/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULES_MODULE2700_H #define NEVERHOOD_MODULES_MODULE2700_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" #include "neverhood/modules/module1600_sprites.h" // for Tracks namespace Neverhood { // Module2700 class Module2700 : public Module { public: Module2700(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module2700(); protected: int _sceneNum; int _soundIndex; bool _radioMusicInitialized; uint32 _scene2711StaticSprites[6]; uint32 _musicFileHash; void createScene(int sceneNum, int which); void updateScene(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void createScene2703(int which, uint32 trackInfoId); void createScene2704(int which, uint32 trackInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL); }; class AsCommonCar; class Scene2701 : public Scene { public: Scene2701(NeverhoodEngine *vm, Module *parentModule, int which); protected: AsCommonCar *_asCar; Sprite *_ssTrackShadowBackground; Sprite *_asCarShadow; Sprite *_asCarTrackShadow; Sprite *_asCarConnectorShadow; Sprite *_asCarConnector; int _which1, _which2; NPointArray *_trackPoints; uint32 hmRidingCar(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmCarAtHome(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene2702 : public Scene { public: Scene2702(NeverhoodEngine *vm, Module *parentModule, int which); protected: AsCommonCar *_asCar; Sprite *_ssTrackShadowBackground; Sprite *_asCarShadow; Sprite *_asCarTrackShadow; Sprite *_asCarConnectorShadow; NPoint _newTrackDest; bool _isInLight; int _currTrackIndex, _newTrackIndex; bool _isUpperTrack; Tracks _tracks; NPointArray *_trackPoints; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void moveCarToPoint(NPoint pt); void changeTrack(); }; class Scene2703 : public Scene { public: Scene2703(NeverhoodEngine *vm, Module *parentModule, int which, uint32 trackInfoId); protected: AsCommonCar *_asCar; Sprite *_ssTrackShadowBackground; Sprite *_asCarShadow; Sprite *_asCarConnector; Sprite *_asCarTrackShadow; Sprite *_asCarConnectorShadow; int _palStatus; int _which1, _which2; NPointArray *_trackPoints; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene2704 : public Scene { public: Scene2704(NeverhoodEngine *vm, Module *parentModule, int which, uint32 trackInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL); protected: AsCommonCar *_asCar; Sprite *_ssTrackShadowBackground; Sprite *_asCarShadow; Sprite *_asCarConnector; Sprite *_asCarTrackShadow; Sprite *_asCarConnectorShadow; int _which1, _which2; NPointArray *_trackPoints; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene2706 : public Scene { public: Scene2706(NeverhoodEngine *vm, Module *parentModule, int which); protected: AsCommonCar *_asCar; Sprite *_ssTrackShadowBackground; Sprite *_asCarShadow; Sprite *_asCarConnector; Sprite *_asCarTrackShadow; Sprite *_asCarConnectorShadow; NPoint _newTrackDest; int _currTrackIndex, _newTrackIndex; Tracks _tracks; NPointArray *_trackPoints; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void moveCarToPoint(NPoint pt); void changeTrack(); }; class Scene2732 : public Scene { public: Scene2732(NeverhoodEngine *vm, Module *parentModule); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE2700_H */