/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULES_MODULE2700_SPRITES_H #define NEVERHOOD_MODULES_MODULE2700_SPRITES_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { class SsCommonTrackShadowBackground : public StaticSprite { public: SsCommonTrackShadowBackground(NeverhoodEngine *vm, uint32 fileHash); }; class AsCommonCarShadow : public AnimatedSprite { public: AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, BaseSurface *shadowSurface, uint index); protected: uint _index; AnimatedSprite *_asCar; uint32 _animFileHash; void update(); void updateShadow(); }; class AsCommonCarConnectorShadow : public AnimatedSprite { public: AsCommonCarConnectorShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, uint index); protected: uint _index; Sprite *_asCar; void update(); }; class AsCommonCarTrackShadow : public AnimatedSprite { public: AsCommonCarTrackShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, int16 frameIndex); protected: Sprite *_asCar; void update(); }; class KmScene2732 : public Klaymen { public: KmScene2732(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y); protected: uint32 xHandleMessage(int messageNum, const MessageParam ¶m); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE2700_SPRITES_H */