/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/modules/module2500_sprites.h" namespace Neverhood { SsScene2504Button::SsScene2504Button(NeverhoodEngine *vm) : StaticSprite(vm, 1400), _countdown(0), _isSoundPlaying(false) { loadSprite(0x070220D9, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400); setVisible(false); loadSound(0, 0x4600204C); loadSound(1, 0x408C0034); loadSound(2, 0x44043000); loadSound(3, 0x44045000); SetMessageHandler(&SsScene2504Button::handleMessage); SetUpdateHandler(&SsScene2504Button::update); } void SsScene2504Button::update() { updatePosition(); if (_isSoundPlaying && !isSoundPlaying(0) && !isSoundPlaying(1)) { playSound(3); setVisible(false); _isSoundPlaying = false; } if (_countdown != 0 && (--_countdown) == 0) { if (getSubVar(VA_LOCKS_DISABLED, 0x01180951)) playSound(0); else playSound(1); _isSoundPlaying = true; } } uint32 SsScene2504Button::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1011: if (_countdown == 0 && !_isSoundPlaying) { setVisible(true); _countdown = 2; if (getSubVar(VA_LOCKS_DISABLED, 0x01180951)) setSubVar(VA_LOCKS_DISABLED, 0x01180951, 0); else setSubVar(VA_LOCKS_DISABLED, 0x01180951, 1); playSound(2); } messageResult = 1; break; } return messageResult; } } // End of namespace Neverhood