/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MOUSE_H #define NEVERHOOD_MOUSE_H #include "neverhood/neverhood.h" #include "neverhood/sprite.h" #include "neverhood/graphics.h" #include "neverhood/resource.h" namespace Neverhood { class Mouse433 : public StaticSprite { public: Mouse433(NeverhoodEngine *vm, uint32 fileHash, NRect *mouseRect); void load(uint32 fileHash); void updateCursor(); protected: MouseCursorResource _mouseCursorResource; int _frameNum; NRect _mouseRect; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Mouse435 : public StaticSprite { public: Mouse435(NeverhoodEngine *vm, uint32 fileHash, int16 x1, int16 x2); void load(uint32 fileHash); void updateCursor(); protected: MouseCursorResource _mouseCursorResource; int _frameNum; int16 _x1; int16 _x2; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class NavigationMouse : public StaticSprite { public: NavigationMouse(NeverhoodEngine *vm, uint32 fileHash, int type); void load(uint32 fileHash); void updateCursor(); protected: MouseCursorResource _mouseCursorResource; int _frameNum; int _type; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MOUSE_H */