/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/modules/module2600.h" #include "neverhood/modules/module2600_sprites.h" namespace Neverhood { static const uint32 kModule2600SoundList[] = { 0xB288D450, 0x90804450, 0x99801500, 0xB288D455, 0x93825040, 0 }; Module2600::Module2600(NeverhoodEngine *vm, Module *parentModule, int which) : Module(vm, parentModule) { if (which < 0) createScene(_vm->gameState().sceneNum, -1); else if (which == 1) createScene(4, 1); else createScene(0, 1); _vm->_soundMan->addSoundList(0x40271018, kModule2600SoundList); _vm->_soundMan->setSoundListParams(kModule2600SoundList, true, 50, 600, 5, 150); _vm->_soundMan->playTwoSounds(0x40271018, 0x41861371, 0x43A2507F, 0); } Module2600::~Module2600() { _vm->_soundMan->deleteGroup(0x40271018); } void Module2600::createScene(int sceneNum, int which) { debug(1, "Module2600::createScene(%d, %d)", sceneNum, which); _sceneNum = sceneNum; switch (_sceneNum) { case 0: _vm->gameState().sceneNum = 0; createNavigationScene(0x004B8608, which); break; case 1: _vm->gameState().sceneNum = 1; createNavigationScene(0x004B8638, which); break; case 2: _vm->gameState().sceneNum = 2; createNavigationScene(0x004B86C8, which); break; case 3: _vm->gameState().sceneNum = 3; if (getGlobalVar(V_CREATURE_ANGRY)) createNavigationScene(0x004B8758, which); else createNavigationScene(0x004B86F8, which); break; case 4: _vm->gameState().sceneNum = 4; createNavigationScene(0x004B87B8, which); break; case 6: _vm->gameState().sceneNum = 6; createNavigationScene(0x004B8698, which); break; case 7: _vm->gameState().sceneNum = 7; _vm->_soundMan->deleteGroup(0x40271018); createSmackerScene(0x30090001, true, true, false); break; case 8: _vm->gameState().sceneNum = 8; _childObject = new Scene2609(_vm, this, which); break; case 1002: _vm->gameState().sceneNum = 2; if (getGlobalVar(V_FRUIT_COUNTING_INDEX) == 1) createSmackerScene(0x018C0404, true, true, false); else if (getGlobalVar(V_FRUIT_COUNTING_INDEX) == 2) createSmackerScene(0x018C0407, true, true, false); else createSmackerScene(0x818C0405, true, true, false); if (getGlobalVar(V_FRUIT_COUNTING_INDEX) >= 2) setGlobalVar(V_FRUIT_COUNTING_INDEX, 0); else incGlobalVar(V_FRUIT_COUNTING_INDEX, +1); break; case 1003: _vm->gameState().sceneNum = 3; createSmackerScene(0x001C0007, true, true, false); break; case 1006: _vm->gameState().sceneNum = 6; if (getGlobalVar(V_WATER_RUNNING)) createSmackerScene(0x049A1181, true, true, false); else createSmackerScene(0x04981181, true, true, false); break; case 1008: _vm->gameState().sceneNum = 8; if (getGlobalVar(V_WATER_RUNNING)) createSmackerScene(0x42B80941, true, true, false); else createSmackerScene(0x42980941, true, true, false); break; case 9999: createDemoScene(); break; } SetUpdateHandler(&Module2600::updateScene); _childObject->handleUpdate(); } void Module2600::updateScene() { if (!updateChild()) { switch (_sceneNum) { case 0: if (_moduleResult == 1) createScene(1, 3); else leaveModule(0); break; case 1: if (_moduleResult == 0) createScene(6, 0); else if (_moduleResult == 1) createScene(0, 0); else if (_moduleResult == 2) createScene(2, 1); else if (_moduleResult == 3) createScene(3, 0); break; case 2: if (_moduleResult == 0) createScene(1, 0); else if (_moduleResult == 1) { if (_vm->isDemo()) createScene(9999, -1); else createScene(1002, -1); } break; case 3: if (_moduleResult == 0) { if (getGlobalVar(V_CREATURE_ANGRY)) createScene(4, 0); else createScene(1003, -1); } else if (_moduleResult == 2) createScene(1, 1); else if (_moduleResult == 3) { if (getGlobalVar(V_CREATURE_ANGRY)) createScene(4, 0); else { setGlobalVar(V_CREATURE_ANGRY, 1); createScene(7, -1); } } break; case 4: if (_moduleResult == 0) leaveModule(1); else createScene(3, 1); break; case 6: if (_moduleResult == 0) { if (_vm->isDemo()) createScene(9999, -1); else createScene(1006, -1); } else if (_moduleResult == 1) createScene(1, 2); break; case 7: leaveModule(0); break; case 8: createScene(1008, -1); break; case 1002: createScene(2, 1); break; case 1003: createScene(3, 0); break; case 1006: createScene(8, -1); break; case 1008: createScene(6, 0); break; case 9999: createScene(_vm->gameState().sceneNum, -1); break; } } } Scene2609::Scene2609(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _isBusy(false) { SetUpdateHandler(&Scene::update); SetMessageHandler(&Scene2609::handleMessage); setBackground(0x51409A16); setPalette(0x51409A16); _asWater = insertSprite(); _ssButton = insertSprite(this); addCollisionSprite(_ssButton); insertPuzzleMouse(0x09A1251C, 20, 620); insertStaticSprite(0x02138002, 1200); insertStaticSprite(0x825E2827, 1200); } uint32 Scene2609::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x0001: if ((param.asPoint().x <= 20 || param.asPoint().x >= 620) && !_isBusy) leaveScene(0); break; case NM_ANIMATION_UPDATE: _isBusy = true; break; case 0x2001: _isBusy = false; sendMessage(_asWater, 0x2001, 0); break; case 0x2002: _isBusy = false; sendMessage(_asWater, 0x2002, 0); break; } return 0; } } // End of namespace Neverhood