/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/file.h" #include "common/config-manager.h" #include "base/plugins.h" #include "base/version.h" #include "graphics/cursorman.h" #include "engines/util.h" #include "neverhood/neverhood.h" #include "neverhood/blbarchive.h" #include "neverhood/gamemodule.h" #include "neverhood/gamevars.h" #include "neverhood/graphics.h" #include "neverhood/resourceman.h" #include "neverhood/resource.h" #include "neverhood/screen.h" #include "neverhood/sound.h" #include "neverhood/staticdata.h" namespace Neverhood { NeverhoodEngine::NeverhoodEngine(OSystem *syst, const NeverhoodGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { // Setup mixer if (!_mixer->isReady()) { warning("Sound initialization failed."); } _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _rnd = new Common::RandomSource("neverhood"); } NeverhoodEngine::~NeverhoodEngine() { delete _rnd; } Common::Error NeverhoodEngine::run() { initGraphics(640, 480, true); const Common::FSNode gameDataDir(ConfMan.get("path")); SearchMan.addSubDirectoryMatching(gameDataDir, "data"); _isSaveAllowed = false; _mouseX = 0; _mouseY = 0; _gameState.sceneNum = 0; _gameState.which = 0; _staticData = new StaticData(); _staticData->load("neverhood.dat"); _gameVars = new GameVars(); _screen = new Screen(this); _res = new ResourceMan(); if (isDemo()) { _res->addArchive("a.blb"); _res->addArchive("nevdemo.blb"); } else { _res->addArchive("a.blb"); _res->addArchive("c.blb"); _res->addArchive("hd.blb"); _res->addArchive("i.blb"); _res->addArchive("m.blb"); _res->addArchive("s.blb"); _res->addArchive("t.blb"); } CursorMan.showMouse(true); _soundMan = new SoundMan(this); _audioResourceMan = new AudioResourceMan(this); _gameModule = new GameModule(this); _isSaveAllowed = true; if (isDemo()) { // Adjust this navigation list for the demo version NavigationList *navigationList = _staticData->getNavigationList(0x004B67E8); (*navigationList)[0].middleSmackerFileHash = 0; (*navigationList)[0].middleFlag = 1; (*navigationList)[2].middleSmackerFileHash = 0; (*navigationList)[2].middleFlag = 1; (*navigationList)[4].middleSmackerFileHash = 0; (*navigationList)[4].middleFlag = 1; (*navigationList)[5].middleSmackerFileHash = 0; (*navigationList)[5].middleFlag = 1; } if (ConfMan.hasKey("save_slot")) loadGameState(ConfMan.getInt("save_slot")); else _gameModule->startup(); mainLoop(); delete _gameModule; delete _soundMan; delete _audioResourceMan; delete _res; delete _screen; delete _gameVars; delete _staticData; return Common::kNoError; } void NeverhoodEngine::mainLoop() { uint32 nextFrameTime = 0; while (!shouldQuit()) { Common::Event event; Common::EventManager *eventMan = _system->getEventManager(); while (eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: _gameModule->handleKeyDown(event.kbd.keycode); _gameModule->handleAsciiKey(event.kbd.ascii); break; case Common::EVENT_KEYUP: break; case Common::EVENT_MOUSEMOVE: _mouseX = event.mouse.x; _mouseY = event.mouse.y; _gameModule->handleMouseMove(event.mouse.x, event.mouse.y); break; case Common::EVENT_LBUTTONDOWN: case Common::EVENT_RBUTTONDOWN: _gameModule->handleMouseDown(event.mouse.x, event.mouse.y); break; case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONUP: _gameModule->handleMouseUp(event.mouse.x, event.mouse.y); break; case Common::EVENT_QUIT: _system->quit(); break; default: break; } } if (_system->getMillis() >= nextFrameTime) { _gameModule->checkRequests(); _gameModule->handleUpdate(); _gameModule->draw(); _screen->update(); nextFrameTime = _screen->getNextFrameTime(); }; _soundMan->update(); _audioResourceMan->updateMusic(); _system->updateScreen(); _system->delayMillis(10); } } NPoint NeverhoodEngine::getMousePos() { NPoint pt; pt.x = _mouseX; pt.y = _mouseY; return pt; } } // End of namespace Neverhood