/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULES_MODULE2500_H #define NEVERHOOD_MODULES_MODULE2500_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" #include "neverhood/modules/module1600_sprites.h" // for Tracks namespace Neverhood { class Module2500 : public Module { public: Module2500(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module2500(); protected: int _sceneNum; int _soundIndex; void createScene(int sceneNum, int which); void updateScene(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void createScene2704(int which, uint32 sceneInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL); }; class AsCommonCar; class Scene2501 : public Scene { public: Scene2501(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene2501(); protected: AsCommonCar *_asCar; Sprite *_ssTrackShadowBackground; Sprite *_asCarShadow; Sprite *_asCarConnectorShadow; Sprite *_asCarTrackShadow; Sprite *_asIdleCarLower; Sprite *_asIdleCarFull; Klaymen *_kmScene2501; Tracks _tracks; NPointArray *_trackPoints; int _currTrackIndex; NPoint _clickPoint; int _newTrackIndex; int _carStatus; bool _klaymenInCar; void update(); void upCarAtHome(); void upGettingOutOfCar(); void upRidingCar(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmRidingCar(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmCarAtHome(int messageNum, const MessageParam ¶m, Entity *sender); void moveCarToPoint(NPoint &pt); void changeTrack(); void updateKlaymenClipRect(); }; class Scene2504 : public Scene { public: Scene2504(NeverhoodEngine *vm, Module *parentModule, int which); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE2500_H */