/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/modules/module1600.h" #include "neverhood/modules/module1600_sprites.h" #include "neverhood/modules/module2500.h" #include "neverhood/modules/module2500_sprites.h" #include "neverhood/modules/module2700.h" #include "neverhood/modules/module2700_sprites.h" namespace Neverhood { static const uint32 kScene2505StaticSprites[] = { 0x4000A226, 0 }; static const NRect kScene2505ClipRect = { 0, 0, 564, 480 }; static const uint32 kScene2506StaticSprites[] = { 0x4027AF02, 0 }; static const NRect kScene2506ClipRect = { 0, 0, 640, 441 }; static const uint32 kScene2508StaticSprites1[] = { 0x2F08E610, 0xD844E6A0, 0 }; static const NRect kScene2508ClipRect1 = { 0, 0, 594, 448 }; static const uint32 kScene2508StaticSprites2[] = { 0x2F08E610, 0 }; static const NRect kScene2508ClipRect2 = { 0, 0, 594, 448 }; Module2500::Module2500(NeverhoodEngine *vm, Module *parentModule, int which) : Module(vm, parentModule), _soundIndex(0) { _vm->_soundMan->addMusic(0x29220120, 0x05343184); _vm->_soundMan->startMusic(0x05343184, 0, 0); SetMessageHandler(&Module2500::handleMessage); if (which < 0) createScene(_vm->gameState().sceneNum, _vm->gameState().which); else createScene(0, 0); loadSound(0, 0x00880CCC); loadSound(1, 0x00880CC0); loadSound(2, 0x00880CCC); loadSound(3, 0x00880CC0); } Module2500::~Module2500() { _vm->_soundMan->deleteMusicGroup(0x29220120); } void Module2500::createScene(int sceneNum, int which) { debug(1, "Module2500::createScene(%d, %d)", sceneNum, which); _sceneNum = sceneNum; switch (_sceneNum) { case 0: _vm->gameState().sceneNum = 0; _childObject = new Scene2501(_vm, this, which); break; case 1: _vm->gameState().sceneNum = 1; _vm->gameState().which = which; createScene2704(which, 0x004B01B8, 220); break; case 2: _vm->gameState().sceneNum = 2; _vm->gameState().which = which; if (getGlobalVar(V_WORLDS_JOINED)) createScene2704(which, 0x004B01E0, 150); else createScene2704(which, 0x004B0208, 150); break; case 3: _vm->gameState().sceneNum = 3; _childObject = new Scene2504(_vm, this, which); break; case 4: _vm->gameState().sceneNum = 4; _vm->gameState().which = which; createScene2704(which, 0x004B0230, 150, kScene2505StaticSprites, &kScene2505ClipRect); break; case 5: setGlobalVar(V_CAR_DELTA_X, 1); _vm->gameState().sceneNum = 5; _vm->gameState().which = which; createScene2704(which, 0x004B0268, 150, kScene2506StaticSprites, &kScene2506ClipRect); break; case 6: _vm->gameState().sceneNum = 6; _vm->gameState().which = which; createScene2704(which, 0x004B02A0, 150); break; case 7: _vm->gameState().sceneNum = 7; _vm->gameState().which = which; if (getGlobalVar(V_ENTRANCE_OPEN)) createScene2704(which, 0x004B02C8, 150, kScene2508StaticSprites1, &kScene2508ClipRect1); else createScene2704(which, 0x004B02C8, 150, kScene2508StaticSprites2, &kScene2508ClipRect2); break; case 8: _vm->gameState().sceneNum = 8; _childObject = new Scene1608(_vm, this, which); break; case 9: _vm->gameState().sceneNum = 9; if (getGlobalVar(V_ENTRANCE_OPEN)) createStaticScene(0xC62A0645, 0xA0641C6A); else createStaticScene(0x7A343546, 0x435427AB); break; } SetUpdateHandler(&Module2500::updateScene); _childObject->handleUpdate(); } void Module2500::updateScene() { if (!updateChild()) { switch (_sceneNum) { case 0: if (_moduleResult == 1) createScene(2, 0); else if (_moduleResult == 2) createScene(1, 0); else leaveModule(0); break; case 1: if (_moduleResult == 1) createScene(3, -1); else createScene(0, 2); break; case 2: if (_moduleResult == 1) createScene(4, 0); else createScene(0, 1); break; case 3: createScene(1, 1); break; case 4: if (_moduleResult == 1) createScene(5, 0); else createScene(2, 1); break; case 5: if (_moduleResult == 1) createScene(6, 0); else createScene(4, 1); break; case 6: if (_moduleResult == 1) createScene(7, 0); else createScene(5, 1); break; case 7: if (_moduleResult == 1) createScene(8, 1); else createScene(6, 1); break; case 8: if (_moduleResult == 2) createScene(9, -1); else createScene(7, 1); break; case 