(VA_GOOD_WATER_PIPES_LEVEL, pipeIndex)) puzzleSolved = false; if (getSubVar(VA_CURR_WATER_PIPES_LEVEL, pipeIndex) != 0) waterInside = true; } if (puzzleSolved) { setGlobalVar(V_NOTES_DOOR_UNLOCKED, 1); setGlobalVar(V_NOTES_PUZZLE_SOLVED, 1); sendMessage(_asDoor, NM_KLAYMEN_OPEN_DOOR, 0); } else if (waterInside) { playPipeSound(0xD0431020); for (uint i = 0; i < 5; i++) { sendMessage(_asWaterFlushing[i], NM_POSITION_CHANGE, getSubVar(VA_CURR_WATER_PIPES_LEVEL, i)); setSubVar(VA_CURR_WATER_PIPES_LEVEL, i, 0); } } } else if (_pipeStatus >= 5) { _ssWaterPipes[_pipeStatus]->setVisible(true); _countdown1 = 8; playPipeSound(kScene2401FileHashes2[getSubVar(VA_CURR_WATER_PIPES_LEVEL, _pipeStatus - 5)]); } else { _ssWaterPipes[_pipeStatus]->setVisible(true); _countdown1 = _pipeStatus == 4 ? 16 : 8; playPipeSound(kScene2401FileHashes2[getSubVar(VA_GOOD_WATER_PIPES_LEVEL, _pipeStatus)]); } _pipeStatus++; } if (_countdown2 != 0 && (--_countdown2) == 0) sendMessage(_asFlowingWater, 0x2003, 0); Scene::update(); } uint32 Scene2401::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x402064D8) sendEntityMessage(_klaymen, 0x1014, _ssButton); else if (param.asInteger() == 0x02144CB1) sendEntityMessage(_klaymen, 0x1014, _ssFloorButton); else if (param.asInteger() == 0x11C40840) { if (getGlobalVar(V_NOTES_DOOR_UNLOCKED) && sendMessage(_asDoor, 0x2004, 0)) setMessageList(0x004B3090); else setMessageList(0x004B30B0); } else if (param.asInteger() == 0x412722C0) { if (_countdown2 > 0 && getGlobalVar(V_HAS_TEST_TUBE)) { _countdown2 = 144; setMessageList(0x004B3020); } else setMessageList(0x004B3050); } else if (param.asInteger() == 0x21142050) { if (_unkFlag && _countdown1 == 0 && !getGlobalVar(V_NOTES_PUZZLE_SOLVED)) setMessageList(0x004B2FA8); else setMessageList(0x004B2FC8); } else if (param.asInteger() == 0x87441031) setSurfacePriority(_sprite1->getSurface(), 1100); else if (param.asInteger() == 0x80C40322) { setSurfacePriority(_sprite1->getSurface(), 200); cancelMessageList(); _unkFlag = true; } else if (param.asInteger() == 0x09C4B40A && _countdown2 > 12) _countdown2 = 12; break; case NM_ANIMATION_UPDATE: messageResult = 0; for (uint32 i = 0; i < 5; i++) if (kScene2401Rects[i].contains(_mouseClickPos.x, _mouseClickPos.y)) { messageResult = i; break; } break; case 0x2001: sendMessage(_asWaterSpit[_asWaterSpitIndex], 0x2000, param.asInteger()); _asWaterSpitIndex = (_asWaterSpitIndex + 1) & 1; incSubVar(VA_CURR_WATER_PIPES_LEVEL, param.asInteger(), 1); if (getSubVar(VA_CURR_WATER_PIPES_LEVEL, param.asInteger()) >= 5) setSubVar(VA_CURR_WATER_PIPES_LEVEL, param.asInteger(), 4); break; case 0x480B: if (sender == _ssButton) { _pipeStatus = 0; _countdown1 = 8; } else if (sender == _ssFloorButton && getGlobalVar(V_WATER_RUNNING)) { _countdown2 = 144; sendMessage(_asFlowingWater, NM_POSITION_CHANGE, 0); playSound(0, 0xE1130324); } break; case NM_MOVE_TO_BACK: _palette->addBasePalette(0xB103B604, 0, 65, 0); _palette->startFadeToPalette(12); break; case NM_MOVE_TO_FRONT: _palette->addBasePalette(0x91D3A391, 0, 65, 0); _palette->startFadeToPalette(12); break; } return messageResult; } void Scene2401::playPipeSound(uint32 fileHash) { playSound(_soundToggle ? 0 : 1, fileHash); _soundToggle = !_soundToggle; } static const uint32 kScene2402FileHashes[] = { 0xD0910020, 0xD0910038, 0xD0910008, 0xD0910068, 0xD09100A8 }; Scene2402::Scene2402(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _countdown(0), _soundToggle(false) { Sprite *tempSprite; SetMessageHandler(&Scene2402::handleMessage); SetUpdateHandler(&Scene2402::update); setRectList(0x004AF900); setBackground(0x81660220); setPalette(0x81660220); insertScreenMouse(0x6022481E); _asTape = insertSprite(this, 9, 1100, 286, 409, 0x9148A011); addCollisionSprite(_asTape); _ssButton = insertSprite(this, 0x15288120, 100, 0); if (which < 0) { // Restoring game insertKlaymen(198, 404); setMessageList(0x004AF7C8); } else if (which == 1) { // Klaymen entering from the right insertKlaymen(660, 404); setMessageList(0x004AF7D8); } else if (which == 2) { // Klaymen returning from looking through the window insertKlaymen(409, 404); _klaymen->setDoDeltaX(getGlobalVar(V_KLAYMEN_IS_DELTA_X) ? 1 : 0); setMessageList(0x004AF888); } else { // Klaymen entering from the left insertKlaymen(0, 404); setMessageList(0x004AF7D0); } tempSprite = insertStaticSprite(0x081A60A8, 1100); _ssDoorFrame = (StaticSprite*)insertStaticSprite(0x406C0AE0, 1100); _klaymen->setClipRect(_ssDoorFrame->getDrawRect().x, 0, 639, tempSprite->getDrawRect().y2()); _asDoor = insertSprite(this, which == 0); insertSprite(_klaymen); insertStaticSprite(0x3A01A020, 200); } Scene2402::~Scene2402() { setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0); } void Scene2402::update() { if (_countdown != 0 && (--_countdown) == 0) { if (_pipeStatus >= 10) { sendMessage(_asDoor, NM_KLAYMEN_OPEN_DOOR, 0); _ssDoorFrame->loadSprite(0x00B415E0, kSLFDefDrawOffset | kSLFDefPosition); } else if (_pipeStatus >= 5) { _countdown = 8; playPipeSound(kScene2402FileHashes[getSubVar(VA_CURR_WATER_PIPES_LEVEL, _pipeStatus - 5)]); } else { _countdown = _pipeStatus == 4 ? 16 : 8; playPipeSound(kScene2402FileHashes[getSubVar(VA_GOOD_WATER_PIPES_LEVEL, _pipeStatus)]); } _pipeStatus++; } Scene::update(); } uint32 Scene2402::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x402064D8) sendEntityMessage(_klaymen, 0x1014, _ssButton); else if (param.asInteger() == 0x01C66840) { if (sendMessage(_asDoor, 0x2000, 0)) setMessageList(0x004AF800); else setMessageList(0x004AF818); } break; case 0x2001: _ssDoorFrame->loadSprite(0x406C0AE0, kSLFDefDrawOffset | kSLFDefPosition); break; case 0x480B: if (sender == _ssButton) { _pipeStatus = 0; _countdown = 8; } break; case 0x4826: if (sender == _asTape) { sendEntityMessage(_klaymen, 0x1014, _asTape); setMessageList(0x004AF890); } break; } return messageResult; } void Scene2402::playPipeSound(uint32 fileHash) { playSound(_soundToggle ? 0 : 1, fileHash); _soundToggle = !_soundToggle; } Scene2403::Scene2403(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule) { Sprite *tempSprite1, *tempSprite2, *tempSprite3; SetMessageHandler(&Scene2403::handleMessage); setBackground(0x0C05060C); setPalette(0x0C05060C); _palette->addPalette(0x414364B0, 0, 65, 0); insertScreenMouse(0x506080C8); _asTape = insertSprite(this, 2, 1100, 480, 454, 0x9148A011); addCollisionSprite(_asTape); _asLightCord = insertSprite(this, 0xA1095A10, 0x836D3813, 368, 200); _asLightCord->setClipRect(0, 25, 640, 480); if (which < 0) { // Restoring game _isClimbingLadder = false; insertKlaymen(220, 449); setMessageList(0x004B5C98); setRectList(0x004B5E18); } else if (which == 1) { // Klaymen returning from looking through the window _isClimbingLadder = false; insertKlaymen(433, 449); setMessageList(0x004B5D70); setRectList(0x004B5E18); } else if (which == 2) { // Klaymen standing around after the critter video _isClimbingLadder = false; insertKlaymen(440, 449); _klaymen->setDoDeltaX(1); setMessageList(0x004B5C98); setRectList(0x004B5E18); } else { // Klaymen coming up from ladder _isClimbingLadder = true; insertKlaymen(122, 599); setMessageList(0x004B5CA0); setRectList(0x004B5E28); } _ssButton = insertSprite(this, 0x3130B0EB, 100, 0); tempSprite1 = insertStaticSprite(0x20C24220, 1100); tempSprite2 = insertStaticSprite(0x03080900, 1300); tempSprite3 = insertSprite(_klaymen); tempSprite3->setClipRect(tempSprite1->getDrawRect().x, 0, 640, tempSprite2->getDrawRect().y2()); _klaymen->setClipRect(tempSprite1->getDrawRect().x, 0, 640, tempSprite2->getDrawRect().y2()); loadSound(1, calcHash("fxFogHornSoft")); } uint32 Scene2403::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x040424D0) sendEntityMessage(_klaymen, 0x1014, _ssButton); else if (param.asInteger() == 0x180CE614) sendEntityMessage(_klaymen, 0x1014, _asLightCord); break; case NM_ANIMATION_UPDATE: _isClimbingLadder = true; setRectList(0x004B5E28); break; case 0x2001: _isClimbingLadder = false; setRectList(0x004B5E18); break; case 0x480B: if (sender == _ssButton) { if (getSubVar(VA_LOCKS_DISABLED, 0x304008D2)) { setSubVar(VA_LOCKS_DISABLED, 0x304008D2, 0); playSound(0, calcHash("fx3LocksDisable")); } else { setSubVar(VA_LOCKS_DISABLED, 0x304008D2, 1); playSound(1); } } break; case NM_KLAYMEN_LOWER_LEVER: if (sender == _asLightCord) leaveScene(2); break; case 0x4826: if (sender == _asTape && !_isClimbingLadder) { sendEntityMessage(_klaymen, 0x1014, _asTape); setMessageList(0x004B5D98); } break; } return messageResult; } Scene2406::Scene2406(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule) { Sprite *tempSprite1, *tempSprite2; if (getGlobalVar(V_HAS_FINAL_KEY) && getGlobalVar(V_KEY3_LOCATION) == 0) setGlobalVar(V_KEY3_LOCATION, 2); SetMessageHandler(&Scene2406::handleMessage); setRectList(0x004B78C8); insertScreenMouse(0xB03001A8); if (getGlobalVar(V_KEY3_LOCATION) == 2) { _asKey = insertSprite(this, 2, 1100, 560, 409); addCollisionSprite(_asKey); } _asTape = insertSprite(this, 5, 1100, 456, 409, 0x9148A011); addCollisionSprite(_asTape); tempSprite2 = insertStaticSprite(0x19625293, 1100); _clipRects[0].x1 = 0; _clipRects[0].y1 = 0; _clipRects[0].x2 = tempSprite2->getDrawRect().x2(); _clipRects[0].y2 = 480; if (getGlobalVar(V_SPIKES_RETRACTED)) { setBackground(0x1A0B0304); setPalette(0x1A0B0304); tempSprite1 = insertStaticSprite(0x32923922, 1100); } else { setBackground(0x0A038595); setPalette(0x0A038595); tempSprite1 = insertStaticSprite(0x1712112A, 1100); } tempSprite2 = insertStaticSprite(0x22300924, 1300); _clipRects[1].x1 = tempSprite1->getDrawRect().x; _clipRects[1].y1 = tempSprite2->getDrawRect().y; _clipRects[1].x2 = 640; _clipRects[1].y2 = 480; if (which < 0) { // Restoring game _isClimbingLadder = false; insertKlaymen(307, 404, _clipRects, 2); setMessageList(0x004B76C8); setRectList(0x004B78C8); } else if (which == 1) { // Klaymen coming down the ladder _isClimbingLadder = true; insertKlaymen(253, -16, _clipRects, 2); setMessageList(0x004B76D8); setRectList(0x004B78D8); } else if (which == 2) { // Klaymen returning from the diskplayer _isClimbingLadder = false; insertKlaymen(480, 404, _clipRects, 2); setMessageList(0x004B77C0); setRectList(0x004B78C8); } else if (which == 3) { // Klaymen returning from looking through the window _isClimbingLadder = false; insertKlaymen(387, 404, _clipRects, 2); setMessageList(0x004B7810); setRectList(0x004B78C8); } else { // Klaymen entering from the left _isClimbingLadder = false; insertKlaymen(0, 404, _clipRects, 2); setMessageList(0x004B76D0); setRectList(0x004B78C8); } tempSprite2 = insertSprite(_klaymen); tempSprite2->setClipRect(_clipRects[1]); } uint32 Scene2406::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case NM_ANIMATION_START: if (param.asInteger() == 0x41062804) { if (getGlobalVar(V_SPIKES_RETRACTED)) setMessageList(0x004B7758); else setMessageList(0x004B7738); } break; case NM_ANIMATION_UPDATE: _isClimbingLadder = true; setRectList(0x004B78D8); break; case 0x2001: _isClimbingLadder = false; setRectList(0x004B78C8); break; case 0x4826: if (sender == _asTape && !_isClimbingLadder) { sendEntityMessage(_klaymen, 0x1014, _asTape); setMessageList(0x004B77C8); } else if (sender == _asKey && !_isClimbingLadder) { sendEntityMessage(_klaymen, 0x1014, _asKey); setMessageList(0x004B77D8); } break; } return messageResult; } } // End of namespace Neverhood