/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULES_MODULE2800_H #define NEVERHOOD_MODULES_MODULE2800_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { // Module2800 class Module2800 : public Module { public: Module2800(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module2800(); protected: int _sceneNum; uint32 _currentMusicFileHash; MusicResource *_musicResource; void createScene(int sceneNum, int which); void updateScene(); void updateMusic(bool halfVolume); }; class Scene2801 : public Scene { public: Scene2801(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene2801(); protected: Sprite *_asTape; uint32 _paletteHash; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene2802 : public Scene { public: Scene2802(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene2802(); protected: SmackerPlayer *_smackerPlayer; uint _currRadioMusicIndex; int _currTuneStatus; int _countdown1; int _countdown2; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void incRadioMusicIndex(int delta); void changeTuneStatus(int prevTuneStatus, int newTuneStatus); }; class AsScene2803LightCord; class Scene2803 : public Scene { public: Scene2803(NeverhoodEngine *vm, Module *parentModule, int which); protected: StaticSprite *_asTestTubeOne; StaticSprite *_asTestTubeTwo; StaticSprite *_asTestTubeThree; Sprite *_asRope; AsScene2803LightCord *_asLightCord; StaticSprite *_sprite3; StaticSprite *_sprite4; StaticSprite *_sprite5; StaticSprite *_sprite6; StaticSprite *_sprite7; StaticSprite *_sprite8; StaticSprite *_sprite9; Sprite *_sprite10; NRect _clipRectsFloor[2]; NRect _clipRectsStairs[3]; int _paletteArea; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void upKlaymenStairs(); void klaymenStairs(); void klaymenFloor(); void toggleBackground(); void changeBackground(); void setPaletteArea0(); void setPaletteArea1(); void updatePaletteArea(); }; class Scene2803Small : public Scene { public: Scene2803Small(NeverhoodEngine *vm, Module *parentModule, int which); protected: int _paletteArea; Sprite *_sprite1; Sprite *_sprite2; Sprite *_sprite3; Sprite *_sprite4; Sprite *_sprite5; Sprite *_sprite6; Sprite *_sprite7; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void upKlaymenSlope(); void upKlaymenFloor(); void klaymenSlope(); void klaymenFloor(); void setPaletteArea0(); void setPaletteArea1(); void setPaletteArea2(); void setPaletteArea3(); void updatePaletteArea(bool instantly); }; class SsScene2804Flash; class AsScene2804Crystal; class Scene2804 : public Scene { public: Scene2804(NeverhoodEngine *vm, Module *parentModule, int which); bool isWorking() const { return _isWorking; } protected: int _countdown1; int _countdown2; int _countdown3; int _beamStatus; bool _isSolved; bool _isWorking; Sprite *_ssRedButton; Sprite *_asCoil; Sprite *_asTarget; SsScene2804Flash *_ssFlash; AsScene2804Crystal *_asCrystals[5]; Sprite *_ssCrystalButtons[5]; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene2805 : public Scene { public: Scene2805(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_sprite1; Sprite *_sprite2; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene2806 : public Scene { public: Scene2806(NeverhoodEngine *vm, Module *parentModule, int which); protected: NPointArray *_pointList; int _pointIndex; NRect _clipRects[4]; Sprite *_sprite1; Sprite *_sprite2; Sprite *_sprite3; Sprite *_sprite4; Sprite *_asSpew; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void update(); void findClosestPoint(); }; class Scene2807 : public Scene { public: Scene2807(NeverhoodEngine *vm, Module *parentModule, int which); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2808Flow; class AsScene2808TestTube; class Scene2808 : public Scene { public: Scene2808(NeverhoodEngine *vm, Module *parentModule, int which); protected: int _countdown; int _testTubeSetNum; AsScene2808Flow *_asFlow; int _leaveResult; bool _isFlowing; AsScene2808TestTube *_asTestTubes[3]; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void update(); bool isMixtureGood(); bool isAnyTestTubeFilled(); }; class Scene2809 : public Scene { public: Scene2809(NeverhoodEngine *vm, Module *parentModule, int which); protected: NPointArray *_pointList; int _pointIndex; NRect _clipRects[4]; Sprite *_sprite1; Sprite *_sprite2; Sprite *_sprite3; Sprite *_sprite4; Sprite *_asSpew; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void findClosestPoint(); }; class Scene2810 : public Scene { public: Scene2810(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene2810(); protected: Sprite *_sprite1; Sprite *_sprite2; Sprite *_sprite3; Sprite *_asRope; Sprite *_sprite4; Sprite *_asTape; Sprite *_sprite5; Sprite *_sprite6; bool _isRopingDown; NRect _clipRects[2]; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void insertKlaymenLadder(); }; class Scene2812 : public Scene { public: Scene2812(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_asWinch; Sprite *_asTrapDoor; Sprite *_asRope; Sprite *_sprite3; Sprite *_sprite2; Sprite *_sprite4; Sprite *_ssTape; Sprite *_asKey; Sprite *_sprite1; bool _isRopingDown; int _paletteArea; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void setPaletteArea0(bool instantly); void setPaletteArea1(bool instantly); void setPaletteArea2(bool instantly); void updatePaletteArea(bool instantly); }; class Scene2822 : public Scene { public: Scene2822(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_ssButton; int _scrollIndex; int _countdown; int _countdownStatus; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE2800_H */