9: createScene(8, 2); break; } } } uint32 Module2500::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Module::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x200D: playSound(_soundIndex); _soundIndex++; if (_soundIndex >= 4) _soundIndex = 0; break; } return messageResult; } void Module2500::createScene2704(int which, uint32 sceneInfoId, int16 value, const uint32 *staticSprites, const NRect *clipRect) { _childObject = new Scene2704(_vm, this, which, sceneInfoId, value, staticSprites, clipRect); } Scene2501::Scene2501(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule) { _tracks.push_back(_vm->_staticData->getTrackInfo(0x004B2628)); _tracks.push_back(_vm->_staticData->getTrackInfo(0x004B264C)); _tracks.push_back(_vm->_staticData->getTrackInfo(0x004B2670)); setGlobalVar(V_CAR_DELTA_X, 1); SetUpdateHandler(&Scene2501::update); setBackground(0x1B8E8115); setPalette(0x1B8E8115); _palette->addPalette(0x00128842, 65, 31, 65); _palette->addPalette("paKlayRed", 0, 64, 0); insertScreenMouse(0xE81111B0); _ssTrackShadowBackground = createSprite(0x99BE9015); // Don't add this to the sprite list addEntity(_ssTrackShadowBackground); _asCar = createSprite(this, 211, 400); // Create but don't add to the sprite list yet _asIdleCarLower = insertSprite(211, 400); _asIdleCarFull = insertSprite(211, 400); insertStaticSprite(0xC42AC521, 1500); if (which < 0) { // Restoring game insertKlaymen(162, 393); _kmScene2501 = _klaymen; _klaymenInCar = false; setMessageList(0x004B2538); setRectList(0x004B2608); SetMessageHandler(&Scene2501::handleMessage); SetUpdateHandler(&Scene2501::update); sendMessage(_asCar, 0x2009, 0); _asCar->setVisible(false); _currTrackIndex = 0; } else if (which == 1 || which == 2) { // 1: Klaymen entering riding the car on the left track // 2: Klaymen entering riding the car on the bottom track addSprite(_asCar); _kmScene2501 = (Klaymen*)new KmScene2501(_vm, this, 275, 393); _klaymenInCar = true; sendMessage(_kmScene2501, 0x2000, 1); _kmScene2501->setDoDeltaX(1); SetMessageHandler(&Scene2501::hmRidingCar); SetUpdateHandler(&Scene2501::upRidingCar); _asIdleCarLower->setVisible(false); _asIdleCarFull->setVisible(false); _currTrackIndex = which; } else { // Klaymen entering the car insertKlaymen(162, 393); _kmScene2501 = _klaymen; _klaymenInCar = false; setMessageList(0x004B2538); setRectList(0x004B2608); SetMessageHandler(&Scene2501::handleMessage); SetUpdateHandler(&Scene2501::update); sendMessage(_asCar, 0x2009, 0); _asCar->setVisible(false); _currTrackIndex = 0; } _asCarShadow = insertSprite(_asCar, _ssTrackShadowBackground->getSurface(), 4); _asCarTrackShadow = insertSprite(_asCar, _ssTrackShadowBackground->getSurface(), 4); _asCarConnectorShadow = insertSprite(_asCar, _ssTrackShadowBackground->getSurface(), 4); insertSprite(_asCar); _newTrackIndex = -1; _dataResource.load(calcHash("Ashooded")); _trackPoints = _dataResource.getPointArray(_tracks[_currTrackIndex]->trackPointsName); _asCar->setPathPoints(_trackPoints); if (which >= 0 && _tracks[_currTrackIndex]->which2 == which) { NPoint testPoint = (*_trackPoints)[_trackPoints->size() - 1]; sendMessage(_asCar, 0x2002, _trackPoints->size() - 1); if (testPoint.x < 0 || testPoint.x >= 640 || testPoint.y < 0 || testPoint.y >= 480) sendMessage(_asCar, 0x2007, 150); } else { NPoint testPoint = (*_trackPoints)[0]; sendMessage(_asCar, 0x2002, 0); if (testPoint.x < 0 || testPoint.x >= 640 || testPoint.y < 0 || testPoint.y >= 480) sendMessage(_asCar, 0x2008, 150); } _carStatus = 0; } Scene2501::~Scene2501() { // Free sprites not currently in the sprite list if (_klaymenInCar) delete _kmScene2501; else delete _asCar; } void Scene2501::update() { Scene::update(); if (_carStatus == 1) { removeSprite(_klaymen); addSprite(_asCar); clearRectList(); _klaymenInCar = true; SetMessageHandler(&Scene2501::hmCarAtHome); SetUpdateHandler(&Scene2501::upCarAtHome); _asIdleCarLower->setVisible(false); _asIdleCarFull->setVisible(false); _asCar->setVisible(true); sendMessage(_asCar, 0x2009, 