/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULES_MODULE2400_H #define NEVERHOOD_MODULES_MODULE2400_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" #include "neverhood/gamemodule.h" #include "neverhood/modules/module1000.h" #include "neverhood/modules/module1100.h" #include "neverhood/modules/module1200.h" #include "neverhood/modules/module2100.h" #include "neverhood/modules/module2200.h" #include "neverhood/modules/module2800.h" #include "neverhood/modules/module2800_sprites.h" #include "neverhood/diskplayerscene.h" namespace Neverhood { // Module2400 class Module2400 : public Module { public: Module2400(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module2400(); protected: int _sceneNum; void createScene(int sceneNum, int which); void updateScene(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2401WaterSpit : public AnimatedSprite { public: AsScene2401WaterSpit(NeverhoodEngine *vm); protected: int _soundIndex; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2401FlowingWater : public AnimatedSprite { public: AsScene2401FlowingWater(NeverhoodEngine *vm); virtual ~AsScene2401FlowingWater(); protected: bool _isWaterFlowing; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2401WaterFlushing : public AnimatedSprite { public: AsScene2401WaterFlushing(NeverhoodEngine *vm, int16 x, int16 y); protected: int _countdown; int _flushLoopCount; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2401Door : public AnimatedSprite { public: AsScene2401Door(NeverhoodEngine *vm, bool isOpen); protected: int _countdown; bool _isOpen; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void stDoorOpenFinished(); }; class Scene2401 : public Scene { public: Scene2401(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_sprite1; Sprite *_asFlowingWater; Sprite *_ssButton; Sprite *_ssFloorButton; Sprite *_asWaterSpit[2]; Sprite *_ssWaterPipes[10]; Sprite *_asWaterFlushing[5]; Sprite *_asDoor; bool _soundToggle; bool _unkFlag; int _countdown1; int _countdown2; int _pipeStatus; int _asWaterSpitIndex; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void playPipeSound(uint32 fileHash); }; class AsScene2402Door : public AnimatedSprite { public: AsScene2402Door(NeverhoodEngine *vm, Scene *parentScene, bool isOpen); protected: Scene *_parentScene; int _countdown; bool _isOpen; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void stDoorClosingFinished(); }; class AsScene2402TV : public AnimatedSprite { public: AsScene2402TV(NeverhoodEngine *vm, Klaymen *klaymen); virtual ~AsScene2402TV(); protected: Klaymen *_klaymen; int _countdown1; int _countdown2; void upWait(); void upFocusKlaymen(); void stJokeFinished(); uint32 hmJoke(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene2402 : public Scene { public: Scene2402(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene2402(); protected: Sprite *_asDoor; Sprite *_ssButton; Sprite *_asTape; StaticSprite *_ssDoorFrame; int _pipeStatus; int _countdown; bool _soundToggle; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void playPipeSound(uint32 fileHash); }; class Scene2403 : public Scene { public: Scene2403(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_ssButton; Sprite *_asTape; Sprite *_asKey; Sprite *_asLightCord; bool _isClimbingLadder; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene2406 : public Scene { public: Scene2406(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_asTape; Sprite *_asKey; NRect _clipRects[2]; bool _isClimbingLadder; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE2400_H */