/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULES_MODULE2800_SPRITES_H #define NEVERHOOD_MODULES_MODULE2800_SPRITES_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { class AsScene2803LightCord : public AnimatedSprite { public: AsScene2803LightCord(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int16 x, int16 y); void stPulled(); void stIdle(); void setFileHashes(uint32 fileHash1, uint32 fileHash2); protected: Scene *_parentScene; uint32 _fileHash1, _fileHash2; bool _isPulled, _isBusy; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmPulled(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2803TestTubeOne : public AnimatedSprite { public: AsScene2803TestTubeOne(NeverhoodEngine *vm, uint32 fileHash1, uint32 fileHash2); protected: uint32 _fileHash1, _fileHash2; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2803Rope : public AnimatedSprite { public: AsScene2803Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmReleased(int messageNum, const MessageParam ¶m, Entity *sender); void stReleased(); void stHide(); }; class Scene2804; class SsScene2804RedButton : public StaticSprite { public: SsScene2804RedButton(NeverhoodEngine *vm, Scene2804 *parentScene); protected: Scene2804 *_parentScene; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class SsScene2804LightCoil : public StaticSprite { public: SsScene2804LightCoil(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class SsScene2804BeamCoilBody : public StaticSprite { public: SsScene2804BeamCoilBody(NeverhoodEngine *vm); }; class SsScene2804LightTarget : public StaticSprite { public: SsScene2804LightTarget(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class SsScene2804Flash : public StaticSprite { public: SsScene2804Flash(NeverhoodEngine *vm); void show(); }; class AsScene2804CrystalWaves : public AnimatedSprite { public: AsScene2804CrystalWaves(NeverhoodEngine *vm, uint crystalIndex); void show(); void hide(); protected: uint _crystalIndex; }; class AsScene2804Crystal : public AnimatedSprite { public: AsScene2804Crystal(NeverhoodEngine *vm, AsScene2804CrystalWaves *asCrystalWaves, uint crystalIndex); void show(); void hide(); void activate(); int16 getColorNum() const { return _colorNum; } protected: AsScene2804CrystalWaves *_asCrystalWaves; uint _crystalIndex; int16 _colorNum; bool _isLightOn; bool _isShowing; }; class SsScene2804CrystalButton : public StaticSprite { public: SsScene2804CrystalButton(NeverhoodEngine *vm, Scene2804 *parentScene, AsScene2804Crystal *asCrystal, uint crystalIndex); protected: Scene2804 *_parentScene; AsScene2804Crystal *_asCrystal; uint _crystalIndex; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2804BeamCoil : public AnimatedSprite { public: AsScene2804BeamCoil(NeverhoodEngine *vm, Scene *parentScene, SsScene2804BeamCoilBody *ssBeamCoilBody); virtual ~AsScene2804BeamCoil(); protected: Scene *_parentScene; SsScene2804BeamCoilBody *_ssBeamCoilBody; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void show(); void hide(); void stBeaming(); uint32 hmBeaming(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2804BeamTarget : public AnimatedSprite { public: AsScene2804BeamTarget(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2806Spew : public AnimatedSprite { public: AsScene2806Spew(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class SsScene2808Dispenser : public StaticSprite { public: SsScene2808Dispenser(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum, int testTubeIndex); void startCountdown(int index); protected: Scene *_parentScene; int _countdown; int _testTubeSetNum, _testTubeIndex; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2808TestTube : public AnimatedSprite { public: AsScene2808TestTube(NeverhoodEngine *vm, int testTubeSetNum, int testTubeIndex, SsScene2808Dispenser *ssDispenser); void fill(); void flush(); uint32 getFillLevel() const { return _fillLevel; } protected: SsScene2808Dispenser *_ssDispenser; int _testTubeSetNum; uint32 _fillLevel; int _testTubeIndex; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2808Handle : public AnimatedSprite { public: AsScene2808Handle(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum); void activate(); void stActivated(); protected: Scene *_parentScene; int _testTubeSetNum; bool _isActivated; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmActivating(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2808Flow : public AnimatedSprite { public: AsScene2808Flow(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum); void start(); void stKeepFlowing(); protected: Scene *_parentScene; int _testTubeSetNum; uint32 hmFlowing(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2808LightEffect : public AnimatedSprite { public: AsScene2808LightEffect(NeverhoodEngine *vm, int which); protected: int _countdown; void update(); }; class AsScene2809Spew : public AnimatedSprite { public: AsScene2809Spew(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2810Rope : public AnimatedSprite { public: AsScene2810Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2812Winch : public AnimatedSprite { public: AsScene2812Winch(NeverhoodEngine *vm); virtual ~AsScene2812Winch(); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene2812Rope : public AnimatedSprite { public: AsScene2812Rope(NeverhoodEngine *vm, Scene *parentScene); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmRopingDown(int messageNum, const MessageParam ¶m, Entity *sender); void stRopingDown(); }; class AsScene2812TrapDoor : public AnimatedSprite { public: AsScene2812TrapDoor(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class KmScene2801 : public Klaymen { public: KmScene2801(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y); protected: uint32 xHandleMessage(int messageNum, const MessageParam ¶m); }; class KmScene2803 : public Klaymen { public: KmScene2803(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount); protected: uint32 xHandleMessage(int messageNum, const MessageParam ¶m); }; class KmScene2803Small : public Klaymen { public: KmScene2803Small(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y); protected: void stShrink(); uint32 hmShrink(int messageNum, const MessageParam ¶m, Entity *sender); uint32 xHandleMessage(int messageNum, const MessageParam ¶m); }; class KmScene2805 : public Klaymen { public: KmScene2805(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y); protected: uint32 xHandleMessage(int messageNum, const MessageParam ¶m); }; class KmScene2806 : public Klaymen { public: KmScene2806(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, bool needsLargeSurface, NRect *clipRects, uint clipRectsCount); protected: uint32 xHandleMessage(int messageNum, const MessageParam ¶m); }; class KmScene2809 : public Klaymen { public: KmScene2809(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, bool needsLargeSurface, NRect *clipRects, uint clipRectsCount); protected: uint32 xHandleMessage(int messageNum, const MessageParam ¶m); }; class KmScene2810Small : public Klaymen { public: KmScene2810Small(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y); protected: uint32 xHandleMessage(int messageNum, const MessageParam ¶m); }; class KmScene2810 : public Klaymen { public: KmScene2810(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, uint clipRectsCount); protected: uint32 xHandleMessage(int messageNum, const MessageParam ¶m); }; class KmScene2812 : public Klaymen { public: KmScene2812(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y); protected: uint32 xHandleMessage(int messageNum, const MessageParam ¶m); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE2800_SPRITES_H */