0); _asCar->handleUpdate(); _klaymen = NULL; _carStatus = 0; } updateKlaymenClipRect(); } void Scene2501::upCarAtHome() { Scene::update(); if (_mouseClicked) { if (_mouseClickPos.x <= 210 && _asCar->getX() == 211 && _asCar->getY() == 400) { sendMessage(_asCar, 0x200A, 0); SetUpdateHandler(&Scene2501::upGettingOutOfCar); } else { moveCarToPoint(_mouseClickPos); SetMessageHandler(&Scene2501::hmRidingCar); SetUpdateHandler(&Scene2501::upRidingCar); } _mouseClicked = false; } updateKlaymenClipRect(); } void Scene2501::upGettingOutOfCar() { Scene::update(); if (_carStatus == 2) { _klaymen = _kmScene2501; removeSprite(_asCar); addSprite(_klaymen); _klaymenInCar = false; SetMessageHandler(&Scene2501::handleMessage); SetUpdateHandler(&Scene2501::update); setRectList(0x004B2608); _asIdleCarLower->setVisible(true); _asIdleCarFull->setVisible(true); _asCar->setVisible(false); setMessageList(0x004B2570); processMessageList(); _klaymen->handleUpdate(); _carStatus = 0; } updateKlaymenClipRect(); } void Scene2501::upRidingCar() { Scene::update(); if (_mouseClicked) { moveCarToPoint(_mouseClickPos); _mouseClicked = false; } } uint32 Scene2501::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x100D: if (param.asInteger() == 0x60842040) _carStatus = 1; break; case 0x200D: sendMessage(_parentModule, 0x200D, 0); break; } return messageResult; } uint32 Scene2501::hmRidingCar(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x2005: if (_tracks[_currTrackIndex]->which1 < 0 && _newTrackIndex >= 0) changeTrack(); else if (_tracks[_currTrackIndex]->which1 == 0) { SetMessageHandler(&Scene2501::hmCarAtHome); SetUpdateHandler(&Scene2501::upCarAtHome); sendMessage(_asCar, 0x200F, 1); } else if (_tracks[_currTrackIndex]->which1 > 0) leaveScene(_tracks[_currTrackIndex]->which1); break; case 0x2006: if (_tracks[_currTrackIndex]->which2 < 0 && _newTrackIndex >= 0) changeTrack(); else if (_tracks[_currTrackIndex]->which2 == 0) { SetMessageHandler(&Scene2501::hmCarAtHome); SetUpdateHandler(&Scene2501::upCarAtHome); sendMessage(_asCar, 0x200F, 1); } else if (_tracks[_currTrackIndex]->which2 > 0) leaveScene(_tracks[_currTrackIndex]->which2); break; case 0x200D: sendMessage(_parentModule, 0x200D, 0); break; } return messageResult; } uint32 Scene2501::hmCarAtHome(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x200A: _carStatus = 2; break; case 0x200D: sendMessage(_parentModule, 0x200D, 0); break; } return messageResult; } void Scene2501::moveCarToPoint(NPoint &pt) { int minMatchTrackIndex, minMatchDistance; _tracks.findTrackPoint(pt, minMatchTrackIndex, minMatchDistance, _dataResource); if (minMatchTrackIndex >= 0 && minMatchTrackIndex != _currTrackIndex) { _newTrackIndex = minMatchTrackIndex; _clickPoint = pt; if (_currTrackIndex == 0) sendMessage(_asCar, 0x2003, _trackPoints->size() - 1); else sendMessage(_asCar, 0x2003, 0); } else { _newTrackIndex = -1; sendMessage(_asCar, 0x2004, pt); } } void Scene2501::changeTrack() { _currTrackIndex = _newTrackIndex; _trackPoints = _dataResource.getPointArray(_tracks[_currTrackIndex]->trackPointsName); _asCar->setPathPoints(_trackPoints); if (_currTrackIndex == 0) sendMessage(_asCar, 0x2002, _trackPoints->size() - 1); else sendMessage(_asCar, 0x2002, 0); sendPointMessage(_asCar, 0x2004, _clickPoint); _newTrackIndex = -1; } void Scene2501::updateKlaymenClipRect() { if (_kmScene2501->getX() <= 211) _kmScene2501->setClipRect(0, 0, 640, 480); else _kmScene2501->setClipRect(0, 0, 640, 388); } Scene2504::Scene2504(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule) { Sprite *ssButton; setBackground(0x90791B80); setPalette(0x90791B80); ssButton = insertSprite(); addCollisionSprite(ssButton); insertPuzzleMouse(0x91B8490F, 20, 620); SetMessageHandler(&Scene2504::handleMessage); SetUpdateHandler(&Scene::update); } uint32 Scene2504::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x0001: if (param.asPoint().x <= 20 || param.asPoint().x >= 620) leaveScene(0); break; } return messageResult; } } // End of namespace Neverhood