/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULES_MODULE3000_SPRITES_H #define NEVERHOOD_MODULES_MODULE3000_SPRITES_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" #include "neverhood/modules/module1200.h" namespace Neverhood { // Scene3009 class Scene3009; class SsScene3009FireCannonButton : public StaticSprite { public: SsScene3009FireCannonButton(NeverhoodEngine *vm, Scene3009 *parentScene); protected: Scene3009 *_parentScene; bool _isClicked; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class SsScene3009SymbolEdges : public StaticSprite { public: SsScene3009SymbolEdges(NeverhoodEngine *vm, int index); void show(); void hide(); void startBlinking(); protected: int _blinkCountdown; bool _blinkToggle; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class SsScene3009TargetLine : public StaticSprite { public: SsScene3009TargetLine(NeverhoodEngine *vm, int index); void show(); }; class SsScene3009SymbolArrow : public StaticSprite { public: SsScene3009SymbolArrow(NeverhoodEngine *vm, Sprite *asSymbol, int index); void hide(); protected: Sprite *_asSymbol; int _index; int _incrDecr; bool _enabled; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene3009VerticalIndicator : public AnimatedSprite { public: AsScene3009VerticalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, int index); void show(); protected: Scene3009 *_parentScene; bool _enabled; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene3009HorizontalIndicator : public AnimatedSprite { public: AsScene3009HorizontalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, uint32 cannonTargetStatus); void show(); void stMoveLeft(); void stMoveRight(); protected: Scene3009 *_parentScene; bool _enabled; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void suMoveLeft(); void suMoveRight(); }; class AsScene3009Symbol : public AnimatedSprite { public: AsScene3009Symbol(NeverhoodEngine *vm, Scene3009 *parentScene, int symbolPosition); void hide(); protected: Scene3009 *_parentScene; int _symbolPosition; uint32 _symbolIndex; SsScene3009SymbolArrow *_ssArrowPrev; SsScene3009SymbolArrow *_ssArrowNext; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; // Scene3010 class SsScene3010DeadBoltButton : public StaticSprite { public: SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled); void setCountdown(int count); protected: Scene *_parentScene; int _buttonIndex; bool _buttonEnabled; bool _buttonLocked; int _countdown1; int _countdown2; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void disableButton(); void setSprite(uint32 fileHash); }; class AsScene3010DeadBolt : public AnimatedSprite { public: AsScene3010DeadBolt(NeverhoodEngine *vm, Scene *parentScene, int boltIndex, bool initUnlocked); void setCountdown(int count); void lock(); void unlock(bool skipAnim); protected: Scene *_parentScene; int _boltIndex; int _countdown; bool _soundToggle; bool _unlocked; bool _locked; void update(); uint32 hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender); void stIdle(); void stIdleMessage(); void stDisabled(); void stDisabledMessage(); }; // Scene3011 class SsScene3011Button : public StaticSprite { public: SsScene3011Button(NeverhoodEngine *vm, Scene *parentScene, bool flag); protected: Scene *_parentScene; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene3011Symbol : public AnimatedSprite { public: AsScene3011Symbol(NeverhoodEngine *vm, int symbolIndex, bool largeSymbol); void show(bool isNoisy); void hide(); void stopSymbolSound(); void change(int symbolIndex, bool isNoisy); int getSymbolIndex() { return _largeSymbol ? _symbolIndex : _symbolIndex - 12; } protected: bool _largeSymbol; bool _isNoisy; int _symbolIndex; }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE3000_SPRITES_